MK vs. SF - Fight for the Universe[BETA V0.2.7]Hello everyone! I know it has been quite a while, but I have something to share with you. After quite a wait (I apologize) The latest release is here, with a few more additions than were planned as a thank you for all those who have been patient and supportive as we worked.
Info:
This version only has arcade at the moment, more on that later.
Content and Updates:
-Mugen 1.1 engine base-
-Dynamic Stage Zoom-
-MAX Combo Limit (Basic Moves)-
-Wall Bounce System on certain hard hitting moves-
MAX Combo Limit:
Depending on a character's current level, there will be a maximum number of normal standing/crouching each player can use in a combo. (aerial, special and super moves are excluded from this limit) The more power you have, the higher your combo potential.
Updates:
-Screenpack is now HD-
-Added new HD Lifebars and fonts-
-Added 4 new stages-
-Added 2 new characters-
-Too many frame data changes to characters to properly outline here-
[SCREENSHOTS]
[GAME CONTENT]RosterMortal Kombat:
-Chameleon-
-Kung Lao-
-Reptile-
-Scorpion-
Street Fighter:
-Chun-Li-
-Ryu-
-Sagat (
Sprites by myself)-
-Shin LVL2 Akuma-
STAGES:
-Training Stage-
-The Street-
-The Riverside-
-The Dark Temple-
-M2 Surviving-
-The Subway-
-The Dark Subway-
-Seido-
[What's Missing?]-Stage Interactivity-
-Ikemen Compatibility/Online Play-
-Story Mode-
Now, for those of you who have followed this project since the beginning, the absence of these features may be concerning. We assure you, they have not been forgotten, and will not be left behind. We just wanted to make sure that all of these features were working as perfectly and as polished as possible, and at this moment did not feel like they were quite to the standard we can bring you now. For this reason they were left out of this release, but will return in subsequent releases. We apologize, but felt you had waited long enough and wanted to go ahead and get this latest version out as soon as possible.
v0.2.7:
Download[BETA V0.2.7.1]Content and Updates:
-Fixed Kung Lao-
-Fixed some critical bugs-
v0.2.7.1:
DownloadPass: firelordEnjoy! Any and all feedback is welcome. In particular I'll be looking out for any bug fixes and balance suggestions. And once more, thank you.
Oh, I'll also be uploading a movelist very soon to this thread, so keep an eye out! EDIT: Movelist in the spoiler below:
========================================
|MK vs SF Fight fot the Universe Movelist|
========================================
------
|Legend|
------
D: Down U:Up F:Forward B:Back
DF:Down Forward UF:Up Forward DB:Down Back UB:Up Back
P: Punch LP: Light Punch MP: Medium Punch HP:Heavy Punch
K: Kick LK: Light Kick MK: Medium Kick HK:Heavy Kick
QCF: Quarter Circle Forward (D,DF,F) QCB: Quarter Circle Back (D,DB,B)
DP: Dragon Punch Motion (F,D,DF) HCF: Half Circle Forward (B,DB,D,DF,F)
RDP: Reverse Dragon Punch Motion (B,D,DB) HCB: Half Circle Back (F,DF,D,DB,B)
=========
Chameleon
=========
Command Normals
---------------
Flying Stomp Kick: Heavy Kick while running
Advancing Elbow: F+MP
Retreating Body Kick: B+MK
Specials
--------
Forceball: QCB+P
Freeze: QCF+P (AIR ok)
Teleport Punch: B,D+P (AIR ok)
Slide: QCB+K
Hellfire: QCF+K
Spear: B,B+P
Acid Spit: B,F+K
Divekick: QCF+K (AIR)
Supers
------
Ice Avalanche: QCB,QCB+P
Forceball Trap: QCF,QCF+P
No Escape: QCB+2P
=======
Chun-Li
=======
Command Normals
---------------
Wall Jump: UF or UB when near the edge of the screen
Flip Kick: DF+K
Flying Kick: Heavy Kick while running
Dunking Punch: Heavy Punch while running
Specials
--------
Kikoken: QCF+P (AIR ok)
Tenshoukyaku: DP+K
Spinning Bird Kick: QCB+K
Lightning Legs: HCB+K or K repeatedly
Flipping Axe Kick: QCF+K
Supers
------
Sniping Heel Combination: QCB,QCB+K (Level 3)
Jugular Strike Combination: QCF+2K
Houyoku Sen: QCF,QCF+K
Kikou-Sho: QCF,QCF+P
Super Tenshoukyaku: QCF+2P
Shin Kikouken: QCB+2P
========
Kung Lao
========
Command Normals
----------------
Trick Sweep: Light Kick while running
Leaping Kick: Heavy Kick while running
Jump Cancel: Up after any standing kick or Hat slice makes contact
Specials
---------
Hat Throw: QCF+P
Diagonal Hat Throw: QCB+P
Hat Slice: DP+P
Tornado Spin: QCF+K
Teleport: D,U (AIR ok)
Dive Kick: QCF+K (AIR)
Supers
------
Hat Attack: QCF,QCF+P
Super Tornado Spin: QCB,QCB+K
Teleport Windmill: QCF,QCF+K
=======
Reptile
=======
Command Normals
---------------
Violent Windmill: MP+MK (AIR ok)
Specials
--------
Forceball: QCB+P (AIR ok)
Roll: QCB+K
Acid Spit: B,F+K
Sliding Elbow: QCF+K
Invisibility: HCF+P
Supers
------
Choke Combination: QCF,QCF+K (Level 3)
Precision Strike Combination: QCB,QCB+P (Level 2)
Murderous Violent Windmill: QCF,QCB+P
Forceball Combination: QCF,QCF+P
Acid Spit Barrage: QCB+2P
===
Ryu
===
Command Normals
---------------
Floating Head Kick: Heavy Kick while running
Collarbone Breaker: F+MP
Solar Plexus Strike: F+HP
Specials
--------
Hadoken: QCF+P (AIR ok)
Shoryuken: DP+P
Tatsumaki Senpukyaku: QCB+K (AIR ok)
Joudan Sokuto Geri: HCF+K
Supers
------
Shinkuu Hadouken: QCB+2P (Level 3)
Shin Hadouken: QCB,QCB+P (Level 2)
Tenma Gou Zankuu: HCB+HP+HK (AIR)(Level 3)
Air Shin Hadouken: QCB+2P (Level 2)
Messatsu Gou Hadou: HCB+HP+HK (Level 2)
Shin Shoryuken: QCF,QCF+K
Shoryu Reppa: QCF,QCF+P
Earth Shattering Fist: QCF+2P (AIR)
Hadouken Shield: QCF+2P
Ikuze Tatsumaki: QCB+2K
=====
Sagat
=====
Command Normals
---------------
Slice Kick: Heavy Kick while running
Specials
--------
High Tiger Shot: QCF+P
Low Tiger Shot: QCF+K
Tiger Uppercut: DP+P
Tiger Knee: DP+K
Tiger Blade: QCB+K
Angry Scar: QCB+HP+HK
Supers
------
Tiger Genocide: QCF,QCF+K (Level 2)
Tiger Raid: QCB,QCB+K (Level 2)
High Tiger Cannon: QCF,QCF+P
Low Tiger Cannon: QCB,QCB+P
========
Scorpion
========
Command Normals
---------------
Flying Somersault Kick: Heavy Kick while running
Specials
--------
Spear: B,B+P
Hellfire: QCF+K
Teleport Punch: QCB+P (AIR ok)
Spear Slice: QCF+P
Leg Takedown: HCF+K
Leg Takedown Second: QCF+K during Leg Takedown
Supers
------
Spear Barrage: QCF,QCF+P
Teleport Beatdown: QCB,QCB+P
================
Shin Lvl.2 Akuma
================
Command Normals
---------------
Leaping Sobat Kick: Heavy Kick while running
Axe Kick: B+HK
Specials
--------
Gou Hadouken: QCF+P
Upaward Gou Hadouken: QCB+P
Zankuu Hadouken: QCF+P (AIR)
Gou Shoryuken: DP+P
Tatsumaki Zankukyaku: QCB+K (AIR ok)
Upward Tatsumaki Zankukyaku: QCF+K
Tenmakujinkyaku: QCF+K (AIR)
Ashura Senku Short: DP or RDP+2K
Ashura Senku: DP or RDP+2P
Supers
------
Gou Misogi: QCF,QCB+K (Level 4)
Shun Goku Satsu: LP,LP,LK,F+HP (Level 4)
Messatsu Gou Hadou: QCB+2P (Level 3)
Messatsu Gou Hadou Upward: QCF+2P (Level 3)
Tema Gou Zankuu: QCB+2P (AIR)(Level 3)
Shadow Tenmakujinkyaku: QCB,QCB+K (Level 2)
102 Hit Combination: QCF+2K (Level 2)
Air Shun Goku Satsu Combination: QCF,QCF+K
Messatsu Gou Shoryu: QCF,QCF+P
Messatsu Gou Rasen: QCB+2K
Earth Shattering Fist: QCF+2P (AIR)