YesNoOk
avatar

T. Hawk_MX by Fido released 05/19/11 (Read 22416 times)

Started by Seph, May 18, 2011, 06:35:31 pm
Share this topic:
T. Hawk_MX by Fido released 05/19/11
#1  May 18, 2011, 06:35:31 pm
  • ***
  • Yes.
    • Brazil
    • Skype - seph_0
Re: T. Hawk_MX by Fido released 05/19/11
#2  May 18, 2011, 07:16:13 pm
  • ******
  • Video Game Veteran
  • Can you do it? SUREYOUCAN!
    • USA
    • gcnmario.free.fr
I like how he makes new sprites (esp. for the standing pose), but doesn't even change the walking back sprites to the correct form. ;)

- Standing medium kick close completely misses against KFM.

-  The grab holding opponent animation has misaligned sprites.
EDIT: Okay, they do not look misaligned in the SFF file, but they look misaligned in the game. WTH :S

"You must defeat my flaming
dragon punch to stand a chance."
Last Edit: May 18, 2011, 07:37:06 pm by N-Mario

GT

Re: T. Hawk_MX by Fido released 05/19/11
#3  May 18, 2011, 07:18:22 pm
  • *****
    • USA
    • Skype - gt_ruby
Fido still doesn't have a dampener or a proper juggling system.

-LK,LK, Mexican Typhoon ( Grabbing opponent while in hitstun? )
Spoiler, click to toggle visibilty
-MP, Condor Spire , LP, Condor Spire , LP, Condor Spire
Spoiler, click to toggle visibilty
LK has some ctrl problems. There's probably a bad ctrlset in there because I can spam LK and have a new LK come out before the previous LK's animation is complete.
Yeah Titiln, in fact, You Made Him
Re: T. Hawk_MX by Fido released 05/19/11
#4  May 18, 2011, 08:48:20 pm
  • avatar
Whose the guy that's about to fight T.Hawk?

Cap

Re: T. Hawk_MX by Fido released 05/19/11
#5  May 18, 2011, 09:23:29 pm
  • ****
  • Get your hands off of me, you damn dirty ape!
    • USA
It's Nameless, and you're posting this in the wrong section. Next time, PM the OP or ask in the appropriate place.  :P
Re: T. Hawk_MX by Fido released 05/19/11
#6  May 19, 2011, 05:04:10 am
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
Thank comment! GT Yzan
have juggling system. they are 2 when MX power up. and 3 when normal (no mx power up)
and have FALLING RECOVER ;). so U can recover when falling.
FALLING RECOVER is important in this SFMX project. and from Thawk. other chars. are using this system.
so dont afraid falling and no infinite combo!

what is "dampener"? my bad english dont know what is this!!! :S
Is the damage too much?  I see the word "DAM" look is the problem of damage...
my setting in -3. the defmulset always is 1.
I see the "dampener test" VDO in youtube. you mean's this thing?
http://www.youtube.com/watch?v=JbaKxzkFfts

LK. LK. SPECIAL THROW:
OK..because I want more powerful so I can change to cannot throw after normal move.(when hit state)
but. if MXX power up. stil can SPECIAL THROW after normal move gethit. THANKS! :sugoi:

"-MP, Condor Spire , LP, Condor Spire , LP, Condor Spire "
dont know what is your meaning? U want to say the juggling problem?
maybe using "LP+LK" for recover
because I see the SFZ and SF3 combo MV..many combo can make when the P2 is falling

"LK has some ctrl problems. There's probably a bad ctrlset in there because I can spam LK and have a new LK come out before the previous LK's animation is complete."
LK is state220. state320? or state400?
I go home to finding problem..thanks!
Last Edit: May 19, 2011, 05:14:09 am by lifido9999

GT

Re: T. Hawk_MX by Fido released 05/19/11
#7  May 19, 2011, 05:17:56 am
  • *****
    • USA
    • Skype - gt_ruby
"LK has some ctrl problems. There's probably a bad ctrlset in there because I can spam LK and have a new LK come out before the previous LK's animation is complete."
LK is state220. state320? or state400?
I go home to finding problem..thanks!

Statedef 220

what is "dampener"? my bad english dont know what is this!!! :S
Is the damage too much?  I see the word "DAM" look is the problem of damage...
my setting in -3. the defmulset always is 1.
I see the "dampener test" VDO in youtube. you mean's this thing?
http://www.youtube.com/watch?v=JbaKxzkFfts

YES! Like that!
Yeah Titiln, in fact, You Made Him
Re: T. Hawk_MX by Fido released 05/19/11
#8  May 19, 2011, 05:21:21 am
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
THANK!!! GT Yzan
thanks! 220 can change in CMD.
your testing so good. I play for long time nosee this problem.I know that.

U mean I need to add the "dampener test".
I found the "dampener test" code of mugen.but too difficult for me to write this code... :-\
many fvar and var need setting..how to make this "dampener test".

or you mean's the damage have problem? need to decrease the damage level?

besides. after MX power up. the ATTMULSET change to attack level to 0.6.
because MX power up make SPECIAL MOVE can connect each together. so too much amage make if
too many combo. to ATTACKMULSET is 0.6
[-3 , attackmulset]
type=attackmulset
trigger1=var(20)>0
value=0.6
something like that.
my damage setting in sfmx project:
LP/K attack=30
MP/K = 45
HP/K = 60
special = ~80-100 (just around)


Last Edit: May 19, 2011, 05:30:13 am by lifido9999

GT

Re: T. Hawk_MX by Fido released 05/19/11
#9  May 19, 2011, 05:45:38 am
  • *****
    • USA
    • Skype - gt_ruby
Try [E]'s damage dampener. It's really simple. :)

Quote
[state -3, dampener]
type = attackmulset
trigger1 = numtarget >= 1
value = 0.90 ** target, gethitvar(hitcount)
Yeah Titiln, in fact, You Made Him
Re: T. Hawk_MX by Fido released 05/19/11
#10  May 19, 2011, 05:49:41 am
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
MANY THANK!!GT Yzan
 I want to ask.. ;P
what is the fuction of damperer?
I se the attmulset.
is decrease..why need to decrease?
Last Edit: May 19, 2011, 05:52:49 am by lifido9999

GT

Re: T. Hawk_MX by Fido released 05/19/11
#11  May 19, 2011, 05:56:21 am
  • *****
    • USA
    • Skype - gt_ruby
Umm...

Damage dampeners scale damage in combos.

I have 3 attacks LP > MP > HP
LP = 30 damage
MP = 60 damage
HP = 90 damage

But if I use them in a combo together then their damage decreases.
LP will do 30 damage
MP will do less damage than 60
HP will do less damage than 90

because it's a combo

Maybe this translation will help...  :-X
;--------------------------
大规模破坏的损伤缓冲器组合。

我有3个攻击唱片>国会议员>惠普
唱片=30伤害
国会议员=60伤害
惠普=90点的伤害

但是如果我用在组合在一起,然后他们的伤害减少。
唱片会做30伤害
MP会做的比60少受损害
惠普会比90少受损害

因为它是一个组合

对不起,我不太会解释这一点。
Yeah Titiln, in fact, You Made Him
Re: T. Hawk_MX by Fido released 05/19/11
#12  May 19, 2011, 06:22:12 am
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
many thank again.
have chinese for me.
but I know your english. if I dont know I will ask U or find my dictionary... :)
you are so nice.
I cancel the dampener this this. the older chars have this.
if have combo then decrease the attackmulset.
then if I have 10 combos.
the 10th combo will very low damage?
for example: if the 10th hit is 100 damage . will x0.9 x 0.9 x 0.9.......
the only have 100 x 0.48? or still 100 x 0.9?

but I dont know why need to decrease damage.
is it a common seting in all FGT game? more combo then decrease the damage?
will not fair? or not?

if this is appear in capcom's SF game then I need to add this in the characters..
so sorry if I miss or cancel this.I will add the command to all chars later.

besdies, the older chars I upload before I must change later.
I m no forget the chars I upload before. I had used TXT file to copy all comment in all forum
for the characers.

Last Edit: May 19, 2011, 06:30:13 am by lifido9999
Re: T. Hawk_MX by Fido released 05/19/11
#13  May 19, 2011, 06:46:55 am
  • ******
  • Video Game Veteran
  • Can you do it? SUREYOUCAN!
    • USA
    • gcnmario.free.fr
Hey fido, would you have any use for this?

I was going to use it at some point of one of my old T.Hawk's, but I never did.  :S

"You must defeat my flaming
dragon punch to stand a chance."
Re: T. Hawk_MX by Fido released 05/19/11
#14  May 19, 2011, 07:13:39 am
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
thanks so much!i will change this using your gif for me! i had play your chars before and very great! thanks you!
Re: T. Hawk_MX by Fido released 05/19/11
#15  May 19, 2011, 07:33:58 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
but I dont know why need to decrease damage.
is it a common seting in all FGT game? more combo then decrease the damage?
will not fair? or not?
Yes, most Fighting Games have a dampener, especially those with big combos. All Capcom games have dampener : SF3, CVS, MVC2, MVC3, CFJ.
You can see the dampener very active in MVC2 and also in games like Guilty Gear or Hokuto no Ken : with 50+ hit combos, the last hits deal very few damage.

Look how the first hits do a lot of damage, and the last ones much less : http://www.youtube.com/watch?v=uy2P7QWQTlo

Here are examples of dampeners with CFJ style or MVC style :
Damage Dampener by POTS :


;Damage Dampener Variable (by POTS)
[State -2, Damage based on hits]
type=varset
trigger1= numenemy
fvar(12)= ifelse(enemynear,gethitvar(hitcount)<3, 24, ifelse(enemynear,gethitvar(hitcount)>=24, 2, 26-enemynear,gethitvar(hitcount))) / 24.0  ;CFJ
;fvar(12)= ifelse(enemynear,gethitvar(hitcount)=0, 1, ifelse(enemynear,gethitvar(hitcount)=1, .9, .8**enemynear,gethitvar(hitcount)))  ;MVC
ignorehitpause=1

;Damage Dampener Variable Reset (by POTS)
[State -2, Reset var when the opponent recovers]
type=varset
trigger1= numenemy
trigger1= (enemynear,movetype!=H)
trigger2= !numenemy
fvar(12)=1

;Damage Dampener
[State -2, Dampener itself]
type=attackmulset
trigger1= 1
value=fvar(12)
ignorehitpause=1



Re: T. Hawk_MX by Fido released 05/19/11
#16  May 19, 2011, 07:47:48 am
  • *****
  • Start wearing purple wearing purple ♪
Last Edit: May 19, 2011, 07:51:00 am by ☠Guardian Angel★☃
Re: T. Hawk_MX by Fido released 05/19/11
#17  May 19, 2011, 08:58:52 am
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
THANK ☠Guardian Angel★☃ ! :)
today I learn many things about mugen. thanks all.
it is also damage dampener. look more simple and I will try three different
type of code and see which is more suitable.
many thanks! :)
Re: T. Hawk_MX by Fido released 05/19/11
#18  May 19, 2011, 04:42:57 pm
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
Re: T. Hawk_MX by Fido released 05/19/11
#19  May 19, 2011, 07:05:20 pm
  • ****
  • Trying now to act normal
    • https://onedrive.live.com/?id=7DB65F02B0BBD12E!105&cid=7DB65F02B0BBD12E
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: T. Hawk_MX by Fido released 05/19/11
#20  May 20, 2011, 05:07:06 am
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
Werewood!! 你說什麼..?? "add oil"...你是什麼地方人呢..?
我想以為只有香港人會把加油說 "add oil"..哈 ;D
THANKS 十卜!
Re: T. Hawk_MX by Fido released 05/19/11
#21  May 25, 2011, 08:00:44 am
  • ****
  • Busy, busy, busy
    • www.trinitymugen.net/forum/index.php
Is crouching strong punch supposed to miss up close? I cant remember and cant check the psx version atm. I havent had the chance to get the update so I dont know if it was fixed(or even if it needed it lol)

-
http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Re: T. Hawk_MX by Fido released 05/19/11
#22  May 25, 2011, 09:31:02 am
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
I also no PCX and EMU which can play SF3A upper.but I download some creators of Thawk for research.
and SF4 move just see youtube.
Re: T. Hawk_MX by Fido released 05/19/11
#23  May 25, 2011, 04:25:46 pm
  • avatar
  • *
Great work. I tested him out on the first version of him using winmugen. Are you going to make T hawk and yang available for winmugen at all?? I overwrote the files for t hawk and cant use him anymore.
Re: T. Hawk_MX by Fido released 05/19/11
#24  May 25, 2011, 04:48:59 pm
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
thanks druffin
about WINMUGEN. If change I need to rewrite the CNS files. Need some time.
so If OK, hope can use MUGEN 1.0  ;)
Re: T. Hawk_MX by Fido released 05/19/11
#25  May 25, 2011, 08:53:21 pm
  • ****
    • Poland
I don't think that downgrade is needed. Mugen 1.0 is better anyway and fido have enough work already on all chars.
"If our lives are indeed the sum total of the choices we've made, then we cannot change who we are. But with every new choice we're given, we can change who we're going to be." The Outer Limits S04E04

"If knowledge is power and power corrupts... how will human kind ever survive?" The Outer Limits S04E16
Re: T. Hawk_MX by Fido released 05/19/11
#26  May 26, 2011, 12:48:54 am
  • avatar
  • *
@ Jarek Bachanek: I appreciate you speaking up for Fido but I'm sure he's a big boy and can handle his own affairs!! @fido, no sweat. Whenever you can get to it the winmugen definitely post it. I used your first version of T hawk on winmugen and he was pretty amazing. I was shocked to see that you actually did yang also. Keep up the good work.
Re: T. Hawk_MX by Fido released 05/19/11
#27  May 26, 2011, 05:19:17 am
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
Thank Jarek Bachanek and Druffin. dont be care!
I make mugen hope all have fun. mix all sf chars.in sf3. sfa. cvs2. in a game.
though now have sf4. so SFMX need speed up.
but I m too busy for everything in my life.like family. job. friends. wife. in this state. I make mugen after work at home for 5 hours a day. and holiday will spend half day to do it. so make winmugen ver. maybe too heavy..(sorry...I m lazy..) ;P .RC1.0 have new command.
winmugen cannot use. so hope can using RC1.0 . I feel RC1.0 is better then winmugen.
besides, chars. bugs. stages. AI. screenpack......still not finish.
Re: T. Hawk_MX by Fido released 05/19/11
#28  May 27, 2011, 12:14:17 pm
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
Re: T. Hawk_MX by Fido released 05/19/11
#29  May 30, 2011, 09:20:50 am
  • ****
  • Trying now to act normal
    • https://onedrive.live.com/?id=7DB65F02B0BBD12E!105&cid=7DB65F02B0BBD12E
HAVE NEW UPDATE
PLZ visit
http://www.mugenchina.org/dzbbs/viewthread.php?tid=31435&page=1&extra=#pid409590

THANKS!

加油!  add oil!   :2thumbsup:
現在 MUGENChina 只有你一個是比較活躍和積極吧。

Mr. Wood!
how about your SF4 characters?
why U can output the SF4 chars. sprite to 2D picture..?? it is a magic..
waiting your chars.!!

Time is the magic word!  Actually, no magic just taking thousands of screenshots from SF4 PC...........
正所謂「一寸光陰一MB SFF」。哈哈哈哈哈哈哈哈哈哈哈哈........hahahahaahahaha..... :D :D :D :D
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: T. Hawk_MX by Fido released 05/19/11
#30  May 30, 2011, 09:41:37 am
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
HAVE NEW UPDATE
PLZ visit
http://www.mugenchina.org/dzbbs/viewthread.php?tid=31435&page=1&extra=#pid409590

THANKS!

加油!  add oil!   :2thumbsup:
現在 MUGENChina 只有你一個是比較活躍和積極吧。

Mr. Wood!
how about your SF4 characters?
why U can output the SF4 chars. sprite to 2D picture..?? it is a magic..
waiting your chars.!!

Time is the magic word!  Actually, no magic just taking thousands of screenshots from SF4 PC...........
正所謂「一寸光陰一MB SFF」。哈哈哈哈哈哈哈哈哈哈哈哈........hahahahaahahaha..... :D :D :D :D
wood! I want to ask where is your country? sometimes chinese and english...(I m from HK! )
sorry my limited english. I feel that your are one of the powerful creator. can do something other cannot or no done before..
your SF4.
and someone creator sprtie for original creator..(not edit sprite)
are very strong.