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THE PERFECT RESOLUTION FOR LR OR HD STAGES ON 1280,720 RES.  (Read 3198 times)

Started by Mazemerald., July 31, 2019, 08:07:41 AM
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THE PERFECT RESOLUTION FOR LR OR HD STAGES ON 1280,720 RES.
#1  July 31, 2019, 08:07:41 AM
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  • Coding and Spriting pixel art.
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THE PERFECT RESOLUTION FOR LR OR HD STAGES ON 1280,720 RES.

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EXAMPLE: WITH THE CHAR AND STAGE

HD STAGE MADE WITH 640X480 RES = with the localcoord 427,240


LOW-RES STAGE MADE WITH 320X240 RES = with the localcoord 427,240


you must decrease these two lines until looks perfect.
boundleft = -150
boundright = 150

Both examples there aren't distortion or stretched images, they did fit perfectly on 1280,720 res like was made exactly for it.

after so many time working with localcoord, i find out if you put the localcoord 384 into the char's def.file, your char will get more size and looking amazing on a screen with the 1280,720 resolution.

and if you wish use stages with the 640x480 resolution on a screenpack  with the resolution 1280,720 they will fit perfectly cool and without distortion if you put the localcoord 427,240.

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if you use the chars with the localcoord 384, they will get more size and will looks awesome on a screen with the 1280,720 resolution.

for chars : example

[Info]
name ="Akuma"       
displayname ="Akuma"
pal.defaults = 1
versiondate=18/01/2016
mugenversion=
author=""
localcoord = 384

the stages from MVC2 or other build with the 640x480 resolution, if you use the localcoord = 427,240 they will fit perfectly on screen with the 1280,720 resolution without distortion, you need only to decrease these numbers of stage.def

boundleft = -150
boundright = 150


for stages : Example

fix only that:

[Camera]
startx = 0
starty = 0
boundleft = -150
boundright = 150

boundhigh = -100
boundlow = 0
verticalfollow = .2
floortension = 0
tension = 50

[StageInfo]
Hires = 1
localcoord = 427,240
zoffset = 223
autoturn = 1
resetBG = 1

     Posted: July 31, 2019, 08:27:21 PM
for some stages with the resolution 640x480 you must to use this : localcoord    =  853,480 ;(16:9)

and decreasing the size of

boundleft =
boundright =

until it looks suitable on 1280x720 screen.