I will put here the memory map I use on MAME to extract the information I want and also from ArtMoney for SS6MAME table for SS5Sp: P1 vel x 102f3EP1 vel y 102F42P1 anim 102F4AP1 anim frame 102F52P1 number of frames 102F4DP1 Pausetime 10844aP1 dist x 1084B0P1 dist x real 10302ENo finish anim 102F0ESound 108F0EDamage total 1086D1Damage real 108680ArtMoney Table for SS6: Timer 115F2C64Damage P1 10A3A12CAnim P1 115F314CVelx P1 most 115F4EC1Velx P1 less 115F4EBDVely P1 most 115F4ECEVely P1 less 115F4ECCEnergy P1 115F3114Animation 115F4E94Anim Frame 115F4E98Anim Durat 115F4E9DPos X P1 115F4EB1