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[Ushi & Dantes Update]: Melty Blood: Type Lumina - Game Rip (Read 1612341 times)

Started by Resentone, October 01, 2021, 12:35:16 pm
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[Ushi & Dantes Update]: Melty Blood: Type Lumina - Game Rip
#1  October 01, 2021, 12:35:16 pm
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Game rips from the new French Bread and Type Moon game, MBTL is here! Includes all base roster characters. All sprites are CSed and Indexed. Base and Custom colors made by the Melty Blood community are also included. The thread will be periodically updated when more things becomes available.

Samples:
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

Download:
https://drive.google.com/drive/folders/16Ez4O_Dw6cD-KvZRILkY4_EonKjUkeOv?usp=sharing

Credit(s):
Sato1999#0365 from the Melty Blood Discord for the original cast (base game) sprite rips.
(clare)#0342, Soul#8573, VirginityTheft#8501, SegGel2009#2009, Crypt Keeper#4686, others from Color Vault and Melty Blood Discord for the palletes/basepals.
Melty Blood discord for the Chibis.
u4ick#2753 for the Aoko sprites, DA Noel sprites, Mario sprites, Powered Ciel sprites, PAC unpacker tool, and cgtool.
Evergarden/Mysticus92 for the Switch game dump.
Yvette#2060 for some of Season 2 DLC rips. check his twitter out HERE.
Last Edit: December 22, 2022, 01:29:58 pm by Resentone
Re: Melty Blood: Type Lumina - Sprite Pack
#2  October 01, 2021, 01:22:39 pm
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You really always got great stuff
mark!

BTW the game is out already?

--- update ---
wow the sprite is CSed already and indexed!
Last Edit: October 01, 2021, 04:00:35 pm by beterhans
Re: Melty Blood: Type Lumina - Sprite Pack
#3  October 01, 2021, 01:59:42 pm
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Huh, these sprites are like, 15% bigger?

Supposedly Miyako should be smaller than Shana from Dengeki Bunko or Llenn from UNIST, yet she's like half a head bigger

I like it, make sprites look more clean.
Re: Melty Blood: Type Lumina - Sprite Pack
#4  October 01, 2021, 02:11:31 pm
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Huh, these sprites are like, 15% bigger?

Supposedly Miyako should be smaller than Shana from Dengeki Bunko or Llenn from UNIST, yet she's like half a head bigger

I like it, make sprites look more clean.
dengeki is just for 720p
Re: Melty Blood: Type Lumina - Sprite Pack
#5  October 01, 2021, 03:16:06 pm
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Do these sprite rips come with stuff like the attack FX and the cut in portrait animations?
Re: Melty Blood: Type Lumina - Sprite Pack
#6  October 01, 2021, 03:28:14 pm
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That was fast. Are there any plans to rip sprites from the screenpack and/or lifebar?
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
Spoiler, click to toggle visibilty
Re: Melty Blood: Type Lumina - Sprite Pack
#7  October 01, 2021, 03:38:37 pm
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muy buenos sprites,ojala consigan ripearlos pronto y hacer un buen chars de saber.
Re: Melty Blood: Type Lumina - Sprite Pack
#8  October 01, 2021, 05:35:50 pm
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Its only a matter of time before we get MBTL chars from OHMSBY.

Re: Melty Blood: Type Lumina - Sprite Pack
#9  October 01, 2021, 09:35:14 pm
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Sprite rips already?
That was fast! But how about the character effects?
This is fate.
Re: Melty Blood: Type Lumina - Sprite Pack
#10  October 01, 2021, 10:24:16 pm
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Re: Melty Blood: Type Lumina - Sprite Pack
#11  October 02, 2021, 05:26:31 am
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My attempt of making custom palettes.

Arcueid Brunestud
Spoiler, click to toggle visibilty

Akiha Tohno
Spoiler, click to toggle visibilty

Shiki Tohno
Spoiler, click to toggle visibilty

Miyako Arima
Spoiler, click to toggle visibilty

Michael Roa Valdamjong
Spoiler, click to toggle visibilty

Artoria Pendragon
Spoiler, click to toggle visibilty
Re: Melty Blood: Type Lumina - Sprite Pack
#12  October 02, 2021, 05:28:48 am
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Re: Melty Blood: Type Lumina - Sprite Pack
#13  October 02, 2021, 07:57:27 am
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Update.

Quote
- More palletes "26" in total has been added from the Color Vault/Centre Discord.
- New folder Chibi has been added, it Will include Chibis from the lobby.
- Chibi Ciel has been added.


You really always got great stuff
mark!

I just compile stuff and put it here so people can get them easier, thanks for the compliment though~


Huh, these sprites are like, 15% bigger?

They are pretty massive. Here's the comparison between TL, DFCI, UNI, and the original Melty.
Spoiler, click to toggle visibilty



Other than the sprites, none of the other stuff have been ripped as of this time.


My attempt of making custom palettes.

Those palletes are pretty good.



Re: Melty Blood: Type Lumina - Sprite Pack
#14  October 02, 2021, 08:56:52 pm
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how long more or less will it take to extract for example the sprites of saber??
Re: Melty Blood: Type Lumina - Sprite Pack
#15  October 02, 2021, 10:28:01 pm
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how long more or less will it take to extract for example the sprites of saber??


Already there.

Español:
Spoiler, click to toggle visibilty
Re: Melty Blood: Type Lumina - Sprite Pack
#16  October 03, 2021, 02:00:20 am
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Quick question, but how would you feel is the best way to attach Saber's sword sprites to her main sprites?
Re: Melty Blood: Type Lumina - Sprite Pack
#17  October 03, 2021, 07:56:46 am
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Now that I figured a way to extract some of the files, time for an update. expect more to come in the following days.
Quote
- Sound folder has been added, contains every in game sound effects and voicelines. (Excluding BGM)
- Every Chibi has been added.

The effects, arc drive cut-ins, and sprites seems to be compressed in a .pat file, and I can't seem to open them with photoshop. if you can give me some help, let me know.
Re: [Sound Effect Update]: Melty Blood: Type Lumina - Game Rips
#18  October 03, 2021, 08:57:24 pm
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There's an RLE encoded DDS file in the PAT file.
Re: [Sound Effect Update]: Melty Blood: Type Lumina - Game Rips
#19  October 04, 2021, 06:53:21 am
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That sprite comparison is giving me,"Me and the boy's walk with my little brother to confront his school bully" vibes. But honestly this is very interesting to see how French Bread's sprites have evolved over the years. Also this maybe a noon question but could someone explain to me how sprites like the original Melty are very small, yet they aren't that small when compared to the other sprites when place in the Mugen Engine?
"If you take three glasses of water and put food coloring in them, you have many different colors, but it's still the same old water. Make the connection."
Re: [Effects, Cut-ins Update]: Melty Blood: Type Lumina - Game Rips
#20  October 04, 2021, 02:15:17 pm
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An update has arrived.

Quote
- Effect folder has been added, it contains characters effects and cut in portaits when they're using a special move. (After racking my brains for 8 hours, finally figured out how to unpack them)
- Art folder has been added, any art related stuff will be added here. So far, only the base illustration has been unpacked.

There's an RLE encoded DDS file in the PAT file.

I don't have the tools to decompress the pc version, so I used a switch dump and get the cut ins from there.


That sprite comparison is giving me,"Me and the boy's walk with my little brother to confront his school bully" vibes. But honestly this is very interesting to see how French Bread's sprites have evolved over the years. Also this maybe a noon question but could someone explain to me how sprites like the original Melty are very small, yet they aren't that small when compared to the other sprites when place in the Mugen Engine?

You can resize the sprite size in mugen.