Mugen 1.1 only!It's a Full HD 1920x1080 stage. However you can use any standard (4:3) or widescreen (16:9) resolution.Due to some heavy compression of sprites, there are color bleeding and compression artifacts which are presented on the original game.Tried to be faithfull to the original game, so no zoom or super jump.Thanks a lot to tunglashor for the sprites with alpha channel!Update 01/12/16: Corrected aspect ratio and SF2 edit has better colors.Download Here:http://parsemugen.webnode.com.br/
Great work as usual. I appreciate the old school palette option Strange though, when I tried the widescreen version it didn't look the same as your screenshot:To get it to match the screenshot I had to change it as follows:Code: [Camera]boundhigh = -110 ; was -330boundlow = 220 ; was 0verticalfollow = .775 ; was .65[StageInfo]localcoord = 1920,1080 ; was 1920,1302I don't know why this might be but I thought I'd mention it.
I made a remix to go with this AWESOME stage: http://www.mediafire.com/listen/4oxs7c96y1wyrcx/Zangief_V2.mp3
tunglashor said, January 11, 2016, 08:17:51 amGreat work as usual. I appreciate the old school palette option Strange though, when I tried the widescreen version it didn't look the same as your screenshot:To get it to match the screenshot I had to change it as follows:Code: [Camera]boundhigh = -110 ; was -330boundlow = 220 ; was 0verticalfollow = .775 ; was .65[StageInfo]localcoord = 1920,1080 ; was 1920,1302I don't know why this might be but I thought I'd mention it.Thanks for the feedback. No one mentioned it and I would keep going like this.My mugen.cfg had KeepAspect = 0 , StageFit = 0 and I didn't noticed until now. My mistake.I'll update all my stages asap.
Ah, mystery solved! I thought it had to be some config issue but I'm not sure I've ever come across those settings before. Sorry I didn't spot it earlier, I went back and checked and you're right it's the same on the Blanka stage (in my defence that one has no ceiling, which was what I first noticed about this one; apparently I'm not that sensitive to the black bars )By the way I've now uploaded all the PS3 stage graphics if you're interested, see here. Thanks again for all the great stages.
Well, i don't know if i'm doing something wrong but these new releases don't work here.Using widescreen version, whit 1280x720 in mugen.cfg but Mugen crashes:Error detected.BG error reading stages/SSF2THDR_Zangief_Stage_SF2.defClipboard tail:Character SSF2HD_Ryu.def loaded OKNew char SSF2HD_Ryu loaded into cache: (1/6 cached) Load time: 1520.000msPlayer SSF2HD_Ryu cache count reduced: 0Selected char 0 on teamslot 1.0Char SSF2HD_Ryu.def (0) request pal 0 3 (2) -> reserved 1 (0)End of charsel loopGame loop deinitGameflow 8Gameflow 9Gameflow 10Entering versus screen.Unloading match assetsFreeing playersGame loop initVersus screen initEnd of versus screen loopGame loop deinitGameflow 11Loading match assets...Loading stage... Loading BG...Someone can help?
Blanka, Chun Li, E. Honda, Fei Long and Zangief stages for Mugen 1.1 are updated. Corrected aspect ratio, added more layers, better alpha channel, and more.Please download again.@Geginukem, are you using Mugen 1.1?
Quote@Geginukem, are you using Mugen 1.1?Yes, i'm using 1.1 and Mugen crashes whit this:Error detected.BG error reading stages/SSF2THDR_Zangief_Stage.defClipboard tail:Character kfm.def loaded OKNew char Kung Fu Man loaded into cache: (1/4 cached) Load time: 140.000msPlayer Kung Fu Man cache count reduced: 0Selected char 0 on teamslot 1.0Char kfm.def (0) request pal 4 3F (37) -> reserved 4 (27)End of charsel loopGame loop deinitGameflow 8Gameflow 9Gameflow 10Entering versus screen.Unloading match assetsFreeing playersGame loop initVersus screen initEnd of versus screen loopGame loop deinitGameflow 11Loading match assets...Loading stage... Loading BG...The full log:---------------------------------------------------M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log---------------------------------------------------Parsing command line...Command line: C:\Fight\mugen-1.1\mugen.exeParse command line OKInitializing...Allocating game variablesReading configuration file...Setting language "en".OKInitializing timer...performance timer enabled...frequency 2864585...OKInitializing keyboard...configuring...OKInitializing input engine...OKInitializing sound...OKInitializing BGM... OKInitializing graphics...gameCoord 1280x720...render mode 0_17...trying 1280x720x16 mode 0x0...success...OKSetting callbacks...OKInitializing font...OKInitializing game variables...OKSession RNG seed is 1452900263Loading system fonts...OKLoading options...Initializing pads...failedReinitializing input engine...OKRemapping keys...OKReinitializing input engine...OKOptions loaded OKLoading system... Load system file system.def...OK Load system spr...OK Load system snd...OK Load system fonts...OK Load system anim...OK Load [Title Info]...OK Load [Option Info]...OK Load [Select Info]...OK Load [VS Screen]...OK Load [Victory Screen]...OK Load [Demo Mode]...OK Load [Continue Screen]...OK Load [Game Over Screen]...OK Load [Win Screen]...OK Load [Survival Results Screen]...OK Load [Default Ending]...OK Load [End Credits]...OK Load Loading fight data Opening fight data file data/mugen1/fight.def...OK Reading [Files]...OK Loading fonts...OK Load fight anim...OK Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]... [Face]...[Simul Face]...[Turns Face]... [Name]...[Simul Name]...[Turns Name]... [Time]...[Combo]...[Round]...[WinIcon]...OK Allocating explods...OK Fight data loaded OKLua initingLua init completeSystem loaded OKInitialize OKSet up graphics...timer...OKEntering gameflow loopGameflow 0Gameflow 1Gameflow 2Initializing character info...OKInitializing select screen...finding characters...OKGameflow 3Gameflow 4Entering mode select.Unloading match assetsFreeing playersGame loop initMode select initEnd of mode select loopGame loop deinitGameflow 6Reset persist vars team 0Reset persist vars team 1Gameflow 7Entering character select.Unloading match assetsFreeing playersGame loop initUnreserved all palettesCharsel initSelected char 0 on teamslot 0.0Char kfm.def (0) request pal 3 3F (3F) -> reserved 3 (37)Loading character chars/kfm/kfm.def... Loading info...OK Loading cmd command set kfm.cmd...OK Loading cns kfm.cns...OK Loading cmd state entry kfm.cmd...OK Loading common states common1.cns...OK Loading sff kfm.sff...OK Loading anim kfm.air...OK Loading snd kfm.snd...OK Loading pals...OK Loading learned AI kfm.ai...OK 3012 expressions (979 on trigger lines)Character kfm.def loaded OKNew char Kung Fu Man loaded into cache: (1/4 cached) Load time: 140.000msPlayer Kung Fu Man cache count reduced: 0Selected char 0 on teamslot 1.0Char kfm.def (0) request pal 4 3F (37) -> reserved 4 (27)End of charsel loopGame loop deinitGameflow 8Gameflow 9Gameflow 10Entering versus screen.Unloading match assetsFreeing playersGame loop initVersus screen initEnd of versus screen loopGame loop deinitGameflow 11Loading match assets...Loading stage... Loading BG...Error detected.BG error reading stages/SSF2THDR_Zangief_Stage.defClipboard tail:Character kfm.def loaded OKNew char Kung Fu Man loaded into cache: (1/4 cached) Load time: 140.000msPlayer Kung Fu Man cache count reduced: 0Selected char 0 on teamslot 1.0Char kfm.def (0) request pal 4 3F (37) -> reserved 4 (27)End of charsel loopGame loop deinitGameflow 8Gameflow 9Gameflow 10Entering versus screen.Unloading match assetsFreeing playersGame loop initVersus screen initEnd of versus screen loopGame loop deinitGameflow 11Loading match assets...Loading stage... Loading BG...Exit with an error.Log file successfully closed.Iwas trying to see the sprites too but i don't have any other tools that can open sffv2 than zcharcad9 but it can't handle whit this too.Just tested Sagat stage (i got this void in Fei long stage too):
Try this:. Open mugen.cfg on the data folder and check if RenderMode = OpenGL, and SafeMode = 0. If this does not work, then:. Download mugen 1.1b again with the default values and add a stage. If this does not work, then:. Download more mugen1.1 only stages from other authors and see if this is happening or with only my stages.
I can replicate the issue by setting the RenderMode to System or DirectX. It is advised to use OpenGL if you want to take benefit from the 24/32 bits encoded spritesQuote[Video] ;Screen rendering mode. ;OpenGL - Experimental OpenGL renderer (recommended) ;System - default SDL rendering mode (e.g. windib in Windows) ;DirectX - DirectX 5 renderer ;System and DirectX modes do not support advanced features ;such as RGB sprites and window resizing.RenderMode = OpenGLI take the opportunity of that reply to thank Parse for these conversions and their edits. Being a SF2 fan guy, I really love them EDIT: Ooops, it seems that I have been too slow
Quote. Open mugen.cfg on the data folder and check if RenderMode = OpenGL, and SafeMode = 0. If this does not work, then:QuoteI can replicate the issue by setting the RenderMode to System or DirectX. It is advised to use OpenGL if you want to take benefit from the 24/32 bits encoded sprites Well, i tested stages fom other authors and it run fine. But you two have a good point, since i can't use OpenGL anymore cause Windows10 killed my drives. I'll try to find a solution for this again. But i'll download all your creations anyway. Thanks parse and Scal.
Reginukem said, January 16, 2016, 10:03:45 pmWindows10 killed my drives.Dear friend,Sorry to read that but thanks for this information.Feel free to let me know if your need to recover some mugen ressources