What's this? 1280x720 lifebars? M.U.G.E.N 1.1-only?Yes. Sorry about that If it's any consolation, there's a 640x480 version too!...but there's no way I'm getting these working in 1.0 (or WinMUGEN, har).GET SMASHING!For those of you who are interested, the inspiration for these lifebars comes from Vet's video depicting a stamina match with traditional lifebars:It's not a 1:1 conversion, but the overall design is still there.
GarchompMatt said, February 03, 2017, 03:07:49 pmbut there's no way I'm getting these working in 1.0We can't be friends anymore.
Like we were friends to begin with.I could've told you 1.0 was still a possibility by simply removing the alpha transparency on everything, but that was before I started work on round transitions; 1.1's animation features, they're too good
There's a .psd included with the lifebars; sprite numbers, positioning, etc. is all explained in the ReadMe.
Alright I got a slight issue, not sure why it's doing this but my opponent's lifebar portrait is missing, I got it on the player side but not the opponent for some reason... did I do something wrong here? This is my first time doing this with lifebar portraits btw... And somehow I can't send an image to show you the issue here for some reason too... must be the browser I'm using...
Portraits are supposed to look like this, with the x axis value in the sprite file being the middle of the portrait (in this instance, 116). I guess I should probably write a tutorial, though I was hoping the included .psd was self-explanatory.
Great lifebars, for sure will use them for one of my compilation.Thx again my friend for sharing them with us.
GarchompMatt said, February 06, 2017, 06:26:27 pmPortraits are supposed to look like this, with the x axis value in the sprite file being the middle of the portrait (in this instance, 116). I guess I should probably write a tutorial, though I was hoping the included .psd was self-explanatory.Doesn't seem too complicated to me.
Alright I have another issue, one computer I have shows the portraits just fine, then the other one has issues showing them with certain characters, is it something with the hardware in terms of that?
I'm not entirely sure. All I can say is make sure the sprite group/index numbers in the sprite file are correct and make sure the sprite file is saved for 32 bits (1.1). Also make sure nothing else in the sprite file uses that group/index.
Lifebars have been updated.CHANGES-Created 640x480 version (pictured above).-Added 'The winner is...' to Time Over animation.-Added draw text.-P2's powerbar background now uses the correct graphic.-'Red Team' and 'The winner is...' now use the correct shadow opacity.