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WarZoNe by NoZ (Read 185464 times)

Started by NoZ, August 31, 2012, 09:32:43 pm
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Re: WarZoNe by NoZ
#161  August 07, 2014, 08:10:31 pm
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that happened to me 2, i dont remember how , but i fixed it...

That Ryo pic is for player 1, if you choose Ryo  in player 2 , the pic shows properly ?
Re: WarZoNe by NoZ
#162  August 07, 2014, 08:32:14 pm
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I got it SSF2 HDRemix chars of Parse res is too high, I resolved by increasing size x4

Thank you

NoZ

Re: WarZoNe by NoZ
#163  August 07, 2014, 09:26:55 pm
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Anything related to dat WarZoNe 1.1 piece of shit can get the fuck out,dont post anything related to that in here,hope I made myself clear
Re: WarZoNe by NoZ
#164  August 07, 2014, 09:43:32 pm
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I have some issues trying to configure custom portraits on WarZone 1.1 Screenpack.

I noticed that the problem only occurs on Mugen 1.0 compatibility characters.

When I apply with Fighter Factory the custom portrait included in the screenpack, a few of these appear shrinked to 1/4 or more in the selection screen and in the Winner screen.





I tried to enlarge them with photoshop and fighter factory, but it doesn't work at all, like that size is locked

I tried to enlarge them by editing the "p1.face.scale" command in the system.def and it would work, but it also increases the size of other portraits, making them huge.

I can't find anything on the web that corresponds to my problem, please help...

That's happenning because the resolution picture had changed to PNG you'll need to create new pictures in photoshop with new resolution in PNG
Re: WarZoNe by NoZ
#165  August 07, 2014, 09:58:10 pm
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Anything related to dat WarZoNe 1.1 piece of shit can get the fuck out,dont post anything related to that in here,hope I made myself clear

NoZ has spoken and I agree with him 100% :mmhmm:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: WarZoNe by NoZ
#166  August 11, 2014, 10:29:28 am
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Well, this time the problem seems to be the application of lifebar portraits

It was stated That portrait order goes as this:

9000.1 = big ports
9000.2 = win
9000.3 = lifebar <----------
Xaxis = 0
YAXIS = 0

Well, actually 9000.3 frame isn't working for me and 9000.0 select portrait frame continues to be used  ...

Any help fellas?!?
Last Edit: August 11, 2014, 11:35:33 am by handaehan

NoZ

Re: WarZoNe by NoZ
#167  August 11, 2014, 03:12:51 pm
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Please put a screenshot of said problem if it is of my original 1.0 screenshot,ill try to help,if it is of 1.1 then post your problem somewhere else

And btw,characters with a localcoord of

320x240= use the standard size ports
640x480= you must resize the finished port to the double of the original,example 200×200 then double would be 400x400
1280x720=you must rezise the triple in this case

For the port to look right it must be rezised after the port is finished,in the portraits folder look for the port of nu-13 of blazblue for reference,those have the the correct size of port for a 1280x720 character
Last Edit: August 11, 2014, 03:22:38 pm by NoZ
Re: WarZoNe by NoZ
#168  August 11, 2014, 03:59:29 pm
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Here two screens



Re: WarZoNe by NoZ
#169  August 11, 2014, 04:01:37 pm
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You're using the default/no custom port version of the lifebar. Change it up to the one that uses custom port IIRC by changing it in the system.def file.

Rest in peace, Tamez. Thank you for everything.
Re: WarZoNe by NoZ
#170  August 11, 2014, 04:29:23 pm
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Understood, but...
I just found only this line:

portrait.spr = 9000,0 <-----
portrait.offset = 1,1
portrait.scale = .22,.25

That's for select screen portraits...
Which one for the lifebar?

Thank ya
Re: WarZoNe by NoZ
#171  August 11, 2014, 04:59:47 pm
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Understood, but...
I just found only this line:

portrait.spr = 9000,0 <-----
portrait.offset = 1,1
portrait.scale = .22,.25

That's for select screen portraits...
Which one for the lifebar?

Each area, E.G. Lifebar, Portrait, etc., should be easily noted in your .def file. From what I remember, I believe it's 9000,0 for Lifebars/Small Face Portraits and 9000,1 for Select Screen Portraits.

However, a lot of newer screenpacks use their own coordinates, so it goes back to looking for how they are listed.
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.

NoZ

Re: WarZoNe by NoZ
#172  August 11, 2014, 06:52:19 pm
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You are using the normal small port life bars,use the custom lifebars for the custom ports
Re: WarZoNe by NoZ
#173  August 11, 2014, 08:19:35 pm
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Re: WarZoNe by NoZ
#174  August 10, 2017, 04:39:57 pm
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Excuse me.
Is there a way to make the big protraits in the intro screen appear randomly ? That would be awesome. They appear in the stated order in the System file.
Thanks for your time!
Thank you all for sharing!
Re: WarZoNe by NoZ
#175  August 11, 2017, 02:27:36 am
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Excuse me.
Is there a way to make the big protraits in the intro screen appear randomly ? That would be awesome. They appear in the stated order in the System file.
Thanks for your time!

Please don't Necro-bump. But as far as I'm aware, no, MUGEN does not have that feature/capability.