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REV 2 Lord Ravenous (Ver. 1.3) (Read 6487 times)

Started by TheFclass97, October 31, 2019, 05:02:18 AM
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REV 2 Lord Ravenous (Ver. 1.3)
#1  October 31, 2019, 05:02:18 AM
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LORD RAVENOUS
Originally created by Ex-Infernis


The crater has opened the portal for lord Ravenous...






Spoiler, click to toggle visibilty
Last Edit: April 26, 2020, 02:27:48 AM by TheFclass97
Re: REV 2 Lord Ravenous (Ver. 1.0)
#2  October 31, 2019, 05:52:32 PM
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Excellent work, it looks amazing!, A really cool update for this classic char
Re: REV 2 Lord Ravenous (Ver. 1.0)
#3  November 01, 2019, 12:12:01 AM
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impressive ! you are very skilful ! your character will be in my list in mugen. i hope  you will add an AI.
THANK YOU!

my older name was danzey,now i'm SHIN DANZEY
FOLLOW ME ON YOUTUBE AND MY WEBSITE
Last Edit: November 01, 2019, 12:40:15 AM by Shin DANZEY
Re: REV 2 Lord Ravenous (Ver. 1.0)
#4  November 01, 2019, 12:40:37 AM
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Re: REV 2 Lord Ravenous (Ver. 1.0)
#5  November 01, 2019, 01:50:08 AM
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Never think that Lord Ravenous couldn't get even better. I was wrong.
Awesome stuff! Happy Halloween. :)
REV 2 Lord Ravenous (Ver. 1.1)
#6  November 01, 2019, 02:15:05 AM
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ya boi got updated, lmao. Sorry fellas :P

1.1: Oct - 31 - 2019 (LOL)
   - Added missing V-Act Tech in the readme
   - Removed Down j. HP dead input
   - Added damage scale to 6 + LP overhead
   - Added damage scale to V-Act flies
   - Adjusted 6 + LP overhead damage (50 => 30)
   - Fixed "Epic" intro visual bug
   - Adjusted head.pos and mid.pos
   - Added custom hitsound to "Tiro"
   - Added custom hitsound to "Machado do Diabo"

Donwload link is in first post, thanks!



Thanks guys, I appreciate it. Hope he's enjoable to play, and as for the AI... idk if i'll make one any time soon (I dont know how yet).


I appreciate it Gui! Glad you dig him, and happy Halloween to you too.


Re: REV 2 Lord Ravenous (Ver. 1.1)
#7  November 01, 2019, 02:46:50 AM
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Re: REV 2 Lord Ravenous (Ver. 1.1)
#8  November 01, 2019, 03:52:18 AM
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Yeah, I've been really liking what you've done with Ravenous. He feels a lot tighter to control and offers so much in comboability.

You know, between what you've done with Wesker and Ravenous, what Nep Heart has done with Haruhi, and what Infinite is currently doing with Kuando, I hope we see a new trend of re-coding well-sprited but old and/or flawed characters and giving them new life.
Re: REV 2 Lord Ravenous (Ver. 1.1)
#9  November 01, 2019, 04:14:32 AM
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  • Every night fucks every day up
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Yeah, I've been really liking what you've done with Ravenous. He feels a lot tighter to control and offers so much in comboability.

You know, between what you've done with Wesker and Ravenous, what Nep Heart has done with Haruhi, and what Infinite is currently doing with Kuando, I hope we see a new trend of re-coding well-sprited but old and/or flawed characters and giving them new life.

Thank you. And yeah, I've had the idea of converting a buncha different characters in my little project/style for years. I just never had the guts to fully do it and realize it until recently.
Last Edit: November 01, 2019, 04:32:24 AM by TheFclass97
Re: REV 2 Lord Ravenous (Ver. 1.1)
#10  November 02, 2019, 12:34:31 PM
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If you have the intro where he comes from a portal it makes the game not play other sounds for a while, like the announcer or even his voice and sound clips. It may be because you used channel = -1 or because the sound clips are too long.

Try to change the channel to something like 1 or 2 or 3.
The only thing is to use another channel, it's like an ID for the sounds.
How many channels are you allowed to have in a character? You have -1, 0, then up to 31. Is this correct?
So the channels are
-1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
and if you put 32 there's debug flood saying "ILLEGAL PLAYSND CHANNEL".

there are many channels to use. I wouldn't use -1 because it can cause problems.

For all intros I would use more or less the same number, since they're all intros, they don't play at the same time for the same character.


The bounce custom state could play some "hitting ground" sound effect (from your character, not the character put in the custom state), it could also look a bit more natural, maybe add some x velocity on the bounce state, because if you send him down he then perfectly bounces on the same place, just upwards.
Last Edit: November 02, 2019, 12:38:37 PM by AlexSin
Re: REV 2 Lord Ravenous (Ver. 1.1)
#11  November 02, 2019, 05:07:13 PM
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Great update, time to add to my roster.
Re: REV 2 Lord Ravenous (Ver. 1.1)
#12  November 03, 2019, 08:35:42 AM
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I forgot how terrifying this guy was. I'll try him out.
REV 2 Lord Ravenous (Ver. 1.2)
#13  November 04, 2019, 03:19:50 PM
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Thanks ya'll... new update.

1.2: Nov - 4 - 2019
   - Removed duplicate pal
   - Gave shotgun blast 1 more frame of start up
   - Made shotgun blast hitdef trigger based on animelem (not !time)
   - Added hitspark and hitsounds to flies
   - Fixed Epic intro sounds
   - Added landing sounds to bounce custom state (in char only)

Download link is in first post..
Re: REV 2 Lord Ravenous (Ver. 1.2)
#14  November 05, 2019, 03:57:09 AM
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Ohhhh sugoi desune, TheFclass97!
REV 2 Lord Ravenous (Ver. 1.3)
New #15  April 26, 2020, 02:27:29 AM
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  • Every night fucks every day up
  • Every day patches the night up
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OVERDUE UPDATE SORRY

1.3: April - 25 - 2020
   - Adjusted chip on specials and supers
   - Adjusted super cancels from specials
   - Fixed "Mandibulas de Morte" super selfstates
   - Added new ground bounce rule. Allows for one pop up per combo
   - Added Colors by Kater15 and L.E.O.N

DL is in first post, and thanks for the support. Still surprised ya'll liked the char that much..


if there are any oddities you find, please re-download. i legit had to upload the fucker like 4 times cause i'm awful.
Last Edit: April 26, 2020, 02:58:51 AM by TheFclass97