https://streamable.com/wbhjjsGill is up next, which I only started work on yesterday.Here's his current changelog: - Big Port realigned. - lieDown.time decreased to 30. - Projectile Hit Sound changed. - Fixed misplaced Hit Sparks and Sounds. - Lowered juggle limits for normals and several specials. - Kinesis hit timing changed. - AI controls Kenesis angles properly. - Cyber Lariat behaves closer to the SFV version. - Increased recovery on land from Psycho Headbutt and Moonsault Knee Drop. - AI Psycho Headbutt usage fixed. - Moonsault Knee Drop has been made faster in terms of startup. - You can now Super-Cancel from Kenesis and Cyber Lariat. - Meteor Strike now OTGs, has different projectile timing and damage changes. - Jupiter's Deal damage increased.
Akito said, February 20, 2022, 06:00:15 PMOH YES, I WANT THIS! PS: You're using the version I sended for you? I'm editing from the original, sorry. I feel it's better this way since I could take things I like from the other edits.
His AI is going to be better, right? I remember that he has a pretty bad AI even though he is the final boss of Street Fighter 3.
snowy997 said, February 20, 2022, 07:40:32 PMHis AI is going to be better, right? I remember that he has a pretty bad AI even though he is the final boss of Street Fighter 3.Yeah that's one of my goals for sure.By the way, Urien got a mini-update for the purpose of fixing a bug where the Arm helper would still appear during Throw Escape. Pointed out by Akito.
Gill is out bros!The main goal with him was to make him more CvS while making him more viable as a boss character with a beefed up AI and a few other nasty tweaks.Hopefully he'll be a worthy opponent this time around.
that's great to hear, I like your work so I'm very much looking forward to playing as him and fighting him
Gill updated! Redownload. - Issues between Power Charge and Allow PowerAdd Upon Resurrecting fixed. - Lose animation playing hitsparks fixed. - Can now Special-Cancel from Crouch MP and MK. - Damage for normals adjusted. - yAccels for specials adjusted.
RagingRowen said, February 23, 2022, 08:15:24 PMsnowy997 said, February 20, 2022, 07:40:32 PMHis AI is going to be better, right? I remember that he has a pretty bad AI even though he is the final boss of Street Fighter 3.Yeah that's one of my goals for sure.By the way, Urien got a mini-update for the purpose of fixing a bug where the Arm helper would still appear during Throw Escape. Pointed out by Akito.how about his recovery time for tackle? same goes for the super version even on hit it's takes too long for him to recover from it.
地獄の花 said, February 27, 2022, 12:59:56 PMRagingRowen said, February 23, 2022, 08:15:24 PMsnowy997 said, February 20, 2022, 07:40:32 PMHis AI is going to be better, right? I remember that he has a pretty bad AI even though he is the final boss of Street Fighter 3.Yeah that's one of my goals for sure.By the way, Urien got a mini-update for the purpose of fixing a bug where the Arm helper would still appear during Throw Escape. Pointed out by Akito.how about his recovery time for tackle? same goes for the super version even on hit it's takes too long for him to recover from it.I'll take note.
Btw Rowen there's two of your edits that aren't in this thread and in the backup, which are :Hanzo by KOJIROBADNESS (obsolete because the author released a more updated version)Iron Man by KoldSkool (not much has changed but i think you should add it)You should also add your edit of MEMO's Terry, because even though i use Karma's version, probably there are some people that use this version because of some exclusive LV3 supers.Also, a idea for a config file for Urien : The ability to choose between his custom Chaos Sphere or his SF3 version (in terms of effects).
Hey, good job with Gill! He always felt the most incomplete to me. I'm really digging the AI update, since he was so weak before. However, I feel like he goes through his meter too fast, which results in him never using his Resurrection move. Maybe you could add an alternate def/config file or something to make it always trigger on the second round, regardless of his powerbar? Or instruct his AI to not use meter, I think the original version used to do this in the second round too.
snowy997 said, February 27, 2022, 06:32:08 PMBtw Rowen there's two of your edits that aren't in this thread and in the backup, which are :Hanzo by KOJIROBADNESS (obsolete because the author released a more updated version)Iron Man by KoldSkool (not much has changed but i think you should add it)You should also add your edit of MEMO's Terry, because even though i use Karma's version, probably there are some people that use this version because of some exclusive LV3 supers.Also, a idea for a config file for Urien : The ability to choose between his custom Chaos Sphere or his SF3 version (in terms of effects).I just added those 2 into the Drive under Misc Edits.The Terry should actually be in the Post-May 2021 backups.I'm not too fussed at the Sphere FX, sadly.niserika said, February 27, 2022, 07:03:00 PMHey, good job with Gill! He always felt the most incomplete to me. I'm really digging the AI update, since he was so weak before. However, I feel like he goes through his meter too fast, which results in him never using his Resurrection move. Maybe you could add an alternate def/config file or something to make it always trigger on the second round, regardless of his powerbar? Or instruct his AI to not use meter, I think the original version used to do this in the second round too.That's kinda why I added the no-supers-at-low-health thing. I don't wanna raise the limit because he'd barely be able to do a super by the time he's lost a good chunk of health.
Finally got around testing him. Some quick feedback:-There is a landing sound effect instead of sliding sound at the end of Cyber Lariat (Plus, the sliding dust plays multiple times instead of once).-Psycho Headbutt doesn't have a light punch swing sound when he headbutts.-His palfx isn't working properly (It's hard to hell whether his Custom Combo expires or when Power Charging. Not even his own Fire or Ice attack palfxs appear when they hit him).-The Cytokinesis projectiles on Meteor Strike don't have an animation when they touch the ground like the Pyrokinesis ones do.-The background on Seraphic Wing should fade back to the stage instead of disappearing by a frame.I'll still occasionally do some aesthetics feedback on PotS style from time to time, but I'm putting my main focus and energy on OHMSBY style characters now. Thought I let you know in case you don't see me post as much here anymore.snowy997 said, February 27, 2022, 06:32:08 PMYou should also add your edit of MEMO's Terry, because even though i use Karma's version, probably there are some people that use this version because of some exclusive LV3 supers.Yeah, myself included. With RagingRowen's edit, it really feels like a complete character as it wasn't before. But keep in mind that some of the LV3 supers still have some aesthetics errors. Since it probably won't be fixed, I'll choose those that I believe don't have them.
ZolidSone said, February 28, 2022, 11:29:26 AMFinally got around testing him. Some quick feedback:-There is a landing sound effect instead of sliding sound at the end of Cyber Lariat (Plus, the sliding dust plays multiple times instead of once).-Psycho Headbutt doesn't have a light punch swing sound when he headbutts.-His palfx isn't working properly (It's hard to hell whether his Custom Combo expires or when Power Charging. Not even his own Fire or Ice attack palfxs appear when they hit him).-The Cytokinesis projectiles on Meteor Strike don't have an animation when they touch the ground like the Pyrokinesis ones do.-The background on Seraphic Wing should fade back to the stage instead of disappearing by a frame.I'll still occasionally do some aesthetics feedback on PotS style from time to time, but I'm putting my main focus and energy on OHMSBY style characters now. Thought I let you know in case you don't see me post as much here anymore.I'll take note of some of this but don't expect it to be fixed very soon as I'd like to move to a different project.In other news....https://streamable.com/mwif2u
And with that, Kyo is released!This one is more experimental because of the modified MAX Mode which now:Costs 2 BarsAllows more EX Moves, now costing 1/5 the meterAllows Level 1 Supers for 1/2 the meterLevel 1 to Level 3 Cancels are also a possibility now but only in MAX Mode (unless you up his power level which I may change to add the MAX-only restriction).Give him a spin and see what zany combos are possible now.I cannot promise that I'll add this to future releases because I'd need more feedback on the change to make the consideration.
Time to bring the fire on the BBQ grill to make it max as spicy!(no puns intended, but this edit looks cool.)