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BurningSoul's Edited Characters (Read 30060 times)

Started by BurningSoul, March 04, 2021, 07:26:12 PM
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Re: BurningSoul's Edited Characters
#61  January 17, 2022, 12:27:19 PM
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No idea,its a friends build
Meanwhile
Dragonball section has been updated,Bardock from DBZvsOp has been added as mugen 1.1 exclusive,He is now a 6 button character with HiRes FX's
Last Edit: February 03, 2022, 05:37:37 PM by BurningSoul
Re: BurningSoul's Edited Characters
#62  February 06, 2022, 01:00:40 PM
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First Post Updated with Ermac by Malboro and Odb718
First Post Updated with SeanAltly's Thirteen,just a basic fx swap,a lv1 to lv2 Super Cancel  and Power Charge
Dragonball Section is Updated with DjMouf's Goku
Re: BurningSoul's Edited Characters
#63  February 06, 2022, 01:21:17 PM
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I'm waiting for this, thanks!
Re: BurningSoul's Edited Characters
#64  February 07, 2022, 12:29:26 PM
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Goku is updated again
Re: BurningSoul's Edited Characters
#65  February 08, 2022, 12:09:14 PM
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Plans for Vegeta too?
Re: BurningSoul's Edited Characters
#66  February 08, 2022, 02:27:09 PM
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I'm planning to do my own Vegeta with some references taken.
Dragonball Section is updated with Trunks as an 6 button character now instead of 3
Re: BurningSoul's Edited Characters
#67  February 08, 2022, 04:45:27 PM
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I don't find Trunks.
Re: BurningSoul's Edited Characters
#68  February 08, 2022, 05:16:34 PM
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He has link to his own thread at the top of section
Re: BurningSoul's Edited Characters
#69  February 08, 2022, 10:38:28 PM
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Feedback on Goku (It's a brute of a list so get ready):

1. Mashing Standing LP (Far and Close) doesn't hit because there's too many startup frames. There should be about 2 or 3 frames of startup which is the norm for PotS.
2. Standing MK's damage is the same as the Standing LK's.
3. Standing HK uses a Punch hitsound.
4. He needs more cancellable normals, mainly for his Stand LP and Mediums, since comboing is very awkward without them.
5. Both throws have their directions (Left or Right) reversed, this is mainly for the 2K throw though.
6. The time between the two fireballs from QCF+P should have a decrease since they won't combo most of the time.
7. EX QCF+P doesn't hit up close since the projectile is shot too far out.
8. DP+P could do with more distance with each button strength.
9. QCB+P lacks a hitsound on the first hit which could also do with some damage.
10. Normal QCB+P having random follow-ups is very weird. I'd suggest making them selectable with P or K.
11. QCB+P's 'teleport behind' follow-up doesn't combo in time.
12. EX QCB+P has worse distance than normal QCB+P.
13. Most of his EX Specials give power (QCF+2P being the exception).
14. Both LVL1 Kamehamehas don't hit in the corner (Air version only hits once).
15. LVL2 Kamehamehas could do with a slight damage decrease.
16. You can't cancel from LVL1 Kame into LVL2 QCBx2+K.
17. You can cancel from LVL1 QCBx2+K into LVL1 Kame, and LVL1 to LVL1 cancels aren't normal with this style.
18. LVL2 QCBx2+K needs more damage compared to the LVL1 version.
19. QCFx2+K doesn't connect when cancelled into from Kame.
20. Dragon Fist ending with a Light Hitsound is a bit jarring and kinda spoils it.
21. Last but not least, I'd highly suggest changing the movelist in the readme since it'll be both confusing and misleading because of the changes.

Hopefully I didn't overwhelm you, but I definitely noticed a lot of funny stuff.
Re: BurningSoul's Edited Characters
#70  February 13, 2022, 02:26:43 PM
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Last Edit: February 13, 2022, 02:33:37 PM by snowy997
Re: BurningSoul's Edited Characters
#71  February 13, 2022, 03:18:07 PM
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Buntaro's EX moves cost no meter, at least the last time i played him.

And why some links were removed? (Syo,Angela,etc)

Nice progress!

What stage is that btw?
Late reply, but that stage is Silent Swamp by Next-One.


About Lynn, what is the voices source? I don't remember any english voice for her.

That english voice is from CvTW.

they are removed because they are going to get complete make overs
Re: BurningSoul's Edited Characters
#72  February 13, 2022, 03:41:50 PM
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Trying Kinu Nishimura Style for custom portraits...

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Re: BurningSoul's Edited Characters
#73  February 24, 2022, 06:24:32 PM
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Buntaro has been updated,
His FX were changed to Vyn's,Tİme Breaker(Time Stop Move) from Vyn's Evil Ryu has been added along with other changes.
Re: BurningSoul's Edited Characters
#74  February 25, 2022, 09:55:13 AM
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[youtube]https://www.youtube.com/watch?v=veMT02IoYNg[/youtube]
Buntaro has been updated,
His FX were changed to Vyn's,Tİme Breaker(Time Stop Move) from Vyn's Evil Ryu has been added along with other changes.

Yes !!! some progress on Buntaro.

Trying Kinu Nishimura Style for custom portraits...

https://twitter.com/MomotaroComics/
https://www.instagram.com/momotarocomics/
Re: BurningSoul's Edited Characters
#75  March 02, 2022, 05:30:15 PM
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Captain Commando is updated with AI.
Re: BurningSoul's Edited Characters
#76  March 02, 2022, 05:49:58 PM
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You have plans to add the other Lv 2 Supers variations?
Re: BurningSoul's Edited Characters
#77  March 16, 2022, 08:36:39 PM
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Tung Fu Rue is updated,minor bug fixes and wallbounce added for EX Daï Shou-Ha
Re: BurningSoul's Edited Characters
#78  March 17, 2022, 02:43:56 PM
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Tung is updated again
Re: BurningSoul's Edited Characters
#79  March 17, 2022, 09:50:20 PM
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Your Lucy's DP+Kick move is EX only for some reason, and Buntaro still doesn't lose meter when using EX moves.
Re: BurningSoul's Edited Characters
#80  March 18, 2022, 01:09:37 PM
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