Missing Moves to Code:
From My Anims: 1.Tenmakujinkyaku 2.Strrong High Kick[Added] 3.Run Anim(Edited) 4 Low Kick (Close) 5. Farward Throw 6.Backward Throw 7. An Intro 8.Air Medium Kick (Farward_Backward) 9.Air Low Kick (Non-farward_backward) 10.Air High Punch (Farward) 11.Air High Kick (non_barward_farward) [edtitable alternative ogre sprite, only a spriter can convert it]
From Latest Seth by chuchoryu(https://www.sendspace.com/file/7woqc3
): 12.Triple Shoryuken. 13.EX Triple Shoryuken 14.Tandem Engine and EX Tandem Engine Attack(chuchoryu's version have properly coded Normal&EX Tandem Engine Attack) 14.Air Triple Chun-li Kick 13.Tenmakujinkyaku Code (anim already revamped by me) 15.Backward Walljump
-You can splite the gif frames easily with online sites such as https://ezgif.com/
-I added an Ogre Sprite to resemble Seth's Air High Kick [Non-Farward_Backward]. Any spriter can deal with it to convert it into Seth Kick.
-My anims are CVS_Aumio.act palette swapped. So before adding them to sff make sure the sprites are CVS_Aumio.act palettes applied. Otherwise you may face palettes problem issues (Saying it from my experience, I dont have that damn knowledge about chars editing. LOL!). I saved the whole sprites cvs palette swapped in sff with Fighter Factory Studio (latest version) though.
-I must recommend to use VirtualTek Fighter Factory Studio 64bit (Latest Version) to add the sprites and code them.
At the conclusion, I must admit seth by chuchoryu is my nostalgic mugen character. To request more chars to chuchoryu (the first creator and friend I ever talked and meet in mugen forum) and for making Seth complete I entered mugen forums. Infinity Mugen Team forum is the first one. This 2D 'Seth by chuchoryu' make me inspired to get touched with mugen communities. huh....