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The fate of this project and my future in mugen coding (Read 237078 times)

Started by Lost_Avenger, February 16, 2015, 01:53:58 pm
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Should I continue this project or switch back to Street Fighter?

Capcom Fighting Jam 2
Street Fighter
You should go home and be a family man
Re: The fate of this project and my future in mugen coding
#21  April 01, 2015, 01:08:17 pm
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Lol! That filter is awesome

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: The fate of this project and my future in mugen coding
#22  April 01, 2015, 04:04:58 pm
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Though in seriousness,  I did some serious tweaks to Karin.

-S.lp is a +8, S.mp is a +6, c.lp and c.mp are now +7 (c.mp and s.Mp are now a 3 frame start up)
-her guren chains are now much less safe on whiff and block. Esp Hosho, but it gets a priority buff
-her guren specials now have different start up depending on input

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!

lui

Re: The fate of this project and my future in mugen coding
#23  April 03, 2015, 11:01:08 am
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wait, i thought you deleted all your MUGEN stuff?
Re: The fate of this project and my future in mugen coding
#24  April 03, 2015, 02:12:31 pm
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That was April 1st

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!

lui

Re: The fate of this project and my future in mugen coding
#25  April 03, 2015, 09:26:36 pm
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.-.
*suddenly realizes he's an idiot*
oooooooooh okay. sweet. -3-
Re: The fate of this project and my future in mugen coding
#26  April 03, 2015, 09:33:58 pm
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Ultra wont transfer like it should. I copied it from my netbook to my tower like I did with other games and it didn't work. Using the exe in the folder causes an error too. I may have to use my tower to get data too. I don't think there were any good Elenas that could just be patched either iirc unless you guys know of any. Fido's isn't good and its the base sff

Elena by Phirmost is the one I'm familiar with. Link.
Re: The fate of this project and my future in mugen coding
#27  April 06, 2015, 07:16:49 am
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Ill look at it tomorrow. I think it may be the one I have. It had some issues with the posadds iirc. Still better than Fido's probably

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: The fate of this project and my future in mugen coding
#28  April 07, 2015, 07:33:39 am
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Im going to be trying to code the rest of the day. Im hoping to get everyone updated and possibly get Bison done too. Im out of data so there wont be any uploads from me today.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: The fate of this project and my future in mugen coding
#29  April 08, 2015, 02:21:59 pm
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So I used my mom's internet and redownloaded ultra sf4. Copied that to my tower and still get an error about steam needing to be running (opened through steam). I had it verify the files. I had it open the game resource folder (which opened the folder I added so that works). I tried letting it download, but pausing it and that failed. Im tempted to just say screw it at this point.

As far as the update goes, everyone except S.Akuma, Ingrid, Sakura, and Ken have been patched. They gained new dust, lighter pauses, easier cancels, etc. I think there were only a few tweaks to gameplay (a couple of Cody's normals have reduced recovery, but have the same frame advantages). My next chance to code will probably be Sunday

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: The fate of this project and my future in mugen coding
#30  April 08, 2015, 03:07:10 pm
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Maybe try uninstalling sf4 and steam?
Re: The fate of this project and my future in mugen coding
#31  April 08, 2015, 04:31:25 pm
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Nice this proyect is still alive. don't worry for your limitated time, the important thing is the proyect is on the desk.
Re: The fate of this project and my future in mugen coding
#32  April 08, 2015, 04:57:03 pm
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I tried removing all content using steam and then pasting the folder again, but it just starts to redownload. Im wondering if you are allowed to do this with Ultra. I may just have to take my tower down to my mom's,  but that is a lot of effort to try to do at 3am. Her internet is only free between 3-8am.

Got Sakura updated too. I forgot about Chun-Li also. So still at 4. I will probably just patch her and worry about her intended overhaul later (making her more SF3). Ken will be recoded as being closer to 3 also. He'll probably gain shoryureppa as his lv 3. Possibly a shinryuken instead, but Id prefer to keep that as a level 1. I may just make an alt super where he lands shoryuken, goes into his current lv3, but finishes with a flaming shinryuken

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: The fate of this project and my future in mugen coding
#33  April 12, 2015, 02:34:02 pm
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Im off tomorrow and Tuesday and I really want to get more done. Im hoping to get Bison coded and move to Felicia, Alex, or Yun. I was originally wanting to finish one of my side projects today, but someone else has the latest version and I no longer have it on my netbook. I think I was moving her to test and probably forgot why she was on my flash drive and deleted it. They fixed some stuff so I may delay that till next week

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: The fate of this project and my future in mugen coding
#34  April 13, 2015, 08:42:43 am
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So I used my mom's internet and redownloaded ultra sf4. Copied that to my tower and still get an error about steam needing to be running (opened through steam). I had it verify the files. I had it open the game resource folder (which opened the folder I added so that works). I tried letting it download, but pausing it and that failed. Im tempted to just say screw it at this point.

Need something?

The double-curse of Blue Beard Baboon lies in these words you see. Read them once, then read them twice and your island is history.
Re: The fate of this project and my future in mugen coding
#35  April 13, 2015, 10:29:17 am
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Im wanting ultra on my tower. Primarily for Elena stuff, but data in general (Viper, Cody, etc)

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: The fate of this project and my future in mugen coding
#36  April 15, 2015, 10:25:00 pm
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If you're using Ono! moveset explorer, whenever I try to open Elena's bcm file, it crashes so I cannot send you that.

If you want .bcm files for C. Viper, Cody i can get those to you by PM.
The double-curse of Blue Beard Baboon lies in these words you see. Read them once, then read them twice and your island is history.
Re: The fate of this project and my future in mugen coding
#37  April 16, 2015, 01:59:33 am
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What is a bcm file? I was going to record videos to break down moves frame by frame. I haven't tried artmoney yet, but that is on my to-do list. I have the game downloaded, but I get an error saying an instance of steam must be running

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: The fate of this project and my future in mugen coding
#38  April 16, 2015, 10:20:52 am
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BCM file is basically the script file. I guess it wouldn't be of that much use other than getting damage values, hitstop, and generic velocities.

As for frame by frame analysis have you tried http://decapre.com/
The double-curse of Blue Beard Baboon lies in these words you see. Read them once, then read them twice and your island is history.
Re: The fate of this project and my future in mugen coding
#39  April 16, 2015, 10:45:54 am
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General velocities would actually help. Are normal hitvels standard? Like in cvs2 (with exceptions). Ive honestly dont know much about the internals of sf4

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: The fate of this project and my future in mugen coding
#40  April 23, 2015, 04:39:00 pm
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Bison now has 2 specials and ex specials done. He has like 7 total though. Im considering his two fireballs as part of the movelist for now, but may remove them later. I did the same with Guy's teleport and Jill's air tackle specials. He's a mix of CFJ and cvs2

I just said screw it and bought Ultra for my ps3. Ill just use Elena's SF3 data and just adjust her frame data to match Ultra. I think she has a little X Tekken in her current build too. Im probably going to move her into CFJ2 since she isn't that much different from a CFJ2 character after the X update to CFJ2. Ill leave a config file to enable the Pots stuff in a public release. Ill use that other Elena as a ref to speed things along.

Im a little worried about Urien. Im considering making Aegis reflector a lv 3 only to avoid it being used to end a cc combo. I didn't use him in 3s, so I don't remember its original meter usage. Ill be pulling htbox data from 3s when I code him though.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!