Some scattered thoughts on the character:
The moveset is incredibly creative and the sprites replicate the shows artstyle perfectly but the coding and gameplay need work.
The sprites aren't cropped, this can be done automatically within Fighter Factory and reduces the file size tremendously
Peppa doesn't have a throw which is a general mechanic in fighting games.
Dodges and other moves like Avoid usually have hitboxes and use NotHitBy and PlayerPush to get the intended effect of moving past the opponent invincible.
The hitdefs aren't attributed correctly, a general guide for how these should work is listed in the docs.
Her attacks have very little (if any at all) knockback.
It would be fun if you could combo into a crouching attack from a standing attack and vice versa. (Stand X, Crouch A, Crouch Y, Stand B for example)
If hit the opponent with Puddles of mud right before George attacks, the opponent breaks out of the custom state leaving Peppa
Speaking of, Puddles of muds palette effects last oddly long.
I recommend you analyse frame data and how hitboxes are designed in professional fighting games.
Wish this character was available in 1.0 as there are a few glitches Elecbyte hasn't sorted out in 1.1.
I see a lot of potential in you.
Thanks for letting me know, I will probably make a version that corrects all those errors, the character can not throw opponents (I never knew how to give one) but the "Fairy Peppa" attack replaces it since it is unlockable and causes little damage.
Hi, I don't know what to put here