(13/05/24) Small fix for Sailor MoonMars arrives and ready to fight in high heels!
Moon and Mercury also received substantial updates including special intro compatibility so make sure to get them too.
Kudos to rgveda99 for hard work and dedication making
lots of cool new sprites that allowed these characters to look as good as they do.

Spoiler: Screenshots (click to see content)
Sailor Mars: v1.1 download
Spoiler: v1.1 changes (click to see content)
-Akuryo Taisan reworked
-Akuryo Taisan command remapped to [D,DB,B, x/y]
-Running Fire/Snake Flare recovery time reduced
-Fire Soul Bird chip damage reduced
-Phobos & Deimos movement/attack speed increased; getting hit ends duration prematurely
-minor sprite updates
Sailor Moon: v1.2b download
Spoiler: v1.2 changes (click to see content)
1.2b
-Twilight Flash edited to properly interact with Sailor Mars v1.1 ofuda
-fixed character going into jump land state when doing grounded Twilight Flash (13/05/24 fix)
1.2
-Spiral Heart Attack light/heavy version added
-Sailor Body Attack light/heavy version added
-Silver Crystal has faster startup, lower range and not affected by projectile limit
-added special intro for Sailor Mercury/Sailor Mars in vs/coop
-added Perfect Guard mechanic
-KO via chip damage is limited to energy consuming moves
-special KO effects are limited to Supers and EX Specials
-airdash now can be cancelled early by aerial normals
-added negative edge support for complex commands
-changed hit properties of some attacks
-AI improved
-visual refinement and minor error fixes
Sailor Mercury: v1.2b download
Spoiler: v1.2 changes (click to see content)
1.2b
-fixed AI behaviour during Shine Aqua Cutter
-fixed Aqua Mist refresh error
-minor sprite updates
1.2
-Aqua Mirage and Retrograde Aqua Mirage are revamped and merged under [D,DB,B, x/y] input
-Shabon Spray Veil reworked into Shabon Spray Barrier
-EX Shine Aqua Illusion no longer teleports character backwards
-new taunt added
-Aqua Mist buffs altered
-added special intro for Sailor Moon/Sailor Mars in vs/coop
-added Perfect Guard mechanic
-KO via chip damage is limited to energy consuming moves
-special KO effects are limited to Supers and EX Specials
-airdash now can be cancelled early by aerial normals
-added negative edge support for complex commands
-changed hit properties of some attacks
-AI improved
-visual refinement and minor error fixes