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GoldenEye 007 lifebars updated (12/18/2019) (Read 3588 times)

Started by シム (Shim), December 19, 2019, 06:58:30 am
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GoldenEye 007 lifebars updated (12/18/2019)
#1  December 19, 2019, 06:58:30 am
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Some of you may remember back in 2017, I made lifebars based on GoldenEye 007 for the N64.

Well, today I updated them by fixing some graphical stuff.

They were made for MUGEN 1.0, with screen size at 640x480, and with Localcoord at 320,240.

Screenshots:



Now I have to post the custom icon tutorial, tho its an old image, with some engrish on...:


Quote
:===========================:
:              Update log (12/18/2019)              :
:===========================:

1. Life and power bar graphics were re-done to have better palette.
2. The black backgrounds for the names and timer were slightly given more transparency.
3. Fixed an issue on turns, where the second player's custom icon was oversized.
4. Improved golden font, giving it a golden pattern.
5. Corrected ctrltime on fight start.
6. Some characters on names font slightly improved.
7. Changed timer font.
8. Icons on Simul are now 9000,0.
9. "Combo" on the combo counter was changed and spacing was changed by one value.
10. Win icon counter is now limited to four instead of three.
11. Repleaced K.O. sound effect with an adequate one.

:================:
:        Common issue        :
:================:

Due to system.def using fight.def for the Arcade mode continue screen, the font displays one
of the lifebar's fonts, or not displaying at all due to setting an invalid font. You may fix
that on the system file by chainging the font numeration to the desired font on [Continue Screen].

Link: http://www.mediafire.com/file/o560r7hfho98f5o/GoldenEye_007_lifebars.rar
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