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MatreroG's Stages W.I.P. Concepts (Read 176603 times)

Started by MatreroG, April 17, 2021, 02:59:14 am
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MatreroG's Stages W.I.P. Concepts
#1  April 17, 2021, 02:59:14 am
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There are a lot of comic book fans on this forum, so I'm going to start posting and sharing some background sketches, because I'm sure interesting comments will come up that can help me develop better stages.

First, I always thought Charlotte's Palace stage in Samurai Shodown 2 was ideal for setting up a Hellfire Club related scenario. So I'm showing everyone an easy edit that came out pretty quickly.
This is just a preview and probably has modifications. The characters are not part of the background, they're just a reference.


The following is an advanced design that I had saved for a long time. In this case, it's The Negative Zone. I did it at the request of RobsonMSH for their future Annihilus and Blastaar char projects. I hope at some point he can pick them up because those first sprites looked amazing.


What do you guys think?
Re: MatreroG's Stages W.I.P. Concepts
#2  April 17, 2021, 03:18:31 am
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i saw them and they look really good
Re: MatreroG's Stages W.I.P. Concepts
#3  April 25, 2021, 07:39:31 pm
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Thanks drewski90.
Here are a couple more sketches that have already been around for a while and would have to be finalized sometime soon.

I like how they represented The Island of Madripoor in the 3rd episode of "The Falcon And The Winter Soldier". I hope they visit and explore the place even more in a future movie.
All this serves as an introduction to show a new concept stage that I can put together very quickly and simply. It is something like the roof of the Princess Bar. There are many graphic details to correct and add, such as the advertising billboards, that I think are in Chinese and should be mix it up and expand it to English, French or Cantonese, which as I understand are the main languages ​​in Madripoor.
Daken and Viper are not going to be part of the background, they are just a reference.


One more scenario, in this case inspired by the Future Imperfect operation from MARVEL's Avenger game.
Re: MatreroG's Stages W.I.P. Concepts
#4  April 25, 2021, 10:07:08 pm
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Ooo, that Madripoor stage looks awesome! Looking forward to it!
Re: MatreroG's Stages W.I.P. Concepts
#5  May 30, 2021, 07:15:31 pm
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I had already shown some image in the MUGEN forums of this background concept. It is the Bar With No Name that appears in MARVEL comics and more recently in M.O.D.O.K. TV series.
So here is a simple video of the stage in action without many details. The idea is still to fill the second level, the bar, with cameos from C-class villains.
Re: MatreroG's Stages W.I.P. Concepts
#6  June 28, 2021, 02:12:52 am
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 Yes, I know, another Sentinel factory ... but it's my own version, the Trask Indutries.
 :P
Actually the stage arose and was being built around the Master Mold sprites that I ripped from Konami's X-Men game. So what better environment than the beginning of the development of the Sentinels.
I would like Master Mold to reveal itself from the shadows as the factory lighting comes on. And maybe give it a 3D effect, I have to test how it looks with the rest of the layers.

You can check the video to know what I'm talking about:
Re: MatreroG's Stages W.I.P. Concepts
#7  July 18, 2021, 03:24:36 am
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The big urban park of Manhattan, New York. It is a simple sketch oriented towards the universe of MARVEL comics. Provisional stage name: Trouble in Central Park
Right now I'm not really sure about Squirrel Girl's cameo, which appears behind the tree (in the style of MK2's Living Forest). And probably do an alternate version at night, although this bg is already quite dark.
Re: MatreroG's Stages W.I.P. Concepts
#8  July 26, 2021, 12:37:24 am
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One more new sketch, in this case a scenario for Gambit, strongly inspired by the background in which he fights from the game X-Men Mutant Academy 2, the Bayou Hideout stage.
Re: MatreroG's Stages W.I.P. Concepts
#9  August 12, 2021, 01:06:17 am
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Since Skhsato123's last update on Ares (and considering that it was one of my favorites on Injustice Gods Among Us) it made me want to put together a background for him. I did not take into account a strong reference, rather several such as "The Areopagus Hill" from the pre-crisis comics, "The Bastion of War & Death" from DCUO and my whimsical interpretation of the character.

So this is going to be something like The Ares Domains:
Re: MatreroG's Stages W.I.P. Concepts
#10  August 20, 2021, 07:34:55 pm
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A quick new look at the Ares (DC Comics) stage.
Re: MatreroG's Stages W.I.P. Concepts
#11  August 20, 2021, 09:03:19 pm
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beautiful... like all your stages !!
Re: MatreroG's Stages W.I.P. Concepts
#12  August 20, 2021, 11:19:23 pm
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Muy bueno, compatriota!

If you want interactive objects (for example, that statue head can be broken if someone lands on it, or the stage can change colors and be set on fire as players lose life), I can help you develop such stuff (IKEMEN only).
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: MatreroG's Stages W.I.P. Concepts
#13  August 21, 2021, 03:32:23 am
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Another splendid idea! i love it.
You could just optimize your sff cutting the edges of your sprites.
Keep going and buena suerte compadre.
Re: MatreroG's Stages W.I.P. Concepts
#14  August 28, 2021, 07:28:24 pm
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Thanks for the support guys.

Muy bueno, compatriota!

If you want interactive objects (for example, that statue head can be broken if someone lands on it, or the stage can change colors and be set on fire as players lose life), I can help you develop such stuff (IKEMEN only).
I saw the examples that you were releasing, so I will keep it in mind for future stages.

Another splendid idea! i love it.
You could just optimize your sff cutting the edges of your sprites.
Keep going and buena suerte compadre.
Yep, I know. Almost always my laziness and disorder surpass me  :jackie:


Another stage on the way. A warehouse or port area where Batman's C-class villains gather.
It will be a background with a logic similar to "Bar With No Name" but in the Gotham universe of DC Comics. The second level is going to be populated with cameos from lesser and unknown foes provided by Kimczi, again.
Re: MatreroG's Stages W.I.P. Concepts
#15  September 05, 2021, 08:35:49 pm
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A possible background for Trigon that is on the way. This represents something like the arrival of the extra-dimensional demon on planet earth.
Some details that I plan to add are urban debris and flames around the scene. The portal is going to be animated but I am not sure about the temple of Azarath that is seen behind...
Re: MatreroG's Stages W.I.P. Concepts
#16  October 21, 2021, 09:30:51 pm
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A preview outside the comics theme and to celebrate the forthcoming Halloween.

Re: MatreroG's Stages W.I.P. Concepts
#17  November 13, 2021, 07:05:32 pm
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I started working on some backgrounds with Navs41 & The Unlimited.
In this case, the stage is inspired by the Catwoman comic of the same name.
When In Rome.


One more background, Pretty Dolls Parlor.
The stage has a strong inspiration from the game "Batman: Arkham Knight - The Perfect Crime" side mission. In theory, it could have a second level where players fall into Porfessor Pig's hideout / laboratory / operating room.
Re: MatreroG's Stages W.I.P. Concepts
#18  November 14, 2021, 03:05:26 am
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Both stages look pretty great, Matrero. The one inspired in Arkham Knight's side mission is probably my favorite.
Re: MatreroG's Stages W.I.P. Concepts
#19  November 18, 2021, 07:32:27 pm
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Thanks @Croix12 , Navs41 & The Unlimited they are doing a great job with the sprites.

Going back to MARVEL a bit ... I recently built this background for the upcoming Blade MUGEN char that is being developed by Clint.
As a provisional name it is called Blade's Safe Ground:confused:
Hope everyone approves.
Re: MatreroG's Stages W.I.P. Concepts
#20  November 29, 2021, 01:33:08 pm
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From Navs41 & The Unlimited a quick look at Bane's Lair Stage W.I.P., primarily based on Nolan's "The Dark Knight Rises" movie.
Last Edit: November 29, 2021, 02:06:03 pm by MatreroG
Re: MatreroG's Stages W.I.P. Concepts
#21  December 01, 2021, 08:01:21 pm
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I’ve been waiting on that Bane stage for 10 years
Re: MatreroG's Stages W.I.P. Concepts
#22  December 02, 2021, 05:31:36 am
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I'm truly looking foward to this one.
Re: MatreroG's Stages W.I.P. Concepts
#23  December 02, 2021, 09:42:05 pm
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Another earlier sketch, now for the Zorro MUGEN char that is being developed by Brucewayne74 and friends. The background is about the De La Vega family house.
Re: MatreroG's Stages W.I.P. Concepts
#24  December 03, 2021, 04:10:55 pm
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You got a lot of epic wip stages. When will you release some of them?
Btw, love the Zorro scenario!
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Re: MatreroG's Stages W.I.P. Concepts
#25  December 29, 2021, 04:46:44 pm
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Thanks SkySplitters. Gradually I'm going to release all the stages, sometimes I lose interest in what I'm doing but then I return to it with renewed inspiration.

Another look at the Bane's Lair stage.
Re: MatreroG's Stages W.I.P. Concepts
#26  January 16, 2022, 08:32:52 pm
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Have you seen Spider-Man: No Way Home?

Newest And Tallest Avenger sketch stage W.I.P.
Re: MatreroG's Stages W.I.P. Concepts
#27  January 18, 2022, 03:31:45 am
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Looking good! As always :smitten:
Re: MatreroG's Stages W.I.P. Concepts
#28  January 31, 2022, 12:31:53 pm
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@DєαthScythє , Thank you.

I think there isn't a proper stage for Miguel O'Hara. So this is my early attempt to recreate the Alchemax megacorporation in the future.
Re: MatreroG's Stages W.I.P. Concepts
#29  February 09, 2022, 02:19:36 am
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Another work in progress I'm doing with Navs41 & The Unlimited. The headquarters of Roman Sionis aka Black Mask.
Re: MatreroG's Stages W.I.P. Concepts
#30  March 16, 2022, 06:40:35 pm
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Some time ago I had the intention of making some stages for JUS-style characters because I always saw videos with disproportionate backgrounds that did not adapt to "Pocket" or "Chibi" size. Coincidentally, Rotsopmi contacted me with a similar concern, so we both started developing a series of stages for this kind of chars.
Re: MatreroG's Stages W.I.P. Concepts
#31  April 30, 2022, 07:10:25 pm
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An early sketch of what could be a bg for Doctor Octopus.
A modern laboratory seems more appropriate to me instead of a "retro" one for a nuclear physicist like Octavius.
Re: MatreroG's Stages W.I.P. Concepts
#32  July 21, 2022, 04:15:23 am
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These concepts are pretty good.
Re: MatreroG's Stages W.I.P. Concepts
#33  July 21, 2022, 04:33:04 pm
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I browsed your thread and your work is great. Love the concepts.
Re: MatreroG's Stages W.I.P. Concepts
#34  August 06, 2022, 07:23:17 pm
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Thanxs guys !  ;D

The surface-home of Aquaman and his father, Thomas Curry. Located in Maine, United States.
Aquaman is not going to be part of the bg, it's only a reference.
Re: MatreroG's Stages W.I.P. Concepts
#35  August 07, 2022, 04:05:51 pm
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Looking pretty cool dude and having the stage for Aquaman be his surface home instead of Atlantis is a neat idea since most people would have done a Atlantis due to him being, well, the king.
"If you take three glasses of water and put food coloring in them, you have many different colors, but it's still the same old water. Make the connection."
Re: MatreroG's Stages W.I.P. Concepts
#36  September 21, 2022, 02:14:09 am
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Currently I want to make some backgrounds related to quadrilaterals, rings, arenas and fight zones.
This first sketch is a generic Mixed Martial Arts octagon.
Re: MatreroG's Stages W.I.P. Concepts
#37  September 21, 2022, 02:32:56 am
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i've been meaning to ask: how do i add an amv for this type of stage where they show the video whilst fighting like at an arena type of stage?
Re: MatreroG's Stages W.I.P. Concepts
#38  September 21, 2022, 03:28:26 am
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Hi, Matrero, can I ask you something?

Where did you find the sprite for the Liberty Statue?
Re: MatreroG's Stages W.I.P. Concepts
#39  October 07, 2022, 05:27:42 pm
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A few months ago I started collaborating with Robson Oliveira / RobsonMSH and team in his "MARVEL War Of Gems" MUGEN proyect. A 16-bit style fighting game inspired by its SNES counterpart that CAPCOM released in 1996.

In this video you can see some backgrounds that I was doing, spy on part of the character roster and check the game mechanics that were already advanced:


Stages W.I.P. in order of appearance:
Spoiler, click to toggle visibilty
Re: MatreroG's Stages W.I.P. Concepts
#40  December 09, 2022, 07:09:17 pm
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Another video showing more backgrounds that I was making for this project. You can also see the new chars that joined the roster and the BGM with a lot of SNES flavor.
The game is still in an early phase but soon Robson Oliveira will be in charge of releasing a playable Alpha version.

Re: MatreroG's Stages W.I.P. Concepts
#41  January 26, 2023, 06:17:50 pm
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I like the Overdose Superman that JARRO77 did for MUGEN and I love the original story behind the char much more. All this prompted me to think of an appropriate stage for him. Here my first sketch.
Both characters are not going to be part of the bg, they are just a reference.
Re: MatreroG's Stages W.I.P. Concepts
#42  May 04, 2023, 07:09:44 pm
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I am determined to polish this scenario which has Persian inspiration.
Re: MatreroG's Stages W.I.P. Concepts
#43  May 05, 2023, 02:25:19 am
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Gives me strong Prince of Persia vibes.
Previously known as;
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The Street Fighter 2014-2021.
Re: MatreroG's Stages W.I.P. Concepts
#44  May 05, 2023, 10:09:46 am
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As you're using brown colours, try breaking the scenario. Those temples were more coloured(mostly white, a colour which was hard to have in the past, and was used for showing power and etc)
I swear there was something cool here!!
Re: MatreroG's Stages W.I.P. Concepts
#45  May 07, 2023, 09:58:39 pm
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Gives me strong Prince of Persia vibes.
I hadn't thought of that until you mentioned it.

As you're using brown colours, try breaking the scenario. Those temples were more coloured(mostly white, a colour which was hard to have in the past, and was used for showing power and etc)
You're right. Although I had seen that aspect in my search for resources, didn't dump it to the stage because I always imagined the environment as a kind of "lost or forgotten shrine/tomb/temple". But I like the idea, so going to try to recolor the sprites.