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How to add target states and animations for transformed characters (Read 32901 times)

Started by Jotaro_Joestar, June 21, 2021, 02:34:21 am
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How to add target states and animations for transformed characters
New #1  June 21, 2021, 02:34:21 am
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A simple guide on adding target states and animations for characters that can transform into their alternate form. It might take a lot of time to apply it for all characters, but don't worry. It's just that easy to do. I'm not sure if anyone has made this similar topic like this before.



Step 1: To find the target animation for the enemy, you through the animations or states such as 820. (sometimes the state numbers can be different)

Step 2: Before making a new target animation, you'll have to open up the character that contains a different group number for its transformation.


(ex: KFM has 5000 group number sprites. DIO has 5000 group number sprites, but also has one for his final form, 25000. (the "2" is added next to "5000")


Step 3: To add a target animation for the transformed character, you'll have to make a duplicate from the original. Change the target animation, and hurt group number sprites also.


(ex: Changing the original target animation, 820, to 821 for the transformed character)



Step 4: After making a new animation for the transformed character, find the target state, and locate "changeanim2".

Step 5: Copy the original target animation code first, then add the transformed character's name and author.

Last Edit: March 14, 2022, 10:10:48 pm by Jotaro_Joestar