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Sm4sh Lifebars (Read 21297 times)

Started by PlasmoidThunder, February 03, 2017, 03:07:49 pm
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Sm4sh Lifebars
New #1  February 03, 2017, 03:07:49 pm
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What's this? 1280x720 lifebars? M.U.G.E.N 1.1-only?




Yes. Sorry about that :P
If it's any consolation, there's a 640x480 version too!

...but there's no way I'm getting these working in 1.0 (or WinMUGEN, har).

GET SMASHING!

For those of you who are interested, the inspiration for these lifebars comes from Vet's video depicting a stamina match with traditional lifebars:

It's not a 1:1 conversion, but the overall design is still there.

Oh, I want a diagram. I fucking love diagrams.
Last Edit: January 01, 2018, 02:35:24 am by PlasmoidThunder
Re: Sm4sh Lifebars
#2  February 03, 2017, 03:34:44 pm
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dude......im drooling holy crud these look awesome!!!
Re: Sm4sh Lifebars
#3  February 03, 2017, 08:50:00 pm
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OMG!!!! That lifebar looks sick AF!!! I'm gonna use this for my Pac-Man!!!
Re: Sm4sh Lifebars
#4  February 03, 2017, 10:40:40 pm
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The lifebars in motion.

Oh, I want a diagram. I fucking love diagrams.
Re: Sm4sh Lifebars
#5  February 03, 2017, 11:29:52 pm
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Wow, this is clean. Thanks for your wonderful contribution!
Re: Sm4sh Lifebars
#6  February 03, 2017, 11:34:43 pm
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Re: Sm4sh Lifebars
#7  February 03, 2017, 11:58:06 pm
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Like we were friends to begin with.

I could've told you 1.0 was still a possibility by simply removing the alpha transparency on everything, but that was before I started work on round transitions; 1.1's animation features, they're too good :gonk:

Oh, I want a diagram. I fucking love diagrams.
Re: Sm4sh Lifebars
#8  February 04, 2017, 12:26:48 am
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Cool. Is there a template we can use? And what sprite number is it?
Spriting is harder than I thought.
Re: Sm4sh Lifebars
#9  February 04, 2017, 01:28:34 am
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There's a .psd included with the lifebars; sprite numbers, positioning, etc. is all explained in the ReadMe.

Oh, I want a diagram. I fucking love diagrams.
Re: Sm4sh Lifebars
#10  February 04, 2017, 07:28:28 am
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Wow this is really nice man. I was looking for a new lifebars, guess I finally found it XD
Re: Sm4sh Lifebars
#11  February 06, 2017, 05:12:21 am
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Alright I got a slight issue, not sure why it's doing this but my opponent's lifebar portrait is missing, I got it on the player side but not the opponent for some reason... did I do something wrong here? This is my first time doing this with lifebar portraits btw... And somehow I can't send an image to show you the issue here for some reason too... must be the browser I'm using...
Last Edit: February 06, 2017, 05:19:02 am by JTDaddy17
Re: Sm4sh Lifebars
#12  February 06, 2017, 06:26:27 pm
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Portraits are supposed to look like this, with the x axis value in the sprite file being the middle of the portrait (in this instance, 116). I guess I should probably write a tutorial, though I was hoping the included .psd was self-explanatory.

Oh, I want a diagram. I fucking love diagrams.
Re: Sm4sh Lifebars
#13  February 06, 2017, 06:37:29 pm
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Great lifebars, for sure will use them for one of my compilation.

Thx again my friend for sharing them with us.


 :thumbsup:

 
Re: Sm4sh Lifebars
#14  February 06, 2017, 07:14:34 pm
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Portraits are supposed to look like this, with the x axis value in the sprite file being the middle of the portrait (in this instance, 116). I guess I should probably write a tutorial, though I was hoping the included .psd was self-explanatory.

Doesn't seem too complicated to me.
Re: Sm4sh Lifebars
#15  February 07, 2017, 02:53:07 pm
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Got it! Thanks man!
Re: Sm4sh Lifebars
#16  February 08, 2017, 02:00:54 pm
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It is very nice lifebar, good concept used

Thanks you for release
MUGEN Lover
Re: Sm4sh Lifebars
#17  February 10, 2017, 06:35:45 pm
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Alright I have another issue, one computer I have shows the portraits just fine, then the other one has issues showing them with certain characters, is it something with the hardware in terms of that?
Re: Sm4sh Lifebars
#18  February 11, 2017, 12:58:33 am
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I'm not entirely sure. All I can say is make sure the sprite group/index numbers in the sprite file are correct and make sure the sprite file is saved for 32 bits (1.1). Also make sure nothing else in the sprite file uses that group/index.

Oh, I want a diagram. I fucking love diagrams.
Re: Sm4sh Lifebars
#19  February 14, 2017, 12:21:34 am
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Lifebars have been updated.

CHANGES
-Created 640x480 version (pictured above).
-Added 'The winner is...' to Time Over animation.
-Added draw text.
-P2's powerbar background now uses the correct graphic.
-'Red Team' and 'The winner is...' now use the correct shadow opacity.

Oh, I want a diagram. I fucking love diagrams.