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[Theme Thread] CVS Sprite thread (Read 2157677 times)

Started by Formerly Hoshi, April 21, 2010, 09:51:37 PM
Re: [Theme Thread] CVS Sprite thread
#7161  November 07, 2021, 03:31:47 PM
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Thank you mate

Mr.karate alterntive stance from kof XIII (thanks to duracelleur for shared the deviantart link) 

Now then, I retouched a couple of things and fixed the animation
Last Edit: November 11, 2021, 06:07:19 PM by demongorne
Re: [Theme Thread] CVS Sprite thread
#7162  November 18, 2021, 02:49:25 AM
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So, for ages, Kyo's idle in CvS always bothered me and I couldn't pinpoint why. After taking a deep analysis on it, I realized that the problem was that Kyo's hair and jacket was moving in sync with his body. If you know a thing or two about overlapping movement in animation, then the loose parts of the character should move slightly delayed as they catch up to the character movement, otherwise it looks stiff and unnatural.

-->

So I took a moment to delay all the frames of Kyo's hair and jacket by one frame, and that made the animation much better for me already, despite it being a subtle difference. Feel free to use it, I guess!

Shit
Re: [Theme Thread] CVS Sprite thread
#7163  November 18, 2021, 06:27:54 PM
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Dang, I prefer it like that too, such a subtle difference but it makes sense.
Re: [Theme Thread] CVS Sprite thread
#7164  November 21, 2021, 08:54:03 PM
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Kinda inspired by MasterKOF's latest stuff. 


I used MasterKOF's base sprite... well, as a base :)
Have a good day!


Re: [Theme Thread] CVS Sprite thread
#7165  November 22, 2021, 01:43:06 AM
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Kinda inspired by MasterKOF's latest stuff. 


I used MasterKOF's base sprite... well, as a base :)
Have a good day!

nice one bro... shaders must be looked as a tool, not a final result.
anyway, i like this face and costume 01 version
her shader is on my wips
Last Edit: November 22, 2021, 04:12:11 AM by Mastertkof
Re: [Theme Thread] CVS Sprite thread
#7166  November 23, 2021, 04:34:04 PM
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I tried this new method of conversion I developed by myself, basically i extremely semplified the palette in order to modify very few things and to get animation more flowing  reducing intercalation issues - 
Re: [Theme Thread] CVS Sprite thread
#7167  November 23, 2021, 06:29:00 PM
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a couple parts in the jacket look a bit jittery, and the right knee in a few frames, but otherwise its looking pretty good!
Re: [Theme Thread] CVS Sprite thread
#7168  November 23, 2021, 06:33:12 PM
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I tried this new method of conversion I developed by myself, basically i extremely semplified the palette in order to modify very few things and to get animation more flowing  reducing intercalation issues - 

Good base of Yashiro! Did you have scalled the sprite yet?
It will need scalling to CVS size and having slightly bigger head too to match CVS proportions.
Re: [Theme Thread] CVS Sprite thread
#7169  November 23, 2021, 07:20:15 PM
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nah scale is fine.why big head tho?
Re: [Theme Thread] CVS Sprite thread
#7170  November 23, 2021, 07:21:18 PM
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I do but just a little, i increased a bit the feet and for the for face the ratio is quite the same except for the shading and I moved the eyes position a pixel forward. I think this is a way to have good animation without going mad with the sprites intercalation and also a quicker method to convert a big amount of sprites.I'm using this method on other chars as well.

All right, i retouched a little shading in the gloves, here's a comparison with the kof stance                        
Last Edit: December 03, 2021, 04:58:32 PM by demongorne
Re: [Theme Thread] CVS Sprite thread
#7171  November 23, 2021, 08:07:11 PM
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nah scale is fine.why big head tho?
most CVS characters have bigger head compared to their kof incarnations.

I do but just a little, i increased a bit the feet and for the for face the ratio is quite the same except for the shading and I moved the eyes position a pixel forward. I think this is a way to have good animation without going mad with the sprites intercalation and also a quicker method to convert a big amount of sprites.I'm using this method on other chars as well.

All right, i retouched a little shading in the gloves, here's a comparison with the kof stance                            

Nice!
By comparing side by side, I can say the result is good.
the touching was enough here.

perfect size for head. particularly considering how small is Yashiro's head in 2K2

This is really promising.
Re: [Theme Thread] CVS Sprite thread
#7172  November 23, 2021, 08:12:24 PM
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I made an edit of the Karate stance to actually be Takuma

Re: [Theme Thread] CVS Sprite thread
#7173  November 23, 2021, 08:27:49 PM
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nah scale is fine.why big head tho?
most CVS characters have bigger head compared to their kof incarnations.

I do but just a little, i increased a bit the feet and for the for face the ratio is quite the same except for the shading and I moved the eyes position a pixel forward. I think this is a way to have good animation without going mad with the sprites intercalation and also a quicker method to convert a big amount of sprites.I'm using this method on other chars as well.

All right, i retouched a little shading in the gloves, here's a comparison with the kof stance                            

Nice!
By comparing side by side, I can say the result is good.
the touching was enough here.

perfect size for head. particularly considering how small is Yashiro's head in 2K2

This is really promising.

Many thanks mate, i preferred to not exaggerate to avoid bugs, May be the shoes should be alil bigger, but in the end i think the result looks quite satisfying IMO
I made an edit of the Karate stance to actually be Takuma



Great edit mate i'll do Takuma stance based on this sprite.
Re: [Theme Thread] CVS Sprite thread
#7174  November 23, 2021, 08:36:36 PM
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I made an edit of the Karate stance to actually be Takuma




Great edit mate i'll do Takuma stance based on this sprite.


Oh sweet! Thank's for the feedback. I also made an edit of the existing Mr Karate sprite to look more like Normal Mr. Karate, with a shorter nose and less wild beard and hair, though I had trouble with making the hair look more like normal karate


Re: [Theme Thread] CVS Sprite thread
#7175  November 23, 2021, 09:17:58 PM
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Great job buddy.
here's Takuma stance-  ,   left hand updated



 Ok, I increased the shoes of a pixel in width   now i guess he's more cvs-ish 
Last Edit: November 24, 2021, 01:42:24 PM by demongorne
Re: [Theme Thread] CVS Sprite thread
#7176  November 24, 2021, 05:00:33 PM
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It's not just about size, it's about proportions, better work with one frame at a time.
Re: [Theme Thread] CVS Sprite thread
#7177  November 24, 2021, 07:56:39 PM
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Robert from art of fighting 1 crouching done
Re: [Theme Thread] CVS Sprite thread
#7178  December 14, 2021, 11:15:05 PM
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Robert from art of fighting 1 crouching done

This looks way too much like the source.
The shadows on the nearest leg are not how CvS cast shadows, the proportions are still AoF1 like.
You are probably better with KOF XII/XIII or AoF3 as your base.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: [Theme Thread] CVS Sprite thread
#7179  December 16, 2021, 05:06:46 PM
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Yes, i do know this, i settle them down before i realease the sff, i also edited Takuma standing -
Re: [Theme Thread] CVS Sprite thread
#7180  December 20, 2021, 12:24:32 AM
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Master Ryu