Nice update!I see you took some of my coding...I hope it helps but don't just copy and paste it in there.Learn what it means and does
Damn I forgot to remove the pause menu im working on, im gonna replace itWith his taunt for now until I finish it. Im gonna read all this feed back nowAnd get to work!Thanks guys for the feedback.I totally forgot about the start button pause..damn
Luis Alejandro said, February 15, 2014, 04:08:22 amwhy doesnt he have an air s attack?launcher should be higher confirming after a launcher should be a super jump animation and whats up with the white fx roll? why are his only 2 unique supers both qcf+2 punches motions? why didnt you make one atleast different like qcb? this was a bad choice imocombos dont feel mvc3(for example, you should be able to do 2 normal attacks that can chain into each other ll,mm,h, s or some type of variety like that )why cant you launch after crouching heavy?you should be able to whiff cancel normals into specialsno second hit version of his medium attackwhy does the superjump sound come out when he does his launcher attack? speaking of super jump..you dont have a mvc style super jump at all, no sound, has afterimage effects and does go high enoughno throws why is z his throw command? not mvc3 at all, should be close/back heavyhis air kick special sound should come out naturally and not the way you have it now where it comes out fully when it connectsflame effects last for to long for all flames moves except for his uppercutif you want to go for mvc style his projectile should be bigger like the way it looks when it fades awayimo his light version of projectile should go farther in the airhis lows arent codes as low hits except for his low heavylol what the hell za warudo when you press starthe should immediately be able to cancel his dash into crouching(you did this for his backdash but not normal dash)this character needs alot of work but i can see the amount of hardwork you put into it, i also see that amount of potential it has to be very good. I dont know what you mean by s attack(special,super?)he does Guts bullet, Hyper Guts bullet, and shooting star kick from the air.im useing the launcher system from CvTW because i don't really like super jump.His Hypers are QCFx+y, QCFy+b, i could mix it up tho.I originaly had the combos set up like that but it felt a little over kill and i wasnt trying to do Batsu full MvC3 style, just the control set up..BUT im gonna work with it again.Crouching heavy is a trip move and i didnt want Batsu to be able to launch enemy from ityou CAN do it....but not from a combo, it doesnt link to crouching heavy...yet..gave me another idea.i wanted that sound effect on is launcher attack. but i could change it to only activate whenhe jumps up after his launch attack.z button was empty, and i like to be able to press z for a trow.ill see what i can do about the soundflames i will tweaki didnt want to emulate MvC style entirely but im gonna experiment withmaking his projectiles bigger.i made his light projectile short because it hits harder than medium and heavy WOW, i missed that will fix.I KNOW! i forgot about that, when i finish it, its gonna be a move list.i thought it did cancel into a crouch? ill check it out.THIS is what i like, some bug reports and feed back. I needed this so i canimprove Batsu. Thanks!
QuoteI dont know what you mean by s attacks is his launcher move, he doesnt have an air move for this button
Luis Alejandro said, February 15, 2014, 04:52:08 amQuoteI dont know what you mean by s attacks is his launcher move, he doesnt have an air move for this buttonyou mean Z LUIS?
z is just a throw button so naturally he wouldn't have an air or standing normal for it but im referring to his launch attack which is s/a that doesnt have an air move for it
~R@CE AKIR@~ said, February 15, 2014, 04:13:35 amNice update!I see you took some of my coding...I hope it helps but don't just copy and paste it in there.Learn what it means and doesHell yeah I used some, I like your Batsu, but I didnt completely rape him...yet lolI just took some FX's and other stuff I didnt put to use.Luis Alejandro said, February 15, 2014, 05:07:45 amz is just a throw button so naturally he wouldn't have an air or standing normal for it but im referring to his launch attack which is s/a that doesnt have an air move for it Thats the attack that launches the char back to the ground right? If so I can include one and change up his heavy air attack to Link into it.
Memo said, February 15, 2014, 05:49:22 am~R@CE AKIR@~ said, February 15, 2014, 04:13:35 amNice update!I see you took some of my coding...I hope it helps but don't just copy and paste it in there.Learn what it means and doesHell yeah I used some, I like your Batsu, but I didnt completely rape him...yet lolI just took some FX's and other stuff I didnt put to use.I never said you raped my character lol I dont care even if you did use my coding or anything.And you did use some of my coding cus I'm looking at it right now lol But its cool that you did.Trust me bro I'm not like that. :-) I just want you to understand how they work because I just might have a flaw in somethin I coded and I wouldnt want you to carry it over into your own creation so you would have the same problem.
~R@CE AKIR@~ said, February 15, 2014, 06:02:45 amMemo said, February 15, 2014, 05:49:22 am~R@CE AKIR@~ said, February 15, 2014, 04:13:35 amNice update!I see you took some of my coding...I hope it helps but don't just copy and paste it in there.Learn what it means and doesHell yeah I used some, I like your Batsu, but I didnt completely rape him...yet lolI just took some FX's and other stuff I didnt put to use.I never said you raped my character lol I dont care even if you did use my coding or anything.And you did use some of my coding cus I'm looking at it right now lol But its cool that you did.Trust me bro I'm not like that. :-) I just want you to understand whats how they work because I just might have a flaw in somethin I coded and I wouldnt want you to carry it over into your own creation so you would have the same problem.Dude I didnt mean it like that, the only codes im really useing is Fx based and his constants movement.There is your z counter and super ryuusei kick in there also but Its not activated.I know somewhat how your coding is working, the only thingI cant figure out yet is how to include the counter system.I want the counter explode to appear during counters.I coded everything exact except I didnt include all the varsYour normal attacks use because im not using that gameplay systemand It never worked for me.
I updated batsu again.-first thing i did was remove the start button pause.-Added a 4th air attack(z attack) a button in air-Removed a wrong effect on the recovery roll.-Removed launch sound from his launcher.-Changed his LvL 3 hyper command to QCB Y+B.-I experimented with adding a second medium attack like MVC3 but i didnt like it, felt too hectic and i dont want his gameplay too combo crazy-Crouching heavy attack (trip) can now cancel into launcher. -normals now whiff cancel into specials and hypers, specialsalso whiff into hypers.-shooting star kick sound plays at begining of attack now.-flame effects duration got shorten.-light and medium guts bullet travel a little farther.-His fwd dash now cancels into crouch.-created a new trow, just z button no holding fwd or back.-cresent kick now cancels into air guts bullet.-air guts bullet whiff cancels into hyper guts bullet.-Tweak his damage dampeners a bit, removed the dampener for hypers.probably some more stuff i cant remember it all damn.Hope y'all enjoy Batsu, leave me some feed back or bug reports if any
DEMONKAI said, February 17, 2014, 04:08:24 amGood stuff there man. keep chippin at it when ya canThanks! Now I can concentrate on his pause menuupdate Guy and finish Ryu. Hey Demonkai, I like your legendary terrys A.I, if you got timecan you help me with Batsu's? I cant get him aggresiveenough and in a.I. fights he gets his ass owned a lot.
Memo said, February 17, 2014, 04:36:48 amDEMONKAI said, February 17, 2014, 04:08:24 amGood stuff there man. keep chippin at it when ya canThanks! Now I can concentrate on his pause menuupdate Guy and finish Ryu. Hey Demonkai, I like your legendary terrys A.I, if you got timecan you help me with Batsu's? I cant get him aggresiveenough and in a.I. fights he gets his ass owned a lot.sure ill give you some pointers behind the scenes on the kinds of methods i used to make him aggressive like that
DEMONKAI said, February 17, 2014, 04:44:00 amMemo said, February 17, 2014, 04:36:48 amDEMONKAI said, February 17, 2014, 04:08:24 amGood stuff there man. keep chippin at it when ya canThanks! Now I can concentrate on his pause menuupdate Guy and finish Ryu. Hey Demonkai, I like your legendary terrys A.I, if you got timecan you help me with Batsu's? I cant get him aggresiveenough and in a.I. fights he gets his ass owned a lot.sure ill give you some pointers behind the scenes on the kinds of methods i used to make him aggressive like that Im looking foward to it I really want him to utilise his combos,and whoop some ass with them!
haha i hear ya man. i like an AI with some Bite to it EDIT:oh i forgot to tell you that a good amount of your FX need cutting. Your SFF file size will be smaller when you do that. just go to sprites and go to cut.....something to consider doing when you get the chance
I can't promise anything, but Ill try to get some more feedback for you in a couple days. I have been so busy lately. Downloading now
The fx look awesome!X,y,z xx crescent kick - x,y,z is an infinite(I'm using a broken keyboard so its kind of hard for me-Whiff canceling z into super guts bullet seems to keep him moving forward on the start up, but that could just be me being tired-taunt menu thing already mentioned-launcher gives you a lot of power. I'm assuming this was intentional-afterimages linger on supers-the super pause fx on super guts lingers in the air for a tick after he moves his arms down. Ill need to test some more. He has potential. I wish they would finish the Batsu set. Some of his normals look odd(esp his jump kick)
Lost_Avenger said, February 25, 2014, 09:32:20 amThe fx look awesome!X,y,z xx crescent kick - x,y,z is an infinite(I'm using a broken keyboard so its kind of hard for me-Whiff canceling z into super guts bullet seems to keep him moving forward on the start up, but that could just be me being tired-taunt menu thing already mentioned-launcher gives you a lot of power. I'm assuming this was intentional-afterimages linger on supers-the super pause fx on super guts lingers in the air for a tick after he moves his arms down. Ill need to test some more. He has potential. I wish they would finish the Batsu set. Some of his normals look odd(esp his jump kick)Thanks for the feedback, did you mean b instead of z? B is heavy and z is trow.The cresent kick should only link 2 times in a combo, ill check it out.Ill check that outI fixed the taunt menu did u use the latest version?Launcher powe is intentional. Ill fix the afterimageI did that intentionally ive been playin a lot of rival schoolsand when he does his super guts the super pauseContinues until the projectile is released.
Yeah, I meant B. sorry lol. The light cresent was like a +8 or something. I can try it with my other computer later. Does it have a hittime decrease after multiple uses? Ill try to test more in the future, but can't promise. I tried Guy and most of the issues I had were about his sounds. Good luck
Lost_Avenger said, February 25, 2014, 05:45:57 pmYeah, I meant B. sorry lol. The light cresent was like a +8 or something. I can try it with my other computer later. Does it have a hittime decrease after multiple uses? Ill try to test more in the future, but can't promise. I tried Guy and most of the issues I had were about his sounds. Good luckI confused cresent kick for his guts uppercut, guts upper can only beUsed 2 times in a combo, now that I look at it I never added juggle pointsTo his cresent kick.If you got time can you record that infinite I cant replicate it im using a dualshock 3.For guy, you dont like his sf4 sounds? Or is it something else?