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[Vinnie Thread]: Minazuki Sho and Shadow Yosuke Released (04/13/2024) (Read 1490516 times)

Started by Vinnie, February 02, 2022, 02:43:36 am
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Re: [Ichida Thread]: 5 DBFC Characters Quick Update (12/14/2022)
#221  December 16, 2022, 12:13:01 am
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After testing Miyuki again, it seems I missed that normal Gungnir is also affected where the hitsparks and guards are misaligned when the projectile hits the opponent in the air. I always kept having the physical attack hit the opponent before the projectile, that's why it was hard to tell. However, normal Freezing Zone is fine since it's doesn't have one before it.

Alright, Hiryu's YScale now will be 1.07 and his XScale will still remain 0.833. Honestly speaking, I wasn't familiar with the ratio in the first place since my main focus were still the hi-res characters until PotS brought it on the table. Nevertheless I had no intention to mess the scale up so might as well keep him consistent with other authors' works despite the fact that I'm not gonna pick them very often to work on.
I shall do the same as well and will be for all things MvC. Never realized myself that MvC2 has slightly different scaling since I never seen anyone from the IMT boards use it. They either kept it 1 for both or just have the xscale at 0.833 only. As for the new sprites that appeared in CvS, the x and y scales can remain at 1 for both. I guess Sennou-Room's DBFC characters are considered "CvS" scale. Which is why they look smaller than OHMSBY's, but matches the same height as PotS.

I don't think it's possible for me to do at this point. Although ZolidSone offered me to use Moon Girard's sprites for Hiryu but I refused to do so as I wanted to keep the Cypher swishes with him.
It also would've been the time I helped made the small portrait since it used a different palette.
I will still do detail and aesthetic feedback for the rest.
Re: [Ichida Thread]: 5 DBFC Characters Quick Update (12/14/2022)
#222  December 16, 2022, 04:14:34 am
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Added Tornillo Oxidado's Japanese voice patch for Naoto Kurogane. Get it on my Google Site.

After testing Miyuki again, it seems I missed that normal Gungnir is also affected where the hitsparks and guards are misaligned when the projectile hits the opponent in the air. I always kept having the physical attack hit the opponent before the projectile, that's why it was hard to tell. However, normal Freezing Zone is fine since it's doesn't have one before it.
I got them fixed as well.
Re: [Ichida Thread]: 5 DBFC Characters Quick Update (12/14/2022)
#223  December 16, 2022, 07:18:14 pm
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Fighting Strider a bit made me realize Ouroboros is a bit unstoppable since it's 1 meter for around 7 seconds. I think it could disable meter gain and that the opponent could have some way to disable them, like hitting Strider with a super or something. I'd personally probably make any hit to Strider disable them.

Those are either accurate or inaccurate depending on which game you check, so I'm just throwing it out there in terms of making the char fair.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
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Re: [Ichida Thread]: 5 DBFC Characters Quick Update (12/14/2022)
#224  December 17, 2022, 11:55:23 am
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Fighting Strider a bit made me realize Ouroboros is a bit unstoppable since it's 1 meter for around 7 seconds. I think it could disable meter gain and that the opponent could have some way to disable them, like hitting Strider with a super or something. I'd personally probably make any hit to Strider disable them.

Those are either accurate or inaccurate depending on which game you check, so I'm just throwing it out there in terms of making the char fair.

At this point, I think I'd prefer keeping it for Hiryu. However, I feel like this is something I should put into consideration later. As far as I'm concerned, this doesn't happen in MvCI, does it ? Or does it happen in UMvC3 ? Since Ouroboros doesn't have infinite duration, disabling it with a Super might be a decent way to make things work out. I had no idea why did they made it a Lvl3 Super in UMvC3 yet changed it back to Lvl1 in MvCI but I believed that there must be some legitminate reasons for them to do so.
Re: [Ichida Thread]: 5 DBFC Characters Quick Update (12/14/2022)
#225  December 18, 2022, 12:08:22 am
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ok so context: i play alot of tag matches with friends using the OHSMBY style characters. they all tag in and work just fine. but when u try to use Strider in tag mode...uhhh this happens

https://streamable.com/q3gogc
Re: [Ichida Thread]: 5 DBFC Characters Quick Update (12/14/2022)
#226  December 18, 2022, 03:36:52 am
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Fixed.
Re: [Ichida Thread]: Strider Hiryu Quick Update (12/20/2022)
#227  December 20, 2022, 04:25:21 am
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Sorry for double-posting, but Hiryu has received a quick update.
Quote
-Minor aesthetics adjustment.
-Fixed an error where group 6040 and 6041 didn't share the same palette with him.
-Recustomized Options helpers' colors based on respective palette.
-Ouroboros Icon will now slowly fade before completely disappearing.
-Fixed an error where the tigers and eagles during Legion got stuck at the corner in specific 1.1 stages.
Re: [Ichida Thread]: Emi Yusa Released (01/02/2022)
#228  January 02, 2023, 01:54:05 am
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Re: [Ichida Thread]: Emi Yusa Released (01/02/2022)
#229  January 02, 2023, 04:46:07 am
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There's an error for Emi when you grab the opponent from behind and face into opposite direction, she's throwing them in a wrong way.
https://streamable.com/n58qvv
Re: [Ichida Thread]: Emi Yusa Released (01/02/2022)
#230  January 02, 2023, 05:53:23 am
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Fixed.
Re: [Ichida Thread]: Emi Yusa Released (01/02/2022)
#231  January 06, 2023, 12:00:14 pm
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Quick update for Akiha, Miyako, Noel and Kouma:
Quote
-Fixed an error where character floated at the current position after using Air Shield while the animation ended in midair.
Re: [Ichida Thread]: Blake Belladonna Released (01/19/2023)
#232  January 19, 2023, 01:46:26 am
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Blake Belladonna has been released.

More Screenshots
Spoiler, click to toggle visibilty

Video Showcase


Get Blake here:
https://drive.google.com/file/d/1ODUEH_G_qcY7Zdc721pcr4UOBzoC0Gd7/view?usp=share_link

All of my characters can be found here:
https://drive.google.com/drive/folders/1oX_Cm8ARtGi3LkNs0fGF_QkIGtXb1p4j

Here's the link to my Google site where I usually update news and add-ons:
https://sites.google.com/view/ichida-mugen-projects


Respective updates for Seth and Hazama:
Quote
-Added Intro Vs. Blake Belladonna.
-Japanese voice patches updated.
-New palettes folder added.

Everybody else:
Quote
-Minor aesthetics adjustment.
-Fixed an error where character gained a small amount of meter after hitting the opponent with Dead Angle Attack.


Spoiler: Coming soon. (click to see content)
Re: [Ichida Thread]: Blake Belladonna Released (01/19/2023)
#233  January 19, 2023, 02:23:12 am
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Last Edit: January 19, 2023, 02:33:29 am by Kamui_De_Los_Vientos
Re: [Ichida Thread]: Blake Belladonna Released (01/19/2023)
#234  January 19, 2023, 02:59:09 am
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Whoops, fixed.
Re: [Ichida Thread]: Blake Belladonna Released (01/19/2023)
#235  January 26, 2023, 04:15:32 am
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Re: [Ichida Thread]: Blake Belladonna Released (01/19/2023)
#236  January 26, 2023, 05:14:01 am
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No problemo. The voice patch has been tested and added to my site.
Re: [Ichida Thread]: Blake Belladonna Released (01/19/2023)
#237  February 05, 2023, 10:06:21 pm
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Found an issue with Seth Specifically towards your Blake, and that if you successfully perform his Exceed Accel on her in the corner, you get stuck in an animation set causing a sort of lock unless you restart the match.
Last Edit: February 05, 2023, 10:10:18 pm by Brony2.4ever
Re: [Ichida Thread]: Blake Belladonna Released (01/19/2023)
#238  February 07, 2023, 03:39:01 pm
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Yo Ichida I have a feedback, it's your hakumen. The feedback is about when hakumen is in simul (which Idk If anyone likes simul, which idk if anyone likes it hmmm) he was a bit glitchy and never attacks whenever he's in A.I. Partner.
Real reason I'm Called "Dude" Cuz I watched Regular Show WOOOOOOAHH
Re: [Ichida Thread]: Dizzy and Negative Blake Released (02/08/2023)
#239  February 08, 2023, 05:57:33 am
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Dizzy and Negative Blake have been released.

More Screenshots
Spoiler, click to toggle visibilty

Video Showcase


Get Dizzy here:
https://drive.google.com/file/d/1OEWl68W2MogQxi0KgRnU9Lg-5yH2eJRL/view

Get Negative Blake here:
https://drive.google.com/file/d/1BKcAwTkbBB46vbInSh6ri1CEjU4C-I7s/view

All of my characters can be found here:
https://drive.google.com/drive/folders/1oX_Cm8ARtGi3LkNs0fGF_QkIGtXb1p4j

Here's the link to my Google site where I usually update news and add-ons:
https://sites.google.com/view/ichida-mugen-projects



Spoiler: Coming soon. (click to see content)






All fixed.
Re: [Ichida Thread]: Dizzy and Negative Blake Released (02/08/2023)
#240  February 13, 2023, 11:29:26 am
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Is anyone share the japanese voice for Blake Belladonna?!