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Awakened Morrigan (Li-Kun Sprites) Dec.26.2015 updates (Read 152778 times)

Started by beterhans, February 17, 2015, 06:06:37 pm
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Re: Awakened Morrigan (Li-Kun Sprites) 06/07/2015 Bug fix and AI
#41  June 10, 2015, 07:54:57 am
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yes it was intentional
if she have more HP than you and the round is going to be end and the AI Level is high enough, she will fly away until times up.

Since SF2 SF3.3 and SF4 are my favorites, so I made all of my works don't have air guard.

I see...
Though I do disagree with these design choices as well, this is your character, so feel free to do as you like.
do the thing
Re: Awakened Morrigan (Li-Kun Sprites) 06/07/2015 Bug fix and AI
#42  June 10, 2015, 08:07:22 am
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Im sorry but thats pretty much a dumb idea, it makes fighting her on higher levels next to impossible, it should be taken out quickly.

Or atleast give the move a time constraint so that it can be performed for a limited amount of time, maybe at the cost of power.
Re: Awakened Morrigan (Li-Kun Sprites) 06/07/2015 Bug fix and AI
#43  June 10, 2015, 08:22:13 am
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yes it was intentional
if she have more HP than you and the round is going to be end and the AI Level is high enough, she will fly away until times up.

Since SF2 SF3.3 and SF4 are my favorites, so I made all of my works don't have air guard.

I see...
Though I do disagree with these design choices as well, this is your character, so feel free to do as you like.

May be I should reduce the time to trigger her fly away.

topical round time is 99 seconds. at AI Level 8 she will fly away at 40 seconds remaining. if she have more HP
may be I should reduce it to 30 or 20 seconds.
I won't remove it you know If I'm playing and I can seat in air I'll do it too haha.

or I could add some code make her fly back and fight if you taunt.... EM... taunt is a good idea and it's logical ....
Last Edit: June 10, 2015, 08:27:13 am by beterhans
Re: Awakened Morrigan (Li-Kun Sprites) 06/07/2015 Bug fix and AI
#44  June 10, 2015, 11:09:29 am
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Honestly, I think you maybe complicating things. Just let it be time based and use energy meter so that it can't be spammed.
Re: Awakened Morrigan (Li-Kun Sprites) 06/07/2015 Bug fix and AI
#45  June 23, 2015, 02:46:53 am
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Is there a way to turn that "stay in the air" off?
Last Edit: June 23, 2015, 03:22:34 am by ryubaks
Re: Awakened Morrigan (Li-Kun Sprites) 06/07/2015 Bug fix and AI
#46  June 23, 2015, 02:49:38 am
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-------- <06 07 2015>
Fixed the bug cause other player to lying down too much time.
add AI at least she can do some combo for now
added some special into vs my other characters.

You'll have to download them all again for special intro to work.

Scoll to the bottom of this post for download link

a Video for the New AI

-Youtube-
http://www.youtube.com/watch?v=xqS7I8uziGA

[youtube]https://www.youtube.com/watch?v=xqS7I8uziGA[/youtube]

-NicoNico-
http://www.nicovideo.jp/watch/sm26449257?zeromypage_nicorepo

Inside Chinese Great Firewall users (GFW墙内用户)
-BiliBili-
http://www.bilibili.com/video/av2417691/

------- <Who is she? what is Awakened Morrigan?> -----------
I bet she is the most unique Morrigan for now.

this awakened one is
Morrigan + Lilith in a single body :)

She has 2 modes can be switched on the fly like SF Gen.


-------- <Feb 18 2015> ---------
Now she is almost there.
I guess you can enjoy for now.

waiting for your feedback.
bug, features, or gameplay.

make sure you check the readme.txt


I'll continue to add the following stuffs.

things missing...
A.I.
Special Intos
Story boards
Lilith Mini Game Super

and here is the new pallets added



------- < Download Link > ---------
Non-Change
Always here
DOWNLOAD !!

how can i up her AI? I like her but i put her against Lilith 3.5 and she acted like she was on methadone...she just kinda took the whipping with the quickness.:

Re: Awakened Morrigan (Li-Kun Sprites) 06/07/2015 Bug fix and AI
#47  June 24, 2015, 12:10:23 pm
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Re: Awakened Morrigan (Li-Kun Sprites) 06/07/2015 Bug fix and AI
#48  June 24, 2015, 12:15:20 pm
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how can i up her AI? I like her but i put her against Lilith 3.5 and she acted like she was on methadone...she just kinda took the whipping with the

Mugen system option Difficulty set to 8
save
and rematch. if you have the latest update.
previous version don't have AI
If you are not sure about the version
just download her again.
Last Edit: June 24, 2015, 04:08:14 pm by beterhans
Re: Awakened Morrigan (Li-Kun Sprites) 06/07/2015 Bug fix and AI
#49  June 24, 2015, 05:47:44 pm
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This has to be the best morrigan Ive ever played, even though I get confused on changing modes for her ;c.
Re: Awakened Morrigan (Li-Kun Sprites) 06/07/2015 Bug fix and AI
#50  June 24, 2015, 08:24:03 pm
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how can i up her AI? I like her but i put her against Lilith 3.5 and she acted like she was on methadone...she just kinda took the whipping with the

Mugen system option Difficulty set to 8
save
and rematch. if you have the latest update.
previous version don't have AI
If you are not sure about the version
just download her again.

well if i set difficulty to 8 then BOTH chars have that. I do watch battles for fun and my channel...if i put difficulty to 8, then the chars that whipped her before will still do that because THEY will be even harder also. i was wanting to independently tune Morrigans AI without having to change overall difficulty.
Re: Awakened Morrigan (Li-Kun Sprites) 06/07/2015 Bug fix and AI
#51  June 24, 2015, 09:46:28 pm
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Speaking of AI, look what I have here. During a match, her AI randomly decided to jump against the wall for the rest of the match.

do the thing
Re: Awakened Morrigan (Li-Kun Sprites) 06/07/2015 Bug fix and AI
#52  June 24, 2015, 11:45:17 pm
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Speaking of AI, look what I have here. During a match, her AI randomly decided to jump against the wall for the rest of the match.

[youtube]https://www.youtube.com/watch?v=aErrbniMGvE[/youtube]

she was probably just trying to get away from the whipping she got From Lilith in my vid :)
Re: Awakened Morrigan (Li-Kun Sprites) 06/07/2015 Bug fix and AI
#53  June 25, 2015, 02:25:11 am
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Last Edit: June 25, 2015, 02:28:22 am by ryubaks
Re: Awakened Morrigan (Li-Kun Sprites) 06/07/2015 Bug fix and AI
#54  June 25, 2015, 04:35:07 am
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Speaking of AI, look what I have here. During a match, her AI randomly decided to jump against the wall for the rest of the match.

[youtube]https://www.youtube.com/watch?v=aErrbniMGvE[/youtube]

Can't guess what's going on just by watch this video.
I don't have this problem here.
Re: Awakened Morrigan (Li-Kun Sprites) 06/07/2015 Bug fix and AI
#55  June 25, 2015, 04:37:43 am
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do the thing
Re: Awakened Morrigan (Li-Kun Sprites) 06/07/2015 Bug fix and AI
#56  June 25, 2015, 04:41:35 am
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RipX said:

well if i set difficulty to 8 then BOTH chars have that. I do watch battles for fun and my channel...if i put difficulty to 8, then the chars that whipped her before will still do that because THEY will be even harder also. i was wanting to independently tune Morrigans AI without having to change overall difficulty.
very reasonable request.
It may took sometime for me for this.

If I change I'll change all my other characters too.

ryubaks said:
BUT... what if I'm on watch mode? You know, seeing 2 CPUs fighting each other, and the one of the characters don't taunt during battle.
I'm a big fan of watching CPU fighting too.
may be I should create a config file for her.
Re: Awakened Morrigan (Li-Kun Sprites) 06/07/2015 Bug fix and AI
#57  June 26, 2015, 03:34:16 am
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RipX said:

well if i set difficulty to 8 then BOTH chars have that. I do watch battles for fun and my channel...if i put difficulty to 8, then the chars that whipped her before will still do that because THEY will be even harder also. i was wanting to independently tune Morrigans AI without having to change overall difficulty.
very reasonable request.
It may took sometime for me for this.

If I change I'll change all my other characters too.

ryubaks said:
BUT... what if I'm on watch mode? You know, seeing 2 CPUs fighting each other, and the one of the characters don't taunt during battle.
I'm a big fan of watching CPU fighting too.
may be I should create a config file for her.

Oh I thought maybe the AI had a variable that you could set in its file, like you can set the difficulty in options mode. I misunderstood.
Re: Awakened Morrigan (Li-Kun Sprites) 06/07/2015 Bug fix and AI
#58  June 26, 2015, 06:23:10 am
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RipX said:

well if i set difficulty to 8 then BOTH chars have that. I do watch battles for fun and my channel...if i put difficulty to 8, then the chars that whipped her before will still do that because THEY will be even harder also. i was wanting to independently tune Morrigans AI without having to change overall difficulty.
very reasonable request.
It may took sometime for me for this.

If I change I'll change all my other characters too.

ryubaks said:
BUT... what if I'm on watch mode? You know, seeing 2 CPUs fighting each other, and the one of the characters don't taunt during battle.
I'm a big fan of watching CPU fighting too.
may be I should create a config file for her.

Oh I thought maybe the AI had a variable that you could set in its file, like you can set the difficulty in options mode. I misunderstood.
I use the system variable AILevel which tell the charactor the system difficult level.
If you want to config. you have to disconnect and replace the system variable to a private variable. which will have to replace allmost all commands.
Re: Awakened Morrigan (Li-Kun Sprites) 06/07/2015 Bug fix and AI
#59  June 26, 2015, 06:57:54 am
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Not to sound newbish but I forgot how to change modes on morrigan midfight oxo
Re: Awakened Morrigan (Li-Kun Sprites) 06/07/2015 Bug fix and AI
#60  June 26, 2015, 09:54:43 am
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Not to sound newbish but I forgot how to change modes on morrigan midfight oxo

readme.txt

<SYSTEM>
.Mode Switch      Press 3 Punchs switch to  Morrigan mode or 3 kicks to Lilith Mode (at anytime even you are doing an attack)