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Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Read 87947 times)

Started by GTOAkira, December 07, 2018, 05:29:54 AM
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Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)
#541  November 29, 2019, 07:00:07 PM
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But isn't violence the selling point of MK!?
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Last Edit: November 29, 2019, 08:35:55 PM by -Ash-
Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)
#542  November 29, 2019, 09:28:18 PM
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Yeeeeessssssss?

Like how DOA isn't DOA without it's sex appeal, MK isn't MK without it's excessive violence.

THAT SAID, the difference here is that earlier MKs while there was plenty of blood and gore flying everywhere, it honestly was more goofy looking than anything vomit inducing. Simply compare early MK fatalities to MKX and 11 fatalities and you can see a significant difference between them.
Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)
#543  November 29, 2019, 10:14:49 PM
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I honestly fail to see the problem. Considering how well MK11 sold, its safe to say that people love that shit.
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Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)
#544  November 30, 2019, 02:36:40 AM
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But isn't violence the selling point of MK!?
I think Boon himself once said that Mortal Kombat would still sell well even if violence was removed. The point is, violence used to be characteristic and simple, a way to execute the enemy once the fight was over, like the Scorpion fatality he pointed in the video, it shows personality and its meant to be a quick and simple execution using the character's power. The thing is, its become excessive, its not about the execution anymore, its just about being the most gross it can be, showing closeups of organs and bones being destroyed all the time, focusing on the detail of the mutilation. Notice how, ever since MKX, the fatalities have become less and less memorable, because they're just random mutilations now.

I honestly fail to see the problem. Considering how well MK11 sold, its safe to say that people love that shit.
Many things that sell have problems or are problems. MK11 selling well doesn't mean the game cannot be heavily improved, and it certainly doesn't mean its being sold exclusively because of the fatalities, we still have good gameplay and memorable characters (despite the fact they're being butchered when it comes to the story, RIP Sindel) that help the game sell, as said above, the game would still sell even without violence.
Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)
#545  November 30, 2019, 06:27:08 AM
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As an example of what Macaulyn is saying, all you have to do is look at MK vs. DC Universe. That was the one time where they did NOT use their trademark violence and it still sold very well at that time (Nearly 2 million units) despite the backlash from fans that were unhappy with the lack of violence.
Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)
#546  December 01, 2019, 01:36:48 AM
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Mortal Kombat sells on brand name recognition alone.
Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)
#547  December 04, 2019, 01:58:31 PM
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But the fans in general, the fans that follow the franchise since the first game are giving up of the franchise because of all the bullshit NRS did in MK11.
Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)
#548  December 13, 2019, 06:11:18 AM
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Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)
#549  January 16, 2020, 04:37:42 PM
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who is laughing now?