-For some reason, the Standing Far Medium Kick now has two swing sounds instead of just one. It also causes two to play on the Garnet Spin. I took a look at the code and it seems like the sounds are conflicting each other. animelem=5 is playing on all triggers and not only anim 242. I tried removing it, but the kick on anim 240 will not have one. Does the standing close and far medium kicks sharing the same statedef have anything to do with the swing sound confliction?fixed I never ran into this before but it was the trigger placement.
-I missed this but all versions Special Wolf Combination has a frame with just her arms once she touches the ground, causing this to happen for a quick second:fixed
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And for the last hits of Special Wolf Combination after she touched the ground, I think it would sound better if the heavy kick hit sounds are replaced with heavy punch ones as it feels like a Rising Tackle.[/quote]good idea, changed also tweaked the clsn
I used Training as an easy way to find out if it's working or not. He has a countdown before he attacks and it doesn't seem like it appeared when he is hit while doing it. It's not a major issue since it's probably fine on other characters, but something I should let you know.That's who I normally test it on but it was showing up, just not consistently. but I redid the counter for her projectiles counters so it would be more consistent.
I believe on the previous response regarding Training is why I think it's not working. But if you can't, don't worry about it. It's probably just on him having the issue.
Thanks again SolidZone
Alice Updated 04/27/2021, Also Dormammu has been updated recently.