All right guys. The new sff is ready. Take a look.
Let's discuss the future of the group # template.
May need more extra groups for Standing animations, taunts, intros, things like that.
This is for SFF and AIR purposes.
Thoughts?
Spoiler: Basic Movements (click to see content)
0 Standing
5 Turning
6 Duck Turning
10 Stand to crouch
11 Crouching
12 Crouch to Stand
20 Walking forwards
21 Walking backwards
40 Jump start (on ground)
41 Jump neutral (upwards)
42 Jump forwards (upwards)
43 Jump back (upwards)
44 Jump neutral (downwards)
45 Jump fwd (downwards)
46 Jump back (downwards)
47 Jump landing
120 Guarding (stand)
121 Guarding (crouch)
122 Guarding (air)
160 Taunt
170 Lose
180 Win
190 Intro
Spoiler: Standing Basics (click to see content)
200 Stand Light Punch
210 Stand Medium Punch
220 Stand Hard Punch
230 Stand Light Kick
240 Stand Medium Kick
250 Stand Hard Kick
Spoiler: Command Basics (click to see content)
300-309 Command Light Punch
310-319 Command Medium Punch
320-329 Command Hard Punch
330-339 Command Light Kick
340-349 Command Medium Kick
350-359 Command Hard Kick
Spoiler: Crouching Basics (click to see content)
400 Crouch Light Punch
410 Crouch Medium Punch
420 Crouch Hard Punch
430 Crouch Light Kick
440 Crouch Medium Kick
450 Crouch Hard Kick
Spoiler: Jumping Basics (click to see content)
600 Jump Light Punch
605 Angled Jump Light Punch
610 Jump Medium Punch
615 Angled Jump Medium Punch
620 Jump Hard Punch
625 Angled Jump Hard Punch
630 Jump Light Kick
635 Angled Jump Light Kick
640 Jump Medium Kick
645 Angled Jump Medium Kick
650 Jump Hard Kick
655 Angled Jump Hard Kick
Spoiler: Specials, Mechanics (click to see content)
800-899 Throws
1000-2999 Specials
The template version of SF1 Ryu won't have as many extra groups to keep things simple for newer users.
There will be 2 "versions" of Ryu's files. The template version and the actual build for the game. Templates are the most bare bones needed to join into the project with.
Example. Here's what a SF1 template build would look like
Spoiler: Basic Movements (click to see content)
0 Standing
5 Turning
6 Duck Turning
10 Stand to crouch
11 Crouching
12 Crouch to Stand
20 Walking forwards
21 Walking backwards
40 Jump start (on ground)
41 Jump neutral (upwards)
42 Jump forwards (upwards)
43 Jump back (upwards)
44 Jump neutral (downwards)
45 Jump fwd (downwards)
46 Jump back (downwards)
47 Jump landing
120 Guarding (stand)
121 Guarding (crouch)
122 Guarding (air)
160 Taunt
170 Lose
180 Win
190 Intro
Spoiler: Standing Basics (click to see content)
200 Stand Light Punch
210 Stand Medium Punch
220 Stand Hard Punch
230 Stand Light Kick
240 Stand Medium Kick
250 Stand Hard Kick
Spoiler: Command Basics (click to see content)
300-309 Command Light Punch
310-319 Command Medium Punch
320-329 Command Hard Punch
330-339 Command Light Kick
340-349 Command Medium Kick
350-359 Command Hard Kick
Spoiler: Crouching Basics (click to see content)
400 Crouch Light Punch
410 Crouch Medium Punch
420 Crouch Hard Punch
430 Crouch Light Kick
440 Crouch Medium Kick
450 Crouch Hard Kick
Spoiler: Jumping Basics (click to see content)
600 Jump Light Punch
605 Angled Jump Light Punch
610 Jump Medium Punch
615 Angled Jump Medium Punch
620 Jump Hard Punch
625 Angled Jump Hard Punch
630 Jump Light Kick
635 Angled Jump Light Kick
640 Jump Medium Kick
645 Angled Jump Medium Kick
650 Jump Hard Kick
655 Angled Jump Hard Kick
Spoiler: Specials, Mechanics (click to see content)
800-899 Throws
1000-1999 Specials
EDIT: Updated the sff because it turns out it actually WAS missing the frame from Ryu's stance. I added it.
@Víctorys: While making his air file I'm finding more missing frames. I'll update you and everyone here when I complete the sff