Great Character!!Good job!! Feedback・config.txt,why groovepoint off & groovegauge doubleles=0?・run sound noisy,and nearly stand strong punch&crouching strong punch not cancelable.・When forward middle kick,opponent attack hit,robert flying.
Cruz-Ko Excahm said, February 09, 2013, 07:52:52 amthe Groove Removal patch for Warusaki´s chars should work on this one too no? =/Hmmm... I'll try that. Thanks!
Oh happy day.. Which is fucked cuz I wasn't informed of his release till now. DL Now.....Any bugs, Ill let you know....And Ill Enjoy..
DivineWolf said, February 08, 2013, 01:35:44 pmDid you edit his sprites? They look ok I guess, but not very CvS honestly imo.Those are Robert sprites from Neo Geo Battle Coliseum, he made something like JZ's CVS Andy where he used KOF-like sprites to make a CVS char. I found it very original and a good use for those NGBC sprites (also, Dampir was excited with this project so he probably convert these sprites in his CVS style soon). Downloading and testing him as soon as I can, good job
quake7g said, February 09, 2013, 06:07:33 amYes! I'm using warusaki's ken.check out if in your ken's def file the name of the char is"cvsken", a variation on the name could be the problem Posted: February 13, 2013, 03:14:48 amBasara A-17 said, February 11, 2013, 02:59:29 pm(also, Dampir was excited with this project so he probably convert these sprites in his CVS style soon). Downloading and testing him as soon as I can, good job oh dampir pls... it could be great!!! Posted: February 13, 2013, 03:16:58 ammpower said, February 09, 2013, 08:05:29 amGreat Character!!Good job!! Feedback・config.txt,why groovepoint off & groovegauge doubleles=0?・run sound noisy,and nearly stand strong punch&crouching strong punch not cancelable.・When forward middle kick,opponent attack hit,robert flying.thanx! i'm fixing those problems
Awesome job. Just a few things are a bit off, though: - HP grab does more damage than HK grab, despite the start-up times being accurate to CvS2 (3-frame for HP, 5-frame for HK), which means the HP is faster and does more damage (and on top of that, you get way better oki), while the HK grab is slower and weaker - close HP is not cancelable, despite using the animation of a move that is cancelable in source - ditto for standing HK and crouching HP - crouching HP does less damage than a medium attack; should do heavy damage, at least on the first set of active frames (49 is acceptable for when he fully extends his arm) - crouching LK should be repeatable, not close LK (seems as though the character follows CvS2 Ryo's canceling rules, except for crouching HP which is not cancelable while Ryo's was) - fwd+MK is supposed to be an overhead and +1 frame on hit, so you might have to adjust the trajectory and/or animation timingOther than that, really nice job. I like the normal attack layout; makes good sense. I do wish there was an edit of Rob's 2002 jump CD animation to have his NGBC outfit, though, because it would make a nice vertical jumping HK animation. If there is, I heartily recommend implementing this idea.Keep up the good work!
-He flickers during his taunt.-Geneikyaku misses at point blank.-I think that Ryuko ranbou should do less damage than kazuryu sen since it's already guaranteed in juggles.-Why can't hien shippu kyaku cancel into hien ryuujin kyaku in Custom Combo?
benimarucollider said, February 18, 2013, 04:31:31 pmAwesome job. Just a few things are a bit off, though: - HP grab does more damage than HK grab, despite the start-up times being accurate to CvS2 (3-frame for HP, 5-frame for HK), which means the HP is faster and does more damage (and on top of that, you get way better oki), while the HK grab is slower and weaker - close HP is not cancelable, despite using the animation of a move that is cancelable in source - ditto for standing HK and crouching HP - crouching HP does less damage than a medium attack; should do heavy damage, at least on the first set of active frames (49 is acceptable for when he fully extends his arm) - crouching LK should be repeatable, not close LK (seems as though the character follows CvS2 Ryo's canceling rules, except for crouching HP which is not cancelable while Ryo's was) - fwd+MK is supposed to be an overhead and +1 frame on hit, so you might have to adjust the trajectory and/or animation timingOther than that, really nice job. I like the normal attack layout; makes good sense. I do wish there was an edit of Rob's 2002 jump CD animation to have his NGBC outfit, though, because it would make a nice vertical jumping HK animation. If there is, I heartily recommend implementing this idea.Keep up the good work!thanks for those tips, i didn't see those bugs... i'll fix itfwd + MK can be cancelled with "hien ryuujin kyaku" in the next updatei've been already thinking about to include bobert's 2002 jump CD, but in another update.thanks a lot buddy. Posted: February 18, 2013, 07:44:43 pmdemongorne said, February 18, 2013, 06:24:19 pmThe char look pretty cool now he need a cvs sprites conversionamen to that! Posted: February 18, 2013, 07:48:12 pmC.A.N said, February 18, 2013, 06:36:24 pm-He flickers during his taunt.-Geneikyaku misses at point blank.-I think that Ryuko ranbou should do less damage than kazuryu sen since it's already guaranteed in juggles.-Why can't hien shippu kyaku cancel into hien ryuujin kyaku in Custom Combo?all those bugs are already fixed for the next update.thanks!
Great. Now upload him somewhere that isn't 4shared.Seriously, fuck those guys. I am not giving them my fucking e-mail just so I can download shit.
MClockwerk said, February 19, 2013, 11:10:16 amYou don't have to.LOL, thanks! Posted: February 19, 2013, 04:09:06 pmLink hasn't been updated. Just re-downloaded the character and it's still the previous version.
He never said he reuploaded Robert with updates... He's taken all the feedback under consideration, for when he does reupload him.
-The B and C versions of kyokugen ryu renbu Kyaku don't combo properly.-Close Z can't cancel at all.-Kyokugen ryu Renbu Kyaku seems useless as is, shouldn't it allow juggles after or something?
Great update! Feedback・N&EX Groove's max mode activate voice "Kocchiya"& Hien shippukyaku's voice"Hien senpukyaku"、wrong Japanese・Do you plan another A.I. mounting?