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Daily Bugle Update 1.0 & 1.1 - Zoom and parallax (Read 1313 times)

Started by GDPenguin, March 26, 2020, 05:54:52 PM
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Daily Bugle Update 1.0 & 1.1 - Zoom and parallax
#1  March 26, 2020, 05:54:52 PM
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  • It's always possible with willpower and a funnel.
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    • supermortensen@hotmail.com

Keep it real, keep it original
Re: Daily Bugle Update 1.0 & 1.1 - Zoom and parallax
#2  March 26, 2020, 05:58:40 PM
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I always liked this stage even when it was incomplete

It would be cool if Goblin somehow always stayed in the middle of the screen like whenever you move, he’s still in the middle of the battle
Re: Daily Bugle Update 1.0 & 1.1 - Zoom and parallax
#3  March 26, 2020, 10:54:34 PM
  • *****
  • I must continue my training...
I always liked this stage even when it was incomplete

It would be cool if Goblin somehow always stayed in the middle of the screen like whenever you move, he’s still in the middle of the battle

Sounds like a good idea. If you play with the delta x value for that sprite you can do it. I may give it a go and share it if you want it

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Daily Bugle Update 1.0 & 1.1 - Zoom and parallax
#4  March 27, 2020, 07:24:40 AM
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    • j_llamosa@hotmail.com
This stage actually feels smoother thanks to this, my only suggestion would be to give it a much proper treatment with the Magic of Delta Power boiiii... well done.
Re: Daily Bugle Update 1.0 & 1.1 - Zoom and parallax
#5  March 27, 2020, 08:22:55 AM
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  • ***
I always liked this stage even when it was incomplete

It would be cool if Goblin somehow always stayed in the middle of the screen like whenever you move, he’s still in the middle of the battle

Sounds like a good idea. If you play with the delta x value for that sprite you can do it. I may give it a go and share it if you want it

Idk how to do coding lol if you and the author down wit it then you know I am... I've been actually waiting for you to tackle some more low res stages anyway
Re: Daily Bugle Update 1.0 & 1.1 - Zoom and parallax
#6  March 30, 2020, 08:03:33 AM
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Good
Re: Daily Bugle Update 1.0 & 1.1 - Zoom and parallax
#7  March 30, 2020, 07:26:39 PM
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  • It's always possible with willpower and a funnel.
    • Denmark
    • supermortensen@hotmail.com
Thanks everybody.
It always bothered me a bit how small this stage felt before.

Keep it real, keep it original
Re: Daily Bugle Update 1.0 & 1.1 - Zoom and parallax
#8  March 30, 2020, 11:34:54 PM
  • *****
  • I must continue my training...
I always liked this stage even when it was incomplete

It would be cool if Goblin somehow always stayed in the middle of the screen like whenever you move, he’s still in the middle of the battle

Sounds like a good idea. If you play with the delta x value for that sprite you can do it. I may give it a go and share it if you want it

Idk how to do coding lol if you and the author down wit it then you know I am... I've been actually waiting for you to tackle some more low res stages anyway

What a coincidence. I was just saying how I want to get back to my low res roots.

Also where's the parallax on this stage? Unless you mean the fact that it has multiple layers.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Daily Bugle Update 1.0 & 1.1 - Zoom and parallax
#9  March 31, 2020, 05:44:30 PM
  • ***
  • It's always possible with willpower and a funnel.
    • Denmark
    • supermortensen@hotmail.com
I always liked this stage even when it was incomplete

It would be cool if Goblin somehow always stayed in the middle of the screen like whenever you move, he’s still in the middle of the battle

Sounds like a good idea. If you play with the delta x value for that sprite you can do it. I may give it a go and share it if you want it

Idk how to do coding lol if you and the author down wit it then you know I am... I've been actually waiting for you to tackle some more low res stages anyway

What a coincidence. I was just saying how I want to get back to my low res roots.

Also where's the parallax on this stage? Unless you mean the fact that it has multiple layers.

The floor has a bit of parallax to it.

Keep it real, keep it original
Re: Daily Bugle Update 1.0 & 1.1 - Zoom and parallax
#10  March 31, 2020, 07:39:10 PM
  • *****
  • I must continue my training...
The floor has a bit of parallax to it.

Yep...I noticed now.

Idk how to do coding lol if you and the author down wit it then you know I am... I've been actually waiting for you to tackle some more low res stages anyway

Open the def file and look for this towards the bottom of the file...

[bg green goblin]
type = anim
actionno = 3
start = 0, -110
delta = .986, .986
mask = 1
sin.y = -15, 70

and change it to this....

[bg green goblin]
type = anim
actionno = 3
start = 0, -110
delta = .486,.986
mask = 1
sin.y = -15, 70

You could even lower it more but that was just my preference. Hope that helps!

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Daily Bugle Update 1.0 & 1.1 - Zoom and parallax
#11  April 01, 2020, 07:35:01 AM
  • avatar
  • ***
The floor has a bit of parallax to it.

Yep...I noticed now.

Idk how to do coding lol if you and the author down wit it then you know I am... I've been actually waiting for you to tackle some more low res stages anyway

Open the def file and look for this towards the bottom of the file...

[bg green goblin]
type = anim
actionno = 3
start = 0, -110
delta = .986, .986
mask = 1
sin.y = -15, 70

and change it to this....

[bg green goblin]
type = anim
actionno = 3
start = 0, -110
delta = .486,.986
mask = 1
sin.y = -15, 70

You could even lower it more but that was just my preference. Hope that helps!

Good looks!!