Hi, I'm not really a Z2 player but I have fought opponents online using something else. First I'd like to compliment the hard work and lore put into these characters. They're very well fleshed out and lots of story juice packed into it. The intros, win poses, and stuff are very creative. Facebook posts in the cars? Simply genius. It's awesome.
Secondly, I'd like to move onto the hitboxes. The hitboxes are mostly pretty good, and at this point I've studied thousands of different hitboxes, I can very well say that HDBZ's hitbox sort of resembles something like Street Fighter in some instances. They're pretty well made too, and I've only noticed a few small flaws.
Spoiler, click to toggle visibilty
edit: My bad. I just double checked and there ARE normals with an extra frame/AnimElem that has punishable properties. You know, when the Blue CLSN2 is still residual for 1-2 frames after the previous frame with the red hitbox. Yes, HDBZ does have it. But another thing I noticed is the hitboxes could use some improvements, in some situations it's still almost impossible to whiff punish. It's the positioning/design of some of the hitboxes.
So my only question is, was the hitbox design of HDBZ intended to be this way? If it was then just ignore everything I said.