1 = Tells which button is being pressed
example
[State 1000, Button Detect]
type = VarSet
trigger1 = !Time && !AILevel
var(1) = ifElse((command = "x" || command = "rlsx"), 0, ifElse((command = "y" || command = "rlsy"), 1, 2))
[State 1000, ChangeAnim]
type = ChangeAnim
trigger1 = !Time
value = 1000+var(1)
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2 = delayed pausetime variable
example
[State 205, Time Offset]
type = VarSet
trigger1 = moveContact = 1
var(x) = Time
ignorehitpause = 1
persistent = 0
[State 205, Play Anim]
type = ChangeAnim
triggerall = AnimElemTime(y) >= 0 && AnimElemTime(z) <= 0
trigger1 = hitPauseTime = [1,{pausetime} - ({total number of frames up until the end of the first frame of animation} - Var(x))]
value = anim
elem = z
ignorehitpause = 1