YesNoOk
avatar

Batsu Updated! 19 MAR 2014 (Read 51359 times)

Started by Memo, January 13, 2014, 04:59:43 am
Share this topic:
Re: Batsu Updated! 28JAN2014
#21  January 29, 2014, 10:57:40 pm
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
From a very quick test, the ground FX needs to be separated into foreground and background parts, because it looks pretty bad as is.
Also, it's too high Y-wise, while it should be placed on the ground.
Finally, it should have bindtime=1 or something like that, so it doesn't follow Batsu as he moves.

Im gonna change it for a hi res version I found, and I will lower it closer to the ground also.
To Separate the ground FX, do you mean cut it into 2 parts and have one behind Batsu?
If so I have gimp and I will see what I can come up with.
Thanks for the feedback!
Last Edit: January 30, 2014, 01:29:28 am by Memo
Re: Batsu Another Update! 30JAN2014
#22  January 30, 2014, 08:04:43 pm
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
Batsu is updated again, this time i changed the ground FX
and put it in the background instead of in front of Batsu.
I didnt need to separate it since this FX blends well.
I also fixed the placement of some hit sparks,
added some more damage on the Guts Bullet Hypers,
added more recovery frames on his standing Guts Bullet Hyper,
and added his over head kick, Medium attack hold FWD.
The Guts Uppercut also got modified.
Light version does 1 hit, medium 2 hits, heavy 3 hits.

Hope you all enjoy, let me know of any bugs or issues.

PICS
Spoiler, click to toggle visibilty
Re: Batsu Another Update! 30JAN2014
#23  January 30, 2014, 08:36:19 pm
  • ****
  • hecc
I'll try this out later today, it looks very nice (bout time we got a good Batsu)
youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
i think this a dark souls of a mugen forums.
Spoiler, click to toggle visibilty
Re: Batsu Another Update! 30JAN2014
#24  January 30, 2014, 08:43:46 pm
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
I'll try this out later today, it looks very nice (bout time we got a good Batsu)

He's ok,  this Batsu's not like Mouser's version, he has a custom gameplay system
im working on.  Kinda like TvC, MvC3, and some extra stuff.
Hope you enjoy him I will be releasing more chars like him soon.
Re: Batsu Another Update! 30JAN2014
#25  January 30, 2014, 08:57:25 pm
  • ****
  • Vae Victus!
    • USA
    • mugenguild.com/forum/topics/lord-kains-small-portraits-140580.0.html
So memo didn't  you wanted to do another cvtw version of this character?... just wondering what happened to that, anyways don't mind me much just a dumb question
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Batsu Another Update! 30JAN2014
#26  January 30, 2014, 09:05:40 pm
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
So memo didn't  you wanted to do another cvtw version of this character?... just wondering what happened to that, don't mind me much thos just a dumb question

I do want him in CvTW but since he was already comfirmed to make it by Sean (I think?)
I figured he might want to code him.  I still got some stuff to finish for CvTW but im taking
a little break for now while Sean works on Shades 3. 

What I did with Batsu is something Ive been planning for a while and decided to start the
new year with something fresh.
Re: Batsu Another Update! 30JAN2014
#27  January 31, 2014, 09:51:28 am
  • ****
  • hecc
youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
i think this a dark souls of a mugen forums.
Spoiler, click to toggle visibilty
Re: Batsu Another Update! 30JAN2014
#28  January 31, 2014, 05:05:22 pm
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
Re: Guy Released! 3FEB2014
#29  February 03, 2014, 08:45:59 pm
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
I just released Guy, he has the same system as Batsu.
Soon i will post an updated Batsu with Ryu now that i have to redo
his projectiles since i know how to do them as helpers now
thanks to Jmorphman.  And i fixed problems with his
damage dampener also.

Theres a read me included with his move list
Hope you all enjoy!
Re: Guy Released! 3FEB2014
#30  February 03, 2014, 09:25:38 pm
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
Oh shit!  I released Guy to early I forgot to finish
Implementing the buffer system to his commands, damn..
I guess I will update later and post.
Re: Guy Released! 3FEB2014
#31  February 03, 2014, 10:12:27 pm
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
Sorry about the mix up earlier with Guy.
I just finished his buffer system and updated the link.
Re: Batsu Updated! 14 FEB 2014
#32  February 14, 2014, 09:55:00 pm
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
Batsu got updated, I tweaked just about everything. A bunch of
velocitys and different values were changed, FX's where updated.
His hypers got updated also. Made some new palettes.
I need to keep track of everything i update i cant remember
everything i did.  Hope you all enjoy!

Now i need to update Guy to match batsu's system.

NEW pals.
Spoiler, click to toggle visibilty
Re: Batsu Updated! 14 FEB 2014
#33  February 15, 2014, 12:49:12 am
  • ****
    • USA
    • sites.google.com/site/demonkaimugen
Groovy....time to dowload
Re: Batsu Updated! 14 FEB 2014
#34  February 15, 2014, 01:17:07 am
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
Re: Batsu Updated! 14 FEB 2014
#35  February 15, 2014, 02:16:53 am
  • ****
    • USA
    • sites.google.com/site/demonkaimugen
Will do man...i want to rock with him for a while before saying something. if any breakers come up ill definitely post the bug find ;)
Re: Batsu Updated! 14 FEB 2014
#36  February 15, 2014, 03:01:19 am
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
Preview of whats coming soon in my gameplay style.
Spoiler, click to toggle visibilty
Re: Batsu Updated! 14 FEB 2014
#37  February 15, 2014, 03:05:48 am
  • ****
    • USA
    • sites.google.com/site/demonkaimugen
Hmm that ryu is looking cool there
Re: Batsu Updated! 14 FEB 2014
#38  February 15, 2014, 03:14:43 am
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
Hmm that ryu is looking cool there

He's almost done,i just have to redo all the velocitys and pausetimes to
match batsu's  gameplay.  He also has all his MvC3 basic attacks and
im still working out some bugs  in his baku hadoken. Glad you think
he looks cool,  he's been a fun char to play with hopefully i release
him in a couple days so guild members can try him out too.
Re: Batsu Updated! 14 FEB 2014
#39  February 15, 2014, 03:56:52 am
  • ****
    • USA
    • sites.google.com/site/demonkaimugen
Sounds good man. thats a good idea rolling with the MVC3 moves too. Take your time with the build man

The Batsu seemed fine when i was using him. i used him for a good hour to see if anything odd happens with the debug mode on but nothing yet.
im still using him. im about to put him through the gauntlet versus some characters to see how his AI holds up and ifany new bugs pop up


But so far i saw this when i pressed the start button. a mega debug flood

Spoiler, click to toggle visibilty


For a 4 button character hes pretty cool. i usually dig on 6 buttons but you did a good job with his moves and gameplay so far with just 4.
Combos felt fine so far too....

keep it rockin man
Re: Batsu Updated! 14 FEB 2014
#40  February 15, 2014, 04:08:22 am
  • ******
  • DCB | Vato
    • Bolivia
    • www.justnopoint.com/dshiznetz
why doesnt he have an air s attack?
launcher should be higher
confirming after a launcher should be a super jump animation and whats up with the white fx roll?
why are his only 2 unique supers both qcf+2 punches motions? why didnt you make one  atleast different like qcb? this was a bad choice imo
combos dont feel mvc3(for example, you should be able to do 2 normal attacks that can chain into each other ll,mm,h, s or some type of variety like that )
why cant you launch after crouching heavy?
you should be able to whiff cancel normals into specials
no second hit version of his medium attack
why does the superjump sound come out when he does his launcher attack?
speaking of super jump..you dont have a mvc style super jump at all, no sound, has afterimage effects and does go high enough
no throws why is z his throw command? not mvc3 at all, should be close/back heavy
his air kick special sound should come out naturally and not the way you have it now where it comes out fully when it connects
flame effects last for to long for all flames moves except for his uppercut
if you want to go for mvc style his projectile should be bigger like the way it looks when it fades away
imo his light version of projectile should go farther in the air
his lows arent codes as low hits except for his low heavy
lol what the hell za warudo when you press start
he should immediately be able to cancel his dash into crouching(you did this for his backdash but not normal dash)

this character needs alot of work but i can see the amount of hardwork you put into it, i also see that amount of potential it has to be very good.