Unlike mukai, my current wip requires me to go a little more indepth. As such i'm finding some interesting stuff out. I'm sure MANY of you know this already, in fact i know some of you do. But lots of this isn't really common knowledge, and it'd be nice to get it out there.
Here's a starter, add what you wish
Messing with 2k2
Some moves outside of max mode can be canceled. These occur in a specific frame and seem to have a very narrow window. The frame involved will always be the last tick of a hit. For lights, it appears to allow hit 1, for hard, it's hit 2.
I need to do some more fiddling to set that in stone.
Max mode seems to change things. You can cancel at any point in any basic. Doesn't need to be that tick. If it IS that frame, you don't get a flash effect. If it's at a MAX only time, your character will flash white.
For special>special they seem to abide by the same rules as basic>special outside of max mode. It's a defined point in the attack. Command after that, doesn't seem to let you cancel. You will always flash white at this point. Some specials do not seem to let you cancel. I cannot cancel De-Cide even with mayhem macro'd and button mashing.
Would anyone care to add to this, or elaborate on a different feature?
Spoiler, click to toggle visibilty