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Ikemen GO (Read 544196 times)

Started by K4thos, May 26, 2018, 03:04:27 AM
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Re: Ikemen GO
#1781  January 12, 2021, 10:23:27 PM
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It is a pity that they removed the double select screen option...
is there any specific reason? I really liked :(
Art by Ilya Kuvshinov - Illustrator and Story Artist http://kuvshinov-ilya.deviantart.com/ - http://kuvshinov-ilya.tumblr.com/
Re: Ikemen GO
#1782  January 13, 2021, 02:50:10 AM
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i literally dont think there was a reason lmao, because they ended up saying they will bring it back after that happened. im not sure when though since k4thos is taking a break now.
Re: Ikemen GO
#1783  January 18, 2021, 07:08:32 PM
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Thanks To K4thos For The New IKEMEN Go!
Re: Ikemen GO
#1784  February 06, 2021, 03:13:05 PM
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Anyone know where to find a tutorial on converting 1.1 or winm screenpacks to ikemen go?
Re: Ikemen GO
#1785  February 14, 2021, 11:39:05 PM
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Nice, Ikemen has gotten so much advanced now! Although I do want a different lifebar instead of the default one because the one I have probably needs to change it's settings to show Players 5-8 lifebars and I don't know how to do it. Oh well I'm already happy seeing Players 5-8 lifebars. Its been so long since I last touched it though so I hope my current game hasn't crashed lol.

Edit: Yay it still works!! although... my Blazblue Crosstag style Kirby made by OHMSBY doesn't work at all using Tag mode.... but yay! I will just have to do something about it. lol
Last Edit: February 15, 2021, 01:21:50 AM by Yuias
Re: Ikemen GO
#1786  February 25, 2021, 04:39:18 PM
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Hello greetings, could someone tell me how I can change the scale the size of the image of the stage portrait

!E

Re: Ikemen GO
#1787  February 25, 2021, 04:46:03 PM
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Hello greetings, could someone tell me how I can change the scale the size of the image of the stage portrait

open system.def

look for:

;Stage portraits
;stage.portrait.anim =                      ;Ikemen feature
stage.portrait.spr = 9000,1                ;Ikemen feature
stage.portrait.offset = -120, -142         ;Ikemen feature
stage.portrait.scale = 1,1                 ;Ikemen feature
Re: Ikemen GO
#1788  February 25, 2021, 05:58:19 PM
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open system.def

look for:

;Stage portraits
;stage.portrait.anim =                      ;Ikemen feature
stage.portrait.spr = 9000,1                ;Ikemen feature
stage.portrait.offset = -120, -142         ;Ikemen feature
stage.portrait.scale = 1,1                 ;Ikemen feature
[/quote]

It is still bad, it is not possible to look at the entire stage, only a small painting comes out




it's wrong ?



;Stage select
stage.pos = 160,237
stage.active.font = 3,0,0
stage.active2.font = 3,2  ;Second font color for blinking
stage.done.font = 3,0

;Stage portraits
;stage.portrait.anim =                      ;Ikemen feature
stage.portrait.spr = 9000,1                ;Ikemen feature
stage.portrait.offset = -120, -142         ;Ikemen feature
stage.portrait.scale = 1,1                 ;Ikemen feature
;stage.portrait.offset = -60,-66            ;Ikemen feature
;stage.portrait.scale = 0.5, 0.5            ;Ikemen feature
stage.portrait.bg.anim = 110               ;Ikemen feature
;stage.portrait.bg.spr =                    ;Ikemen feature
stage.portrait.bg.offset = -75, -71        ;Ikemen feature
stage.portrait.bg.scale = 1.0, 1.0         ;Ikemen feature
;stage.portrait.random.anim =               ;Ikemen feature
stage.portrait.random.spr = 111, 0         ;Ikemen feature
stage.portrait.random.offset = -45, -65    ;Ikemen feature
stage.portrait.random.scale = 1.0, 1.0     ;Ikemen feature
stage.portrait.window = 115, 172, 205, 223 ;Ikemen feature

!E

Re: Ikemen GO
#1789  February 25, 2021, 08:09:09 PM
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It is still bad, it is not possible to look at the entire stage, only a small painting comes out



this line of code : stage.portrait.scale = 1,1 << is resizing the existing image.

if you want to see the entire stage, you need to make your own image and save it into the stage .sff file, make sure its in group 9000 and index 1

example image below.

Last Edit: February 25, 2021, 08:12:44 PM by !E
Re: Ikemen GO
#1790  February 25, 2021, 08:39:55 PM
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It is still bad, it is not possible to look at the entire stage, only a small painting comes out



this line of code : stage.portrait.scale = 1,1 << is resizing the existing image.

if you want to see the entire stage, you need to make your own image and save it into the stage .sff file, make sure its in group 9000 and index 1

example image below.







Nothing happens, the stage still comes out the same size

which command is wrong?


;Stage select
stage.pos = 600,579
stage.active.font = 3,0,0
stage.active2.font = 3,2  ;Second font color for blinking
stage.done.font = 3,0

;Stage portraits
;stage.portrait.anim =                      ;Ikemen feature
stage.portrait.spr = 9000,7                ;Ikemen feature
stage.scale = 0.55,0.55
stage.portrait.bg.offset = -75, -71        ;Ikemen feature
tage.portrait.scale = 1,1
;stage.portrait.bg.scale = 1.0, 1.0         ;Ikemen feature

stage.active.font = 4,0,0
stage.active2.font = 4,0,0
stage.done.font = 4,0,0
stage.portrait.offset =  -351,-224


stage.portrait.bg.spr= 195,0; anim = 110               ;Ikemen feature
stage.portrait.bg.offset = -510, -220        ;Ikemen feature
tage.portrait.scale = 1,1
;stage.portrait.bg.scale = 1.0, 1.0         ;Ikemen feature


stage.portrait.random.spr = 3502,0         ;Ikemen feature
stage.portrait.random.offset = -160, -223    ;Ikemen feature
tage.portrait.scale = 1,1
;stage.portrait.random.scale = 1.0, 1.0     ;Ikemen feature

I don't know if it is because my screenpack is localcoord = 1280,720

Last Edit: February 25, 2021, 08:53:47 PM by Smoker5

Tay

Re: Ikemen GO
#1791  February 25, 2021, 10:41:35 PM
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it's because you messed up on the code yo

it says "tage.portrait.scale = 1,1" in every instance there
Re: Ikemen GO
#1792  February 27, 2021, 05:22:02 AM
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then how is it?
Re: Ikemen GO
#1793  February 27, 2021, 05:30:10 AM
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Never stop trying.  Never stop creating.
I.K.E.M.E.N. GO Movelist.dat Generator Tool
Re: Ikemen GO
#1794  February 27, 2021, 04:06:24 PM
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How strange if I put the letter S to the stage, it doesn't know but if I leave it tage if you look at the stage
Re: Ikemen GO
#1795  March 02, 2021, 08:19:57 PM
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Hi everyone. Could anybody explain how to make proper character zooming with current version of Ikemen Go? With MUGEN I am using Zoom sctrl + some vars but here it leads to some problems with camera position. Hit boxes of character and his helpers (normal helpers) shifted randomly from original position and camera follows them instead of character while zoom sctrl active. I understand that probably Zoom sctrl still not fully supported but maybe someone have any solution regarding this topic.
Re: Ikemen GO
#1796  March 04, 2021, 12:43:53 AM
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Re: Ikemen GO
#1797  March 04, 2021, 06:10:42 PM
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Does anyone know how I can repair this error that the life bar is not seen I know that it is the char that gives this problem but I do not know what command to move to the char   https://www.youtube.com/watch?v=AqWyUmj2b8I
Re: Ikemen GO
#1798  March 06, 2021, 06:48:00 AM
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I just started like a week ago, and I'm using 0.96.
I get a stutter frame pretty regularly.
I'm on a pretty beefy pc, so I'm not sure what's causing this.
Re: Ikemen GO
New #1799  March 07, 2021, 06:23:57 PM
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Hi, I'm new to Ikemen Go. I got it by downloading 'Ikemen_GO_Win_x64.zip' from AppVeyor but it is not working. Does anyone have any suggestions please? I'm using Windows 10 and Ikemen Go doesn't run at all, not even an error message, nothing happens when I run it. I tried Windows 8 compatibility mode but still didn't work. Thank you for your time.

EDIT - It's ok I fixed it. Some laptops use two graphics cards which are sort of active at the same time. Mine defaults to Intel HD Graphics 3000 for most software but I changed my Nvidia settings to run Ikemen Go so now it works.

Different topic - Are characters made for Ikemen Go just made the same ways they are for Mugen? Or are there differences? I can't find any documentation.
An anthropomorphic existential nightmare.
Last Edit: March 08, 2021, 05:57:06 PM by FrozenDelight