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Ryu  (Read 36526 times)

Started by vyn, December 26, 2017, 03:30:59 am
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vyn

Re: Ryu Beta (New System)
#21  December 30, 2017, 09:27:08 pm
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My Ryu has a couple SFV animations you could use, LP, MP, HP, MK, HK, jumping HK if you want to check em out.
Sabockee was the sprite artist.
Spoiler, click to toggle visibilty

i do like the stance

Testing this character immediately! Just have to say too, I absolutely LOVE the way you did the Hyper Spark and setup (quick zoom in and no portraits). I've always wanted creators to do that style with their characters more often, but few ever do and decide to go with the whole hyper portrait and crazy effects shibang, which is cool too, but I like this style a lot more. It just looks so good the way you did it, and the beam effect on the hyper is insanely frickin cool too. Even without testing him out yet, and just seeing the screenshots, bravo friend, bravo. This looks so damn cool man. Nicely done.

Edit:
Nevermind, just tested him and I was wrong about the zoom in on the hyper effect. I didn't realize the zoom was due to you using 1.1 and the way you recorded the example. Not a big deal as far as gameplay goes though, and he plays really great, aside from the feedback that has been posted before and after this post. Would really like if you did add a zoom in on hypers though, the way the gif implies it looks.

gotcha hehe, ya its just 1.1 zoom
looks f**king awesome man. Can't wait to see what your future projects behold. I've always looked up to you, Cybaster and P.O.T.S in creation. you guys are awesome. Merry Christmas man. Same goes for all of MFG.

tnx man

Question, is he supposed to lose all of his meter when he uses any of his V-gauge attacks?
Also knocking down an opponent with something like an aerial Tatsu and then doing his launcher (Crouching HP) will disable the auto recover the launcher usually has.
Also just a worthless nitpick but it feels like his opponent recovers too fast from the launcher when it's used normally.

HP+HK only take 1/2 of the V-Gauge

Launcher fixed, tnx for telling me

the effect are nice,but no have any  i.a

not yet :)

Super super cool!
 Have you considered using SF3's sprites? I think they look cooler !
Thanks for sharing

sf3 sprites are pretty cool indeed, this time i used CVS, thats all
Re: Ryu Beta (New System)
#22  December 30, 2017, 10:11:35 pm
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Oh I think I said the wrong thing with the v-gauge thing.
I meant like he loses all his super meter when he uses it.
Edit: A V-gauge attack that is.

vyn

Re: Ryu Beta (New System)
#23  December 30, 2017, 10:45:05 pm
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vyn

Re: Ryu Beta (New System)
#24  December 31, 2017, 12:58:15 am
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Upated Ryu

-Improved hitsparks (less invasive)
-Fixed many bugs on his ultra
-Launcher works properly now
-Changed and improved a few sound effects
-Remade his V-trigger
-Damage dampener tweaks
-Reduced Filesize
-Made the rest of the pallettes
-Some minor fixes here and there

Please redownload

http://www.mediafire.com/folder/a6bepg66b3bcp/Mugen_Characters

Re: Ryu Beta (New System)
#25  December 31, 2017, 02:07:34 am
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just a ocd nitpick i have on the vtrigger, as the meter is filling up at an angle the middle part of the  bar should be angled too
and my personal pref would be to layer the trigger above the char
Spoiler, click to toggle visibilty

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i was playing FFVII and I accidently named Red XIII Cyanide D:
Re: Ryu Beta (New System)
#26  January 01, 2018, 08:45:37 pm
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Last Edit: January 01, 2018, 09:23:07 pm by Memes never die/Manby

vyn

Re: Ryu Beta (New System)
#27  January 02, 2018, 02:24:02 am
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Re: Ryu Beta (New System)
#28  January 02, 2018, 03:03:49 am
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By the way you might wanna nerf his meter gain a bit.
https://streamable.com/s8xiv
Stuff like this seems kinda wrong to me. But that's just me and stuff.
Re: Ryu Beta (New System)
#29  January 02, 2018, 01:09:22 pm
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Amazing FX as usual
Awesome!
Re: Ryu Beta (New System)
#30  January 12, 2018, 11:24:20 pm
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two things to report:
- this hitspark :

- ryu's throw doesn,t deal any damage to jmorphman's demitri

vyn

Re: Ryu Beta (New System)
#31  May 13, 2023, 09:48:11 pm
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Im updating this guy next.

The idea is to make him more consistent with my more recent releases.

Im also using the "Shin Ryu" concept to add a few extra moves (hence the red eye).

- Remaking his .sff for that sweet color separation
- CVS2ish overall effects
- Better code all around
- Revised movelist
- Remaking animations, clsns, etc.

Couple of screenshots.




Re: Ryu
#32  May 14, 2023, 12:10:15 am
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Im updating this guy next.

The idea is to make him more consistent with my more recent releases.

Im also using the "Shin Ryu" concept to add a few extra moves (hence the red eye).

- Remaking his .sff for that sweet color separation
- CVS2ish overall effects
- Better code all around
- Revised movelist
- Remaking animations, clsns, etc.

Still can't PM yet. Feel free to use whatever you like from my characters. Looking forward to that new update
Re: Ryu
#33  May 14, 2023, 12:21:33 am
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I would've liked to see how you expand on that V-System, but I understand trying to get a consistent style of sorts.

Might I suggest CvS2 system sounds to go with the CvS2 effects this time? The SFV sounds don't really fit tbh.

Lastly, I'm getting nitpicky here, I'm not saying I'm tired of them, but I think it would be cool to diversify a bit and edge away from Shotos, since you've done plenty of updates and releases of previous Ryus and the odd Ken. I'm just eager to see how you handle other characters and archetypes with your style.
WIP Schedule:
The next Street Fighter All-Stars update

vyn

Re: Ryu
#34  May 14, 2023, 09:27:08 pm
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I would've liked to see how you expand on that V-System, but I understand trying to get a consistent style of sorts.

Might I suggest CvS2 system sounds to go with the CvS2 effects this time? The SFV sounds don't really fit tbh.

Lastly, I'm getting nitpicky here, I'm not saying I'm tired of them, but I think it would be cool to diversify a bit and edge away from Shotos, since you've done plenty of updates and releases of previous Ryus and the odd Ken. I'm just eager to see how you handle other characters and archetypes with your style.


I was thinking of using dbfz sound effects lol

Im updating my shotos cause its the all i have time for im afraid, i do hope to start a new project soon though

vyn

Re: Ryu
#35  May 22, 2023, 06:13:48 am
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Bit of an update here, i finished most specials and about 70% of his .sff

On to the fun stuff: super moves

Re: Ryu
#36  May 22, 2023, 06:26:18 am
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Damn homie.
You're still working on this beast?
[img width=600
Keep it real, keep it original
Re: Ryu
#37  May 22, 2023, 11:28:55 pm
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Bit of an update here, i finished most specials and about 70% of his .sff

On to the fun stuff: super moves



Got a rundown of his new stuff? I'm curious on what the unique stuff is gonna be this time around.
WIP Schedule:
The next Street Fighter All-Stars update

vyn

Re: Ryu
#38  May 28, 2023, 10:48:07 pm
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coded these two, still at about 50% each

Got a rundown of his new stuff? I'm curious on what the unique stuff is gonna be this time around.

sure, so far i got this, more to come:

specials:
hadoken
shoryu
senkugoshoha
shakunetsu hadoken
jodansokutougeri
misogi
tatsu
ashura senku

zanku hadoken (air)
tenmakujinkyaku (air)
tatsu (air)
ashura senku (air)

Supers:
shinkuhadoken
shin shoryu
shinku tatsu
raging demon

shin zenku hadoken (air)
shinku tatsu (air)
raging demon (air)

Re: Ryu
#39  May 28, 2023, 11:22:43 pm
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[youtube]https://youtu.be/ETnBKXcP8HU[/youtube]

coded these two, still at about 50% each

Got a rundown of his new stuff? I'm curious on what the unique stuff is gonna be this time around.

sure, so far i got this, more to come:

specials:
hadoken
shoryu
senkugoshoha
shakunetsu hadoken
jodansokutougeri
misogi
tatsu
ashura senku

zanku hadoken (air)
tenmakujinkyaku (air)
tatsu (air)
ashura senku (air)

Supers:
shinkuhadoken
shin shoryu
shinku tatsu
raging demon

shin zenku hadoken (air)
shinku tatsu (air)
raging demon (air)



I do like the fx of the Zankuu Hadouken super. Good stuff so far!

vyn

Re: Ryu
#40  May 30, 2023, 06:05:19 am
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I’ve started testing dbz sound effects just for the fun of it and I really like it: