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The official Kamekaze wip thread: New year new works! (Battler) (Read 489602 times)

Started by Kamekaze, June 15, 2012, 01:06:54 am
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Re: The official Kamekaze wip thread
#21  June 15, 2012, 03:53:45 pm
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Loving the custom Squall. Good luck with all your WIPs.
Re: The official Kamekaze wip thread
#22  June 15, 2012, 05:07:54 pm
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Great Squall, it's really interesting you made "Draw" like a drain of MP, really creative in my opinion.
What other moves do you plan for him? Will he have his Renzokuken and Lionheart signatures?
What I don't get in the video is that kick in the ground when you did the combos, why does he get all red for an instant? :)

RC = Rapid cancel. Think Guilty Gear or *shudders* BlazBlue. It's the act of cancelling out of anything that isn't a super for the cost of meter as you could see if you looked at his powerbar
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Re: The official Kamekaze wip thread
#23  June 15, 2012, 07:59:26 pm
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Also Megaman is banned from MvC3. How dare you break the rules. Now the only way I will accept him is if you make play NOTHING like his MvC1-2 version.
Re: The official Kamekaze wip thread
#24  June 15, 2012, 10:00:01 pm
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Also Megaman is banned from MvC3. How dare you break the rules. Now the only way I will accept him is if you make play NOTHING like his MvC1-2 version.

I'll meet you half way. but there are some things I must keep, like the slide and charge buster. Beyond that I'm going for something completely different
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Re: The official Kamekaze wip thread
#25  June 15, 2012, 11:11:37 pm
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Is Reject 254 gonna be based on another Street Fighter charatcer or not? Please tell us.

Also Megaman is banned from MvC3. How dare you break the rules. Now the only way I will accept him is if you make play NOTHING like his MvC1-2 version.

So it's okay to have (fat) Megaman from SFxT play like in the source game but he can't be SSF4 styled? I am very disappointed. :( I personally think Fat Megaman is fucking hilarious even with his stupid bio saying that he digs up relics. oh shit am I derailing the thread? Shit sorry.
Anyways, hyped for your releases. Especially "SFA Sheng Long". Holy fuck you're gonna make a decent Sheng Long that beats all the other shitty Sheng Longs out there.

MDD

Re: The official Kamekaze wip thread
#26  June 15, 2012, 11:46:13 pm
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Eh, that's good enough I guess.

And holy fuck I just noticed Sheng Long in the list as well. I mean seriously, HOLY FUCK.
Re: The official Kamekaze wip thread
#27  June 16, 2012, 03:36:44 am
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It'll be great seeing Kamekaze bring about what N64Mario attempted long ago.
Last Edit: June 16, 2012, 03:42:28 am by JDM
Re: The official Kamekaze wip thread
#28  June 16, 2012, 04:48:36 pm
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Re: The official Kamekaze wip thread
#29  June 16, 2012, 10:02:48 pm
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Alright today I'm going to talk about one of my most hated(even by me) works. Edward Trusdale, as any of you from the year 2006-2007 know, I gave him a bunch of moves from various characters and even crafted a story about why he had them. It was bad and he was bad, then a year or so later I remade him with a new playstyle.....which also sucked horribly. So now I'm sure some of you who remember him are probably asking "What can you possibly do to salvage him now?" Well to give an idea I will be giving him the same system as falcon and squall. Although right now I'm stuck between giving him a super jump or just two jumps and a air dash as either one could be easily done.

As far as his moveset goes, honestly I feel that if I can't show it there's no real point in discussing it.

Next up is my mysterious wip Reject 254, I'm sure you all want to know what I've got in store so I'll come right out with it. He will play very loosely to a 3d fighter of sorts. I want to go for tekken, but I may end up settling on virtua fighter. Either way I want to code a system similar to the two. Of course one has 3 buttons and the other has 4.

I'll go more in depth with stuff later on today
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Re: The official Kamekaze wip thread
#30  June 16, 2012, 11:13:37 pm
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TEKKEN

KAMEKAZE

YES

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Re: The official Kamekaze wip thread
#31  June 17, 2012, 10:52:08 pm
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Ok so today I'll be discussing one of my more ambitious wips, SFA Sheng Long. For starters let me declare I consider Sheng Long and Gouken to be two different people. I say this because Gouken is well established as his own character ala capcom and I have no intent of copying it. So when I found a sprite sheet of him (GM spectre), I knew I had to make something special. However, the sprites were not exactly up to quality and I needed them worked on. Luckily I had a friend who agreed to do this for free, but the downside is that its almost been a year since I had him do this. The good news is he's almost done.

So with that asside the next thing people probably want to know is, how will he play? Well I have a few ideas as I pretty much mapped his moveset out months ago. I'll talk more about that later. For now here's a Ryu wip vid of sorts.

http://www.youtube.com/watch?v=zSkcT2tYdCUp
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Last Edit: June 27, 2012, 03:34:33 am by The Big Wang Theory
Re: The official Kamekaze wip thread
#32  June 17, 2012, 10:59:35 pm
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Why does Ryu have an edited Jotaro icon? Sure you don't want to use one of the SvC icons?
Re: The official Kamekaze wip thread
#33  June 17, 2012, 11:02:52 pm
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I remember Z Saber User's Ryu having that portrait so Kame's basing his Ryu off of that. Just a guess.

[size=2pt]also I will be very sad if you don't retain his hondadoken[/size]
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: The official Kamekaze wip thread
#34  June 17, 2012, 11:12:56 pm
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Why does Ryu have an edited Jotaro icon? Sure you don't want to use one of the SvC icons?

I forgot to change it, but yeah that is the .sff I'm using. Also all honda related stuff was removed as all I used were the sprites.
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Re: The official Kamekaze wip thread
#35  June 17, 2012, 11:23:53 pm
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Shame. Ahw ell what can you do. Good luck with the wip and all that.

Also will his Neomax change to SHin depending on distance or whatever like in Alpha 3? I remember that happening once.
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Re: The official Kamekaze wip thread
#36  June 17, 2012, 11:25:49 pm
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Shame. Ahw ell what can you do. Good luck with the wip and all that.

Also will his Neomax change to SHin depending on distance or whatever like in Alpha 3? I remember that happening once.

no they are separate, I just didn't get to show off SSRK in the vid.
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Re: The official Kamekaze wip thread
#37  June 17, 2012, 11:31:42 pm
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Oh yeah I forgot to read that bit.

Also that easter egg sounds fun. I'm gonna say its Sagat related but I'm probably wrong.
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Re: The official Kamekaze wip thread
#38  June 17, 2012, 11:33:07 pm
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Re: The official Kamekaze wip thread
#39  June 17, 2012, 11:39:11 pm
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I see. Sounds interesting.

Good luck y'all.
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Re: The official Kamekaze wip thread
#40  June 17, 2012, 11:48:00 pm
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Wow you got a lot of characters in the pipeline! I wish there was more MvC characters but anything from you is always great.