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Balthazar's stuff (Read 427207 times)

Started by Balthazar, August 19, 2011, 11:02:45 am
Re: Balthazar's Sprite Thread (DEVIL's WANG!)
#61  September 03, 2011, 02:30:10 am
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I'm more worried about TempesT liking PURPLE penises than Balthazar having one :haw:
Anyone can get a purple penis. All you need is a rubber band wrapped around your penis for a couple hours. It'll  be as purple as a plum in no time! ;)

Using your penis afterwards might be an issue, but hey; You got what you wanted! :twisted:
Re: Balthazar's Sprite Thread (DEVIL's WANG!)
#62  September 04, 2011, 12:59:27 pm
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...That would be blue, and we already know how to turn blue without pain :P
Re: Balthazar's Sprite Thread
#63  September 07, 2011, 05:22:05 am
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Tried my hand at a Street Fighter 3-styled Jin Kazama (Tekken 3 appearance).




I've kept a sort of progress log; so I wanted to share that. A sort of tutorial perhaps, this might be useful to you if you're learning to sprite!
This is Street Fighter 3-styled though, but the bases for other styles are there as well ;)


#1

Get your base and scale it to the desired size.


#2

What i can recommend is to go to Photoshop and colorize/desaturate your base image, so it makes tracing easier. SeanAlty says he blacks it out, that works too, but not really recommended if you're still learning, or if it's not really necessary.


#3

Trace your base image. For Goku and just usually overall, I use different colors (such as vibrant greens and blues) to trace the seperate parts of body and clothing, but all black works as well, just don't get tangled up with all the lines and have a reference image of who/what you're spriting to see what goes where.


#4


Now remove all the colors that are NOT your baselines. I use Gif Movie Gear to pick all the transparancy colors, but other programs work too, or even do it by hand. But that is lame and a waste of time.


#5

You can now fill in all the seperate parts with simple colors, just to have some differencation. I usually use the color that eventually becomes the lightest color for the lit parts.


#6

Here starts the difficult/fun part. Here you decide your lightsource, and place all your shadows (and drop shadows if that's what you're going for, think KOF XII).
Since I'm going for SF3 styling here, I used desaturated colors for the shaded parts (I already finished the hair and the belt at this state, since it were the smallest parts, and hair is pretty fun too usually!).


#7

Now that the shaded colors are placed, it's time to start refining your sprite. Now you can place the darkest shade for you lit parts (I'm finishing the lit parts now and work on the shaded parts later on). In SF3, usually these are also along the edges of the lit parts. Some inner detailing is also applied with this shade. This shade is usually all the way along the edge of the shaded parts, which allows for a smoothing look (color blending).


#8

We continue with the refining by adding a slightly lighter shade (lighter then the previous, but still darker then the first placed lit color). Some of these colors also appear on the edges of the lit parts (where the skin is the roundest/catches the most sunlight). Remember, shading is not just ment for color blending, but can also make edges appear rounder, or create a sense of thickness, when necessairy.


#9

Now it's time to fill in the darkest edges of the lit parts, such as muscle definition and layering. This color is darker then the one from #7 (but still vibrant).


#10

For skin, I usually apply an EVEN darker, but still vibrant, color, for even more refinement and clearer definition. Here, I did just that.


#11

Now the lit parts are done (or if you want you can apply some very light colors, for reflections, but I've not done that here. This is mostly done for bald/large(fat) persons, or robots(metal objects). So, it's time to color the edges of the SHADED parts. Choose a dark, but desaturated color here.


#12
'
Now you pick a lighter color then the one from #11, and add color to where a little more definition is needed. In SF3, I've seen the shaded parts usually have less colors then the lit parts, so we're gonna leave them at 3, as it is now.


#13

Here you can fix some errors if you find some, or just edits parts that seem a little off. Finishing up!


#14

Now you can go to Photoshop, remove the background and then go to Mode > Indexed Color, then choose Mode > Color Table, you can play with your colors a little, and refine these if needed. Depending on your color seperation, you can then play with the colors to make different palettes. Hope this was useful ;)

Here's the entire progress in animated gif form;


nice sprite & step by step tuto  :thumbsup:,
for the front arm anyway, it is kinda puzzling to see where the arm and the torso, I think the arm around the elbow area could be a bit brighter to be consistent with the lower arm protector, to give depth and to separate it more with the torso.
Re: Balthazar's Sprite Thread (DEVIL's WANG!)
#64  September 07, 2011, 05:30:43 am
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It is a good tutorial indeed. I've been using it for my Superman sprite. ;D
Re: Balthazar's Sprite Thread (DEVIL's WANG!)
#65  September 07, 2011, 08:17:18 am
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Nice work you got there, I'd love to se more frames from Leonardo or Li Shenron. See ya.
Re: Balthazar's Sprite Thread (DEVIL's WANG!)
#66  September 07, 2011, 09:02:36 am
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A bigass Li Shenlong is in proges...
Re: Balthazar's Sprite Thread (DEVIL's WANG!)
#67  September 08, 2011, 03:38:46 am
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lol, ever tried something with an assload of details?
Dunno....Giant Majini?
I sprited him chibi, and details were so boring...
Re: Balthazar's Sprite Thread (DEVIL's WANG!)
#68  September 08, 2011, 04:33:32 am
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Re: Balthazar's Sprite Thread (DEVIL's WANG!)
#69  September 08, 2011, 06:48:23 am
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Magma Badass Dragoon....I requested it to Diepod as well, but if he's not doing it, I might as well try my hand at him myself  :sugoi: !
Re: Balthazar's Sprite Thread (DEVIL's WANG!)
#70  September 08, 2011, 10:57:31 am
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Yo Balthazar nice sprites damn I'd like to see an adult Gotenks done by you

Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando
Re: Balthazar's Sprite Thread (DEVIL's WANG!)
#71  September 08, 2011, 10:58:05 am
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Re: Balthazar's Sprite Thread
#72  September 11, 2011, 08:29:05 am
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Tried my hand at a Street Fighter 3-styled Jin Kazama (Tekken 3 appearance).




I've kept a sort of progress log; so I wanted to share that. A sort of tutorial perhaps, this might be useful to you if you're learning to sprite!
This is Street Fighter 3-styled though, but the bases for other styles are there as well ;)


#1

Get your base and scale it to the desired size.


#2

What i can recommend is to go to Photoshop and colorize/desaturate your base image, so it makes tracing easier. SeanAlty says he blacks it out, that works too, but not really recommended if you're still learning, or if it's not really necessary.


#3

Trace your base image. For Goku and just usually overall, I use different colors (such as vibrant greens and blues) to trace the seperate parts of body and clothing, but all black works as well, just don't get tangled up with all the lines and have a reference image of who/what you're spriting to see what goes where.


#4


Now remove all the colors that are NOT your baselines. I use Gif Movie Gear to pick all the transparancy colors, but other programs work too, or even do it by hand. But that is lame and a waste of time.


#5

You can now fill in all the seperate parts with simple colors, just to have some differencation. I usually use the color that eventually becomes the lightest color for the lit parts.


#6

Here starts the difficult/fun part. Here you decide your lightsource, and place all your shadows (and drop shadows if that's what you're going for, think KOF XII).
Since I'm going for SF3 styling here, I used desaturated colors for the shaded parts (I already finished the hair and the belt at this state, since it were the smallest parts, and hair is pretty fun too usually!).


#7

Now that the shaded colors are placed, it's time to start refining your sprite. Now you can place the darkest shade for you lit parts (I'm finishing the lit parts now and work on the shaded parts later on). In SF3, usually these are also along the edges of the lit parts. Some inner detailing is also applied with this shade. This shade is usually all the way along the edge of the shaded parts, which allows for a smoothing look (color blending).


#8

We continue with the refining by adding a slightly lighter shade (lighter then the previous, but still darker then the first placed lit color). Some of these colors also appear on the edges of the lit parts (where the skin is the roundest/catches the most sunlight). Remember, shading is not just ment for color blending, but can also make edges appear rounder, or create a sense of thickness, when necessairy.


#9

Now it's time to fill in the darkest edges of the lit parts, such as muscle definition and layering. This color is darker then the one from #7 (but still vibrant).


#10

For skin, I usually apply an EVEN darker, but still vibrant, color, for even more refinement and clearer definition. Here, I did just that.


#11

Now the lit parts are done (or if you want you can apply some very light colors, for reflections, but I've not done that here. This is mostly done for bald/large(fat) persons, or robots(metal objects). So, it's time to color the edges of the SHADED parts. Choose a dark, but desaturated color here.


#12
'
Now you pick a lighter color then the one from #11, and add color to where a little more definition is needed. In SF3, I've seen the shaded parts usually have less colors then the lit parts, so we're gonna leave them at 3, as it is now.


#13

Here you can fix some errors if you find some, or just edits parts that seem a little off. Finishing up!


#14

Now you can go to Photoshop, remove the background and then go to Mode > Indexed Color, then choose Mode > Color Table, you can play with your colors a little, and refine these if needed. Depending on your color seperation, you can then play with the colors to make different palettes. Hope this was useful ;)

Here's the entire progress in animated gif form;

The colorize/desaturate part I dont understand what it means like were do I click that to get it to look like the image of jin because I have Photoshop Cs4 and Im lost with that part
Last Edit: September 11, 2011, 08:36:57 am by stevla83
Re: Balthazar's Sprite Thread (DEVIL's WANG!)
#73  September 11, 2011, 11:30:01 am
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Ctrl + U  brings up the Saturation/Colorize panel. Ofcourse, you need to make sure your image is in RGB mode first, it won't work if it's in greyscale or whatever.

Oh and I found some old shit. That beam is still epic though.


And new stuff; boom.

Last Edit: September 11, 2011, 03:21:22 pm by Balthazar
Re: Balthazar's Sprite Thread (DEVIL's WANG!)
#74  September 11, 2011, 04:40:58 pm
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Nice, but I don't know where you got the idea to do that aura, I guess it's a good visual effect.
Re: Balthazar's Sprite Thread (DEVIL's WANG!)
#75  September 11, 2011, 04:50:58 pm
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Yeah I think the aura is pretty nice, it's more of an Akuma aura then something dbz-ish, but what.
I'm not too happy with the fist, I'd rather had 2 spread hands but the left hand kept coming out unsatisfactory :/
*actually I'm redoing his hand once more, it seems to be going the right way now...wait for an update !
Last Edit: September 11, 2011, 05:00:43 pm by Balthazar
Re: Balthazar's Sprite Thread (DEVIL's WANG!)
#76  September 11, 2011, 05:09:44 pm
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He look better then the anemie version  :sugoi:
Re: Balthazar's Sprite Thread (DEVIL's WANG!)
#77  September 11, 2011, 05:19:33 pm
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Better then the whattiewhattie version XD!?

Anyway, here's the update, I think I can live with it now  ;)


Re: Balthazar's Sprite Thread (DEVIL's WANG!)
#78  September 11, 2011, 05:24:09 pm
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Pretty. CELL.
Re: Balthazar's Sprite Thread (DEVIL's WANG!)
#79  September 11, 2011, 08:50:41 pm
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Ctrl + U  brings up the Saturation/Colorize panel. Ofcourse, you need to make sure your image is in RGB mode first, it won't work if it's in greyscale or whatever
Thanks Balthazar for the help on that now Im going to make my own Jin and those sprites look sick  :sugoi:
Re: Balthazar's Sprite Thread (DEVIL's WANG!)
#80  September 11, 2011, 09:33:11 pm
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Hehe thanks, you're welcome ;)

Now, here's the updated version with some black epicness;



Oh and SeanAltly, you requested I'd make those SF EX-based Tatsumaki sprites in CvS, to be used in your CvstW chars, well I've started on it, tell me if this looks CvS legit enough; (if so, I might do the rest ;))