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Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon) (Read 14932 times)

Started by benhazard, September 22, 2020, 04:20:47 PM
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Re: Renamon reborn
#21  December 27, 2020, 07:23:49 AM
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Been silently following this, but I agree with everyone else. Both of these projects are looking fantastic!

I hope they'll be put to good use, at least Infinite should update his Gouken with these sprites when the time comes.
Re: Renamon reborn
#22  December 29, 2020, 03:29:31 PM
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I usually don't click this thread, because of the Digimon name.
I'm not from Pokemon and Digimon generation... Older :)

But Your Gouken update is still very impressive.

A good chunk of the modern Digimon games are pretty mature, actually.

And yeah, both Renamon and Gouken are looking solid.

What I meant is I was too old when Digimon started, so I immediately considered like kids stuff.
So "I missed the train" to get into it, even if it changed with a lot of evolution with time.

Sometimes, my english can sound "mean" or something, this is not my intention, ok.

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.

DW

Re: Renamon reborn
#23  January 02, 2021, 05:04:37 PM
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 :swoon:

Amazing! You've really outdone yourself with those updates. Great job. Keep up the good work. :)
Re: Renamon reborn
#24  January 13, 2021, 01:14:14 AM
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Run animation redone.: (one of the reasons I wanted to redo him, was due to weird alignment/proportion from move to moves.) this will be visible, once I display the diferrence between the walk foward to the walkback anim.


also some moves converted from gba.:

Re: Renamon reborn
#25  January 13, 2021, 11:05:01 AM
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Very cool! Congratulations!
Re: Renamon reborn
#26  January 13, 2021, 11:59:10 AM
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I swear there was something cool here!!
Re: Renamon reborn
#27  January 13, 2021, 10:33:20 PM
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Run animation redone.: (one of the reasons I wanted to redo him, was due to weird alignment/proportion from move to moves.) this will be visible, once I display the diferrence between the walk foward to the walkback anim.


also some moves converted from gba.:



Awesome stuff.
Re: Renamon reborn
#28  January 14, 2021, 01:59:15 AM
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These are really nice, Ben Hazard. I cannot wait to see the many improvements you've bestowed upon Renamon.

Do you already have her move set figured out? Wanted to see if I could provide a few move ideas that could be useful to her.
Re: Renamon reborn
#29  January 23, 2021, 02:41:08 PM
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Here is a exemple of the problem with the old Gouken, in particular, many of his old animations would not align, having weird porpotions to key parts of his character, example.:

Old.:

New.:
Last Edit: January 23, 2021, 10:57:43 PM by benhazard
Re: Renamon reborn
#30  January 23, 2021, 10:31:41 PM
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The entire animation is amazing. Especially the hand and feet movement!
Re: Renamon reborn
#31  January 23, 2021, 11:12:45 PM
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Been following this thread for a while and gotta say congrats on the progress you have been remaking Gouken so far. Curious tho, do you plan to add the SF4 attacks that are missing from Gouken?
Re: Renamon reborn
#32  January 23, 2021, 11:17:26 PM
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  • Trying some POTS/Infinite type stuff...
  • A.K.A. NED

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Yes, usually idle stance, walks and similar animations can be had to make "stable" or something.
What you did is great.

Good luck.

I can't wait to see the next moves...
Seems the process is very long. Hope the other sprites will need less fixing.

What is your method/software for animation checking when editing? Just photoshop?


Also, perhaps, you could rename your thread since you show more different sprites now ?

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
#33  February 05, 2021, 12:43:49 PM
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Just my feedback, but the tail for the walking back and running is odd looking, like its not looped correctly but that's just my opinion. Love the Gokuen you are working on too!

Thanks,, will update it.

These tweaks should hopefully make the Run animation to be more organic.:

Also, finished all the basic gethits, minus the hit effects (shock, etc)


(I'´m still doing some updates to gouken, but I will take the feedback into account.)

Amazing work! Can't wait to see the final result! Keep it up!
Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
#34  February 05, 2021, 09:38:06 PM
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DUDE, incredible work. Can't believe I didn't find this stuff sooner!
Formerly LunchPolice aka Quack
Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
#35  February 10, 2021, 11:40:11 PM
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Yes, usually idle stance, walks and similar animations can be had to make "stable" or something.
What you did is great.

Good luck.

I can't wait to see the next moves...
Seems the process is very long. Hope the other sprites will need less fixing.

What is your method/software for animation checking when editing? Just photoshop?


Also, perhaps, you could rename your thread since you show more different sprites now ?

I might be one of the few people who never got used to Photoshop, (maybe it's due to my first rig at the past) but I have always prefered simple tools, initally Windows Paint, but I have moved to Photofiltre (https://ibb.co/N1Jz9N5), that is basicaly a improved version of the same.

later/or nowadays, I got used to new two tools, Pixel Studio (https://ibb.co/k3LsggL) that I use on a tablet, and Aseprite, that's paid, but is very effective for animations.

Been following this thread for a while and gotta say congrats on the progress you have been remaking Gouken so far. Curious tho, do you plan to add the SF4 attacks that are missing from Gouken?
Yes, also fill in other elements from CVS3, or other suggestions/ideias after I finish the core set.

These are really nice, Ben Hazard. I cannot wait to see the many improvements you've bestowed upon Renamon.

Do you already have her move set figured out? Wanted to see if I could provide a few move ideas that could be useful to her.

Not fully, for now, my goal is to convert only the GBA set, then call it a day. I will later figure the rest of her moveset, but will atend comission request first.



Gouken Jump is done (Will revise the arms), Renamon is near completion. (Still barebones, but enough for a base).:





after finishing the following lines, the Gouken V3 project will be moving at a better pace, and I will be officially be taking requests.
Spoiler, click to toggle visibilty

I also update this tread with another Wip (Hitto DBS) that I'm working with some old firends. ^^


Last Edit: February 11, 2021, 12:16:49 AM by benhazard
Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
#36  February 11, 2021, 01:16:47 AM
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Hit look amazing! Scratch that everything looks amazing lol
Definitely hope someone make good use of those sprites
Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
#37  February 11, 2021, 01:46:14 AM
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Incredible sprite work there, all of it has splendid flow to it!

Dante for Smash

DW

Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
#38  February 11, 2021, 02:00:43 AM
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Indeed. All of this is top notch stuff! Are you making that Hit for someone to code? I hope whoever it is does them justice. With Renamon as well. Excellent work.
Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
#39  February 12, 2021, 12:35:11 AM
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Ooh, Hit looks very calm and collected...
Formerly LunchPolice aka Quack
Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
#40  February 12, 2021, 10:35:59 AM
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my god,that hit looks godlike