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slow down MUI life drain (Read 2167 times)

Started by Portaldude, May 16, 2021, 09:24:13 am
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slow down MUI life drain
#1  May 16, 2021, 09:24:13 am
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  I need help making this gokus life drain disabled or slower when he is in his MUI state because i basically just die before i can kill much people and when I go into MUI its not as much fun with my friends

Re: slow down MUI life drain
#2  May 16, 2021, 09:57:43 am
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look for "lifeadd", probably in -2 states
Re: slow down MUI life drain
#3  May 16, 2021, 10:36:35 am
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I tried that and there's only 2 lifeadds and they are for combos and had nothing to do with Mui draining gokus hp
Re: slow down MUI life drain
#4  May 16, 2021, 11:29:18 am
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Those combo lifeadds are not in the negative states.

In IA.cns, which is statedef -2, you will find these.

Code:
[State 0, LifeAdd]
type = LifeAdd
Triggerall = stateno != 21700
triggerall = ctrl
triggerall = roundstate = 2
triggerall = var(2) = 7
trigger1 = gametime%10 = 0
value = -3
Kill = 1
ignorehitpause = 1

[State 0, LifeAdd]
type = LifeAdd
Triggerall = stateno != 21700
triggerall = !ctrl
triggerall = roundstate = 2
triggerall = var(2) = 7
trigger1 = gametime%10 = 0
value = -3
Kill = 0
ignorehitpause = 1

Var(2) = 7 is MUI mode.  (Var(3) seems to be something with Kaioken, btw).  So you tweak the value and gametime% numbers to your liking.
Re: slow down MUI life drain
#5  July 15, 2021, 09:13:04 am
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Those combo lifeadds are not in the negative states.

In IA.cns, which is statedef -2, you will find these.

Code:
[State 0, LifeAdd]
type = LifeAdd
Triggerall = stateno != 21700
triggerall = ctrl
triggerall = roundstate = 2
triggerall = var(2) = 7
trigger1 = gametime%10 = 0
value = -3
Kill = 1
ignorehitpause = 1

[State 0, LifeAdd]
type = LifeAdd
Triggerall = stateno != 21700
triggerall = !ctrl
triggerall = roundstate = 2
triggerall = var(2) = 7
trigger1 = gametime%10 = 0
value = -3
Kill = 0
ignorehitpause = 1

Var(2) = 7 is MUI mode.  (Var(3) seems to be something with Kaioken, btw).  So you tweak the value and gametime% numbers to your liking.

The first one is for idle state like statedef 0,10,20,...

The second one is for any non-idle state. You got them all. These twos are the things that you were looking for. You can remove that by changing the lifeadd into null.
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