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Peppa Pig (Updated) for Mugen 1.1 (Read 7122 times)

Started by KadirV, January 24, 2019, 08:16:21 PM
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Peppa Pig (Updated) for Mugen 1.1
New #1  January 24, 2019, 08:16:21 PM
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  • Hi, I'm Kadir, I make Mugen chars (I think)
    • Bolivia
Only for Mugen 1.1


NOTICE: This character was already updated for mugen 1.0: http://mugenguild.com/forum/topics/peppa-pig-ver-1-0-released-186139.0.html

Peppa Pig, a preschool character, is finally available for Mugen 1.1, has 5 attack buttons, 5 Special attacks, and 4 Super motions.


Now the download of the stage (Peppa's House) is available.
https://drive.google.com/file/d/1okPdVWXCf_9No4Ruo-ZmT-wxPU62wj-H
720p: https://drive.google.com/file/d/1e5s2unGyy6hRDv1CkzZjO9WnHWWlXUiz

New Update:
Added to the char:
-Bug corrected from p2 canceling "Puddles of mud"
-Dizzy Animation Added
-Improves in air combos.
-Infinite attack with C - Z fixed.
-Sprites cropped
-The "Daddy pig world record" can be used without low life (only once per round)
-The game does not stop when you make K.O. with "Daddy pig's world record"
-Increase the gravity of the char.

Download: https://drive.google.com/file/d/1htcsa_9TQ5Cuy9pT5g959zsJwYv1jf3d

Something I forget to mention is that you can choose the color palette you want with Forward and back in the intro

Movelist:
Spoiler, click to toggle visibilty
Hi, I don't know what to put here
Last Edit: March 02, 2019, 04:31:00 PM by KadirV
Re: Peppa Pig Realesed (Only for Mugen 1.1)
#2  January 24, 2019, 08:42:02 PM
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Every child, woman or man
Opinion don't matter, stick to your plan
If they judge, still don't budge
Don't give an inch, don't give a nudge
Life's a bitch, leave you battered and bent
Lose or win, gotta hold up your chin
Re: Peppa Pig Realesed (Only for Mugen 1.1)
#3  January 24, 2019, 09:01:21 PM
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  • Hi, I'm Kadir, I make Mugen chars (I think)
    • Bolivia
Hi, I don't know what to put here
Re: Peppa Pig Realesed (Only for Mugen 1.1)
#4  January 24, 2019, 09:57:56 PM
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o vaya! que genial y con muy buena calidad grafica, muchas gracias, mas tarde lo probare
Re: Peppa Pig Realesed (Only for Mugen 1.1)
#5  January 24, 2019, 10:00:19 PM
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Re: Peppa Pig Realesed (Only for Mugen 1.1)
#6  January 24, 2019, 10:34:16 PM
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  • 15 years of MFG, geez...
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hehehe I never expected to see Peppa Pig for Mugen :)
Re: Peppa Pig Realesed (Only for Mugen 1.1)
#7  January 24, 2019, 11:32:13 PM
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We didn't expect Woody Woodpecker either, yet here we are.
Re: Peppa Pig Realesed (Only for Mugen 1.1)
#8  January 24, 2019, 11:36:57 PM
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Re: Peppa Pig Realesed (Only for Mugen 1.1)
#9  January 24, 2019, 11:49:18 PM
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  • Shock has been updated.
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Great character.
Hey.

Current W.I.P: Human RM
Re: Peppa Pig Realesed (Only for Mugen 1.1)
#10  January 25, 2019, 12:36:38 AM
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This is actually pretty good...
Who needs signatures anyway?
Re: Peppa Pig Realesed (Only for Mugen 1.1)
#11  January 25, 2019, 02:33:29 AM
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Looks quite good
Now my Youtube Channel is my HomePage
https://www.youtube.com/channel/UC4N3iOEfslR4iRRXPjP11jg
You can follow my Character release or stage release Playlists for all my works.
Re: Peppa Pig Realesed (Only for Mugen 1.1)
#12  January 25, 2019, 04:42:12 AM
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I can't even lie, I may add this to my big roster... the unexpected is what Mugen's all about
Re: Peppa Pig Realesed (Only for Mugen 1.1)
#13  January 25, 2019, 09:16:10 PM
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hahaha, excellent work...
Re: Peppa Pig Realesed (Only for Mugen 1.1)
#14  January 26, 2019, 02:18:34 AM
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Some scattered thoughts on the character:
The moveset is incredibly creative and the sprites replicate the shows artstyle perfectly but the coding and gameplay need work.
The sprites aren't cropped, this can be done automatically within Fighter Factory and reduces the file size tremendously
Peppa doesn't have a throw which is a general mechanic in fighting games.
Dodges and other moves like Avoid usually have hitboxes and use NotHitBy and PlayerPush to get the intended effect of moving past the opponent invincible.
The hitdefs aren't attributed correctly, a general guide for how these should work is listed in the docs.
Her attacks have very little (if any at all) knockback.
It would be fun if you could combo into a crouching attack from a standing attack and vice versa. (Stand X, Crouch A, Crouch Y, Stand B for example)
If hit the opponent with Puddles of mud right before George attacks, the opponent breaks out of the custom state leaving Peppa
Speaking of, Puddles of muds palette effects last oddly long.
I recommend you analyse frame data and how hitboxes are designed in professional fighting games.
Wish this character was available in 1.0 as there are a few glitches Elecbyte hasn't sorted out in 1.1.
I see a lot of potential in you.
Hopefully someday I'll be able to make the little puffball on my profile pic.
(Sprite edited from Scrollboss' sprite)
Last Edit: January 26, 2019, 02:38:57 AM by jenngra505
Re: Peppa Pig Realesed (Only for Mugen 1.1)
#15  January 26, 2019, 10:02:52 PM
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Wow never thought I'd expect to see this character for mugen though anyways adding to what jenngra505 said

  • I can see what you where doing with the launcher, however it isn't coded correctly because you can just continue to do the launcher after the hits the opponent as demonstrated in my video here https://youtu.be/9GF3UNKdkzQ?t=159
    (See how training's advantage frames are positive whenever I do the launcher and enemy control saying no)
  • I'm curious why this character doesn't have basic to special, or basic to super cancels at all
Re: Peppa Pig Realesed (Only for Mugen 1.1)
#16  January 26, 2019, 11:05:59 PM
  • *
  • Hi, I'm Kadir, I make Mugen chars (I think)
    • Bolivia
Some scattered thoughts on the character:
The moveset is incredibly creative and the sprites replicate the shows artstyle perfectly but the coding and gameplay need work.
The sprites aren't cropped, this can be done automatically within Fighter Factory and reduces the file size tremendously
Peppa doesn't have a throw which is a general mechanic in fighting games.
Dodges and other moves like Avoid usually have hitboxes and use NotHitBy and PlayerPush to get the intended effect of moving past the opponent invincible.
The hitdefs aren't attributed correctly, a general guide for how these should work is listed in the docs.
Her attacks have very little (if any at all) knockback.
It would be fun if you could combo into a crouching attack from a standing attack and vice versa. (Stand X, Crouch A, Crouch Y, Stand B for example)
If hit the opponent with Puddles of mud right before George attacks, the opponent breaks out of the custom state leaving Peppa
Speaking of, Puddles of muds palette effects last oddly long.
I recommend you analyse frame data and how hitboxes are designed in professional fighting games.
Wish this character was available in 1.0 as there are a few glitches Elecbyte hasn't sorted out in 1.1.
I see a lot of potential in you.


Thanks for letting me know, I will probably make a version that corrects all those errors, the character can not throw opponents (I never knew how to give one) but the "Fairy Peppa" attack replaces it since it is unlockable and causes little damage.
Hi, I don't know what to put here
Re: Peppa Pig Realesed (Only for Mugen 1.1)
#17  January 27, 2019, 12:12:58 AM
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Some scattered thoughts on the character:
The moveset is incredibly creative and the sprites replicate the shows artstyle perfectly but the coding and gameplay need work.
The sprites aren't cropped, this can be done automatically within Fighter Factory and reduces the file size tremendously
Peppa doesn't have a throw which is a general mechanic in fighting games.
Dodges and other moves like Avoid usually have hitboxes and use NotHitBy and PlayerPush to get the intended effect of moving past the opponent invincible.
The hitdefs aren't attributed correctly, a general guide for how these should work is listed in the docs.
Her attacks have very little (if any at all) knockback.
It would be fun if you could combo into a crouching attack from a standing attack and vice versa. (Stand X, Crouch A, Crouch Y, Stand B for example)
If hit the opponent with Puddles of mud right before George attacks, the opponent breaks out of the custom state leaving Peppa
Speaking of, Puddles of muds palette effects last oddly long.
I recommend you analyse frame data and how hitboxes are designed in professional fighting games.
Wish this character was available in 1.0 as there are a few glitches Elecbyte hasn't sorted out in 1.1.
I see a lot of potential in you.


Thanks for letting me know, I will probably make a version that corrects all those errors, the character can not throw opponents (I never knew how to give one) but the "Fairy Peppa" attack replaces it since it is unlockable and causes little damage.

Another thing I forgot to mention is that peppa's jump is a bit floaty, not sure if that's intentional or not
Re: Peppa Pig Realesed (Only for Mugen 1.1)
#18  January 27, 2019, 02:41:16 AM
  • *
  • Hi, I'm Kadir, I make Mugen chars (I think)
    • Bolivia
Some scattered thoughts on the character:
The moveset is incredibly creative and the sprites replicate the shows artstyle perfectly but the coding and gameplay need work.
The sprites aren't cropped, this can be done automatically within Fighter Factory and reduces the file size tremendously
Peppa doesn't have a throw which is a general mechanic in fighting games.
Dodges and other moves like Avoid usually have hitboxes and use NotHitBy and PlayerPush to get the intended effect of moving past the opponent invincible.
The hitdefs aren't attributed correctly, a general guide for how these should work is listed in the docs.
Her attacks have very little (if any at all) knockback.
It would be fun if you could combo into a crouching attack from a standing attack and vice versa. (Stand X, Crouch A, Crouch Y, Stand B for example)
If hit the opponent with Puddles of mud right before George attacks, the opponent breaks out of the custom state leaving Peppa
Speaking of, Puddles of muds palette effects last oddly long.
I recommend you analyse frame data and how hitboxes are designed in professional fighting games.
Wish this character was available in 1.0 as there are a few glitches Elecbyte hasn't sorted out in 1.1.
I see a lot of potential in you.


Thanks for letting me know, I will probably make a version that corrects all those errors, the character can not throw opponents (I never knew how to give one) but the "Fairy Peppa" attack replaces it since it is unlockable and causes little damage.

Another thing I forgot to mention is that peppa's jump is a bit floaty, not sure if that's intentional or not

It was more intentional, although I probably also change it, I do not like it very much.
Hi, I don't know what to put here
Re: Peppa Pig Realesed (Only for Mugen 1.1)
#19  January 27, 2019, 09:52:24 AM
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Amazing. My daughter loves this  :bravo:
Re: Peppa Pig Realesed (Only for Mugen 1.1)
#20  January 27, 2019, 01:40:59 PM
  • ******
  • Master of Jankness
  • 15 years of MFG, geez...
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    • www.brazilmugenteam.com