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CVS2 Robert UPDATED 2-08-2014 (Read 56060 times)

Started by DGO, February 08, 2013, 04:30:13 am
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Re: CVS2 Robert
#21  February 09, 2013, 07:52:52 am
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the Groove Removal patch for Warusaki´s chars should work on this one too no? =/
Re: CVS2 Robert
#22  February 09, 2013, 08:05:29 am
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Great Character!!Good job!! :yippi:

Feedback
・config.txt,why groovepoint off & groovegauge doubleles=0?
・run sound noisy,and nearly stand strong punch&crouching strong punch not cancelable.
・When forward middle kick,opponent attack hit,robert flying.
Last Edit: February 09, 2013, 10:32:34 am by mpower
Re: CVS2 Robert
#23  February 09, 2013, 12:42:51 pm
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Re: CVS2 Robert
#24  February 11, 2013, 02:43:31 am
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Oh happy day.. Which is fucked cuz I wasn't informed of his release till now. DL Now.....Any bugs, Ill let you know....And Ill Enjoy..
Re: CVS2 Robert
#25  February 11, 2013, 06:06:40 am
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DAMN!
This is by far a damn good CVS based character!
I hope to see more in the future!
Re: CVS2 Robert
#26  February 11, 2013, 02:59:29 pm
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Did you edit his sprites? They look ok I guess, but not very CvS honestly imo.
Those are Robert sprites from Neo Geo Battle Coliseum, he made something like JZ's CVS Andy where he used KOF-like sprites to make a CVS char. I found it very original and a good use for those NGBC sprites (also, Dampir was excited with this project so he probably convert these sprites in his CVS style soon). Downloading and testing him as soon as I can, good job ;)

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Re: CVS2 Robert
#27  February 13, 2013, 03:12:49 am
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Yes! I'm using warusaki's ken.

check out if in your ken's def file the name of the char is"cvsken", a variation on the name could be the problem

      Posted: February 13, 2013, 03:14:48 am
(also, Dampir was excited with this project so he probably convert these sprites in his CVS style soon). Downloading and testing him as soon as I can, good job ;)

oh dampir pls... it could be great!!!

     Posted: February 13, 2013, 03:16:58 am
Great Character!!Good job!! :yippi:

Feedback
・config.txt,why groovepoint off & groovegauge doubleles=0?
・run sound noisy,and nearly stand strong punch&crouching strong punch not cancelable.
・When forward middle kick,opponent attack hit,robert flying.

thanx!  i'm fixing those problems
Re: CVS2 Robert
#28  February 13, 2013, 11:07:15 pm
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Wow! Robert Garcia in CvS2 style? This adaptation is pretty good so far.
Re: CVS2 Robert
#29  February 18, 2013, 04:31:31 pm
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Awesome job.  Just a few things are a bit off, though:

 - HP grab does more damage than HK grab, despite the start-up times being accurate to CvS2 (3-frame for HP, 5-frame for HK), which means the HP is faster and does more damage (and on top of that, you get way better oki), while the HK grab is slower and weaker

 - close HP is not cancelable, despite using the animation of a move that is cancelable in source

 - ditto for standing HK and crouching HP

 - crouching HP does less damage than a medium attack; should do heavy damage, at least on the first set of active frames (49 is acceptable for when he fully extends his arm)

 - crouching LK should be repeatable, not close LK (seems as though the character follows CvS2 Ryo's canceling rules, except for crouching HP which is not cancelable while Ryo's was)

 - fwd+MK is supposed to be an overhead and +1 frame on hit, so you might have to adjust the trajectory and/or animation timing

Other than that, really nice job. I like the normal attack layout; makes good sense. I do wish there was an edit of Rob's 2002 jump CD animation to have his NGBC outfit, though, because it would make a nice vertical jumping HK animation. If there is, I heartily recommend implementing this idea.

Keep up the good work!
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Re: CVS2 Robert
#30  February 18, 2013, 06:24:19 pm
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The char look pretty cool now he need a cvs sprites conversion
Re: CVS2 Robert
#31  February 18, 2013, 06:36:24 pm
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-He flickers during his taunt.
-Geneikyaku misses at point blank.
-I think that Ryuko ranbou should do less damage than kazuryu sen since it's already guaranteed in juggles.
-Why can't hien shippu kyaku cancel into hien ryuujin kyaku in Custom Combo?
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Last Edit: February 18, 2013, 07:02:34 pm by C.A.N

DGO

Re: CVS2 Robert
#32  February 18, 2013, 07:44:13 pm
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Awesome job.  Just a few things are a bit off, though:

 - HP grab does more damage than HK grab, despite the start-up times being accurate to CvS2 (3-frame for HP, 5-frame for HK), which means the HP is faster and does more damage (and on top of that, you get way better oki), while the HK grab is slower and weaker

 - close HP is not cancelable, despite using the animation of a move that is cancelable in source

 - ditto for standing HK and crouching HP

 - crouching HP does less damage than a medium attack; should do heavy damage, at least on the first set of active frames (49 is acceptable for when he fully extends his arm)

 - crouching LK should be repeatable, not close LK (seems as though the character follows CvS2 Ryo's canceling rules, except for crouching HP which is not cancelable while Ryo's was)

 - fwd+MK is supposed to be an overhead and +1 frame on hit, so you might have to adjust the trajectory and/or animation timing

Other than that, really nice job. I like the normal attack layout; makes good sense. I do wish there was an edit of Rob's 2002 jump CD animation to have his NGBC outfit, though, because it would make a nice vertical jumping HK animation. If there is, I heartily recommend implementing this idea.

Keep up the good work!

thanks for those tips, i didn't see those bugs... i'll fix it
fwd + MK  can be cancelled with "hien ryuujin kyaku" in the next update
i've been already thinking about to include bobert's 2002 jump CD, but in another update.

thanks a lot buddy.



      Posted: February 18, 2013, 07:44:43 pm
The char look pretty cool now he need a cvs sprites conversion

amen to that!

      Posted: February 18, 2013, 07:48:12 pm
-He flickers during his taunt.
-Geneikyaku misses at point blank.
-I think that Ryuko ranbou should do less damage than kazuryu sen since it's already guaranteed in juggles.
-Why can't hien shippu kyaku cancel into hien ryuujin kyaku in Custom Combo?

all those bugs are already fixed for the next update.
thanks!
Last Edit: February 18, 2013, 07:55:09 pm by DGO
Re: CVS2 Robert
#33  February 19, 2013, 11:02:53 am
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Great. Now upload him somewhere that isn't 4shared.

Seriously, fuck those guys. I am not giving them my fucking e-mail just so I can download shit.
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Re: CVS2 Robert
#34  February 19, 2013, 11:10:16 am
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Re: CVS2 Robert
#35  February 19, 2013, 04:00:32 pm
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Re: CVS2 Robert
#36  February 19, 2013, 04:17:23 pm
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He never said he reuploaded Robert with updates... :-\ He's taken all the feedback under consideration, for when he does reupload him.

DGO

Re: CVS2 Robert UPDATED 2-19-2013
#37  February 19, 2013, 10:54:00 pm
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UPDATED!!!

Re: CVS2 Robert UPDATED 2-19-2013
#38  February 20, 2013, 12:44:45 am
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-The B and C versions of kyokugen ryu renbu Kyaku don't combo properly.
-Close Z can't cancel at all.
-Kyokugen ryu Renbu Kyaku seems useless as is, shouldn't it allow juggles after or something?
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: CVS2 Robert UPDATED 2-19-2013
#39  February 20, 2013, 09:50:31 am
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Great update! :yippi:

Feedback
・N&EX Groove's max mode activate voice "Kocchiya"& Hien shippukyaku's voice"Hien senpukyaku"、wrong Japanese
・Do you plan another A.I. mounting?
Last Edit: February 20, 2013, 11:01:50 am by mpower
Re: CVS2 Robert UPDATED 2-19-2013
#40  February 20, 2013, 01:48:40 pm
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DGO, you might wanna consider changing your Signature, it's a tad NSFW.