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How to prevent char from doing moves after P2 is K.Oed? (Read 31092 times)

Started by Redben, April 15, 2023, 11:52:40 pm
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How to prevent char from doing moves after P2 is K.Oed?
New #1  April 15, 2023, 11:52:40 pm
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Hi.
Some chars use their supers after the opponent has already fallen, they usually do one and stop. It doesn't take away anything from their lifebar, but I still don't like it for it wastes time. Would you please be so kind as to tell me which specific part of their coding does it? Thanks!
Last Edit: April 16, 2023, 08:20:50 pm by Redben
Re: How to prevent char from doing moves after P2 is K.Oed?
#2  April 16, 2023, 12:38:56 am
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1. You can edit the CMD and add "triggerall = RoundState = 2" to all moves
2. You can go to your fight.def and change "over.waittime" to 0, but doing this causes a glitch where the KO sound plays twice.

It's recommended to do the former.