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Evil Ryu SFIII Remake (Read 6695 times)

Started by vyn, August 25, 2020, 02:47:32 am
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vyn

Evil Ryu SFIII Remake
#1  August 25, 2020, 02:47:32 am
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Made for mugen 1.1

A few videos:



Feedback is appreciated.

Download:
https://www.mediafire.com/folder/a6bepg66b3bcp/Mugen_Characters

From the readme:

Spoiler, click to toggle visibilty


Last Edit: August 25, 2020, 06:49:11 am by vyn
Re: Evil Ryu SFIII Remake
#2  August 25, 2020, 03:45:21 am
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A couple things.

- Metsu Hadoken doesn't disable the stage foreground like Shun Goku Satsu does. I don't think it's as important for Metsu to do this as it is for Shun Goku Satsu, but it's just kinda weird that both of these supers are cinematic but only one of them hides the foreground.

- Shin Shoryuken launches the opponent really high which can lead to near endless Shoryuken loops in the corner. It's not an infinite since the combo eventually drops, but it looks pretty silly.


- The back dash always has the StateType set to S even though it has an upward velocity from animelem 2.

- The lightning effect inside the beam and the unique hitsparks for Metsu Hadoken don't change colors like the beam itself does. Wouldn't it look better if the colors properly matched?


- Personally, it feels very odd how only the light version of air Tatsumaki will travel backwards during a back jump, but the medium and heavy versions will always travel forwards regardless of what direction you're jumping in.
Last Edit: August 26, 2020, 07:56:40 am by Sir Ghostler
Re: Evil Ryu SFIII Remake
#3  August 25, 2020, 05:12:20 am
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Nice release but no otg for his Messatsu Gouzankuu?
Re: Evil Ryu SFIII Remake
#4  August 25, 2020, 05:43:07 am
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Nice. your old evil ryu is my favorite character. thanks for this.
Re: Evil Ryu SFIII Remake
#5  August 25, 2020, 06:45:00 am
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The remake of one of my favorite MUGEN characters releases (almost) on my birthday. Couldn't have asked for a better gift.
Re: Evil Ryu SFIII Remake
#6  August 25, 2020, 06:55:33 pm
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Thanks for this lad, combos are pretty neat with the XIII cancelling system.

Here's some feedback as I usually promise:
1. Light Punch Hit Sound being CvS is kinda odd when set with the other Normal Hit Sounds,
2. The Hadouken sounds could be a bit stronger.
3. The Shinkuu Tatsumaki Tornado FX seems very rough, a fade in and out effect might help.

Also a few Readme nitpicks:
1. Overhead is marked as MK instead of MP
2. He has a HCF Chargable Hadouken and a Tenma Kujin Kyaku which aren't mentioned.
3. Shin Shoryuken isn't marked as a Level 2.
4. Raging Demon isn't marked as a Level 5.
5. I'd suggest using (Air Also) instead of (Air) and save the latter for the Tenma Kujin Kyaku.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Evil Ryu SFIII Remake
#7  August 26, 2020, 04:30:00 am
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AI is average, not like boss
hope team match hyper move with other char by vyn
Enjoy video

Last Edit: August 26, 2020, 04:49:38 am by alongcaca
Re: Evil Ryu SFIII Remake
#8  August 26, 2020, 06:18:25 am
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Yea That Hurricane kicks  FX just doesnt work with that super,  it looked always pretty bad when they added some clouds and rain bs on the move in Marvel Vs Capcom Infinite, everything else looks great. About the colors on the blast , it looks good if it were to change to the same color it will probably look bland
Re: Evil Ryu SFIII Remake
#9  September 02, 2020, 02:15:03 am
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What can i say, it's great. The combos, the new stuff. You did it Vyn!