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(Dudley by a good few) Rowen's PotS Edits (Read 1693571 times)

Started by RagingRowen, May 09, 2019, 12:08:30 pm
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Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
#1081  June 25, 2021, 07:23:45 pm
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I like the balance in the damage scaling on this edit. Great one once again Rowen. :)
Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
#1082  June 26, 2021, 09:45:19 am
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Goenitz's the one getting a big update.
Here's the current changelog for those excited to hear what'll be different:
 - Big Port flipped.
 - fall.defence_up and lieDown.time changed.
 - Slash Hit Sounds changed.
 - A few frame data changes.
 - More CLSN changes.
 - Added Negative Edge (~) to moves that lacked it.
 - Throw Attempt animation changed.
 - Special Move Zero Counter removed.
 - Yonokaze plays Normal Hit Sparks/Sounds as opposed to Slash ones.
 - EX Yonokaze now only hits once.
 - Wanhyou Tokobuse/Mametsu heavily redone/rebalanced. Non-EX versions mainly behaves like in 2002 UM while EX version remains the same.
 - Shin Aoi Hana hitpause changed.
 - EX Shin Aoi Hana launches higher and has less recovery.
 - Shin Kototsuki is now F,DF,D,DB,B,F,k
 - Damage adjustments on all Supers.
 - AI MAX Cancels from Shin Yaotome with the last hit before the grab.
 - Fixed in issue with Ibuki Nagayo where the hit 'animation' would play when guarded.
 - Ibuki Nagayo's Additional Attack is now D,DF,F,3P.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
#1083  June 27, 2021, 07:58:15 pm
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Going ambitious by making a movelist video:
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
#1084  June 27, 2021, 08:56:15 pm
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Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
#1085  June 27, 2021, 09:05:35 pm
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Great stuff!
It can only be perfect!
(Big Goenitz Update) Rowen's PotS/Infinite Edits
#1086  June 28, 2021, 08:20:27 pm
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Goenitz' Update has been unleashed. Head over to the MEGA Folder.

I'm going to relax myself on edits for now and start new ones next week.

Still accepting feedback though.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
#1087  June 28, 2021, 08:48:48 pm
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RagingRowen are you working on Kagura chizuru? because you have her on the Goenitz video.
Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
#1088  June 28, 2021, 08:57:33 pm
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RagingRowen are you working on Kagura chizuru? because you have her on the Goenitz video.

Nah. It's just Falcon's version used for show. I may have plans for her in the ongoing future, like giving her Vans' Sealing Mechanic, but that's a bit of a pipe dream seeing how I handle stuff.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
#1089  June 28, 2021, 09:28:18 pm
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Megaman needs more love, friend. Have a incomplete version maked by Shinrei, you have interest in him?
Last Edit: June 28, 2021, 09:38:14 pm by Akito
Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
#1090  June 28, 2021, 09:44:08 pm
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Megaman needs more love, friend. Have a incomplete version maked by Shinrei, you have interest in him?

I've been informed about that one a few times, by you included.

Very unbalanced especially with the Buster. I'm probably going to do a version from scratch when I think I'm finally brave enough to do so.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
#1091  June 28, 2021, 11:07:03 pm
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Wait for update in sprites of Zero.
Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
#1092  June 28, 2021, 11:19:10 pm
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Wait for update in sprites of Zero.

???

Are you referring to the resurgence of the Project by MK JKA?

I've had the urge to return to him but I'll wait to see how the official update turns out.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
#1093  June 29, 2021, 09:58:50 am
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Goenitz' Update has been unleashed. Head over to the MEGA Folder.

I'm going to relax myself on edits for now and start new ones next week.

Still accepting feedback though.

Feel free to take a break dude, you've been churning out edits left and right the last few weeks.
Don't burn yourself out ;)
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Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
#1094  June 29, 2021, 12:11:56 pm
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Goenitz' Update has been unleashed. Head over to the MEGA Folder.

I'm going to relax myself on edits for now and start new ones next week.

Still accepting feedback though.

Is the AI better now?
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Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
#1095  June 29, 2021, 12:17:59 pm
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Feedback on Goenitz:
-The back dash and dodge sound effects sound very low quality.
-The hitspark and guard spark on his crouching LP is slightly misaligned.
-Soukatsusatsu has no envshake when he slams the opponent to the ground like Meifu no Mon does.
-MAX Fuujin Ibuki has a landing effect and sound instead of sliding dust when it misses or has been blocked.
-The swing effects on Shin Aoi Hana: Seiran seems to play multiple time when it connects as it looks whiter than normal.
-The swing effect on the 2nd hit of EX Shin Aoi Hana: Seiran plays after it hits the opponent.
-MAX Yamidoukoku has no grab sound effect when the opponent is caught like the normal one.
-Mizuchi from Shin Yaotome should have sliding dust instead of a landing effect.
-He automatically touches the ground from Jittsouko when any version of Shin Yaotome is blocked (Making the animation feel choppy).
-The hitspark on the last hit of a successful Fuujin Ibuki is misaligned.
-The wind effect on Yonokaze should fade when it disappears like Ibuki Nagayo.
-The guard sparks on Ibuki Nagayo stays in the same position when blocked.
-Ibuki Nagayo has no envshake on the first hit and no purple hitspark on the 2nd hit when it connects successfully.
-When the opponent is thrown to the ground from a successful Ibuki Nagayo, there is no normal ground shockwave when they touch the ground the first time (For that part, a strong ground one and sound would fit better as they hit the ground hard).
-The wind effect on Ibuki Nagayo has shadows.
I will still do detail and aesthetic feedback for the rest.
Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
#1096  June 29, 2021, 12:37:29 pm
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WIP Schedule:
The next Street Fighter All-Stars update
Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
#1097  June 29, 2021, 01:03:02 pm
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Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
#1098  June 29, 2021, 02:45:19 pm
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I don't see shadows on my end. I've tried both the normal outcome and additional attack.

For some reason, it does for me. I even checked on a different stage that includes reflections and they show up as well. Must be because I'm using 1.0 on both my rosters.

However, the rest of the other moves with effects are fine.
I will still do detail and aesthetic feedback for the rest.
Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
#1099  June 29, 2021, 03:28:44 pm
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Hey Rowen,

Goenitz can cancel crouch light kick into itself before the active frames

https://streamable.com/l16djd

also its the startup is 7 frames, crouch medium is 6f, and hard is 5f. not sure if intentional
Last Edit: June 29, 2021, 03:43:26 pm by kenmasters2812
Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
#1100  June 29, 2021, 04:16:19 pm
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WIP Schedule:
The next Street Fighter All-Stars update