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POTS Kotaro custom (Shimo?) (Read 22653 times)

Started by Momotaro, March 06, 2021, 02:43:57 PM
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Re: POTS Kotaro custom (Ned trying...)
#41  October 06, 2021, 12:29:42 PM
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Up date.
OK, I'm going for coding. Sprites are mostly ready.

One of the main fames. (mostly frankenspriting + rotsprite + tweaks)


She will hit with both legs, and perhaps with elbow too for strong+EX versions

if I am understanding correctly this move is like Ken's "moata" or whatever he says kick.
Look at Jman's boxes, those batsu ones are not good.

Thanks

Jman's is always my reference for many coding bases.

Yes, the animation itself is quite similar/inspired by Ken's "Moratta" kick
The move itself is Kotaro's special antiair move. So, the motion/velocity + coding is really different from Ken's move.

It only hits in the startup, and it doesn't moves forward so much.

The EX version is a bit closer to Ken's move since it hits in the last part of animation as well.
Re: POTS Kotaro custom (Shimo?)
#42  January 14, 2022, 11:47:17 PM
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Back to debugging some of the specials from Kotaro.

At the same time, I'm trying to make a custom POTS version as well of Shimo by using Ryu's version (BBB style)
I want to change her sprite style a bit and proportions so, she don't like a small kid with big head.
The idea is for her to match CVS Yuri size etc.
I'm also thinking about editing a bit of her design. and giving her some extra moves for diversity.

Ryu's base is really good. and seems like she have most of the needed POTS sprites.
Just need the actual POTS coding...

I first asked for Gui's help, but seems like he's not more active here, or have IRL problem,
I don't want to bother him more, just in case.

Perhaps I should code her from scratch... It would be easier...

This is my try, tryng to add the missing sprites, air and helper code.

Pretty buggy... and I don't feel like messing more with her for now.
I might just give up Shimo for now.

I'll certainly only work on Kotaro (for my Mugen time, beside of my various comics/manga projects)

EDIT : Ok, small update.
I finally recoded the command back knee attack.
Instead of making it a jump command move, it's a crouch command move, like Chun Li's neck breaker knee...
But with different properties.
-Kotaro's version have smaller hitbox
-But she can combo after it, because the move don't make P2 falling
-Works even better if P2 si attacking
Re: POTS Kotaro custom (Shimo?)
#43  January 16, 2022, 04:34:08 PM
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I tweaked the move to allow the facing/turn of Kotaro since the beginning.
+ adding a special cancel feature to this move.

So you can cancel it into air Kunai or other air specials without "flipping" the command.

MCX

Re: POTS Kotaro custom (Shimo?)
#44  January 17, 2022, 01:43:19 AM
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Its good to see that you're still working on her, keep going man
Re: POTS Kotaro custom (Shimo?)
#45  January 17, 2022, 08:47:32 AM
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Back to debugging some of the specials from Kotaro.

At the same time, I'm trying to make a custom POTS version as well of Shimo by using Ryu's version (BBB style)
I want to change her sprite style a bit and proportions so, she don't like a small kid with big head.
The idea is for her to match CVS Yuri size etc.
I'm also thinking about editing a bit of her design. and giving her some extra moves for diversity.

Ryu's base is really good. and seems like she have most of the needed POTS sprites.
Just need the actual POTS coding...

I first asked for Gui's help, but seems like he's not more active here, or have IRL problem,
I don't want to bother him more, just in case.

Perhaps I should code her from scratch... It would be easier...

This is my try, tryng to add the missing sprites, air and helper code.

Pretty buggy... and I don't feel like messing more with her for now.
I might just give up Shimo for now.

I'll certainly only work on Kotaro (for my Mugen time, beside of my various comics/manga projects)

EDIT : Ok, small update.
I finally recoded the command back knee attack.
Instead of making it a jump command move, it's a crouch command move, like Chun Li's neck breaker knee...
But with different properties.
-Kotaro's version have smaller hitbox
-But she can combo after it, because the move don't make P2 falling
-Works even better if P2 si attacking


Want some help for Shimo?
Re: POTS Kotaro custom (Shimo?)
#46  January 18, 2022, 12:06:03 AM
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Its good to see that you're still working on her, keep going man

Thanks for it.
I will

Want some help for Shimo?

It would be awesome if you don't mind.
DєαthScythє gave me a hand on how to restore POTS sparks. (most of them already included in the character)



Now I would like to restore more deep elements from POTS mechanics.
And also super background effects, without breaking the stability of the character.
I would need some help with this part, Ryu, if you can give me a bit of support.
I can send you the updated character if you're OK.
Re: POTS Kotaro custom (Shimo?)
#47  January 19, 2022, 10:52:05 AM
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One more step of progress on Shimo.
She start to feel more and more POTS-ish. (I don't promise this will be 100% accurate to POTS mechanics, but since the base is here, I'll try my best.)

Again, the support of DeathScythe and potentially Ryu himself, will help a lot.

I restored all the sparks (I think) imported all the missing sounds of POTS standards... (still need to restore the code to have them playing correctly)
And also restored the EX moves yellow effects



I didn't worked on her sprites yet. I keep it for when the character is actually "stable"
Next step will be undertanding how to recode the hitsounds, because seems like Ryu use a different var for it...

From POTS-type characters
Code:
hitSound = -1 + 0 * (var(31) := 3)
guardSound = -1 + 0 * (var(32) := 0)

From Shimo
Code:
sparkNo=-1 + 0 * (var(33) := 8010)
guard.sparkNo=-1 + 0 * (var(34) := 8000)
Re: POTS Kotaro custom (Shimo?)
#48  January 19, 2022, 10:57:11 AM
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Good to see Shimo in progress, continue your efforts!
Re: POTS Kotaro custom (Shimo?)
#49  January 20, 2022, 12:17:57 AM
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Good to see Shimo in progress, continue your efforts!

Thanks.
Still working on POTS mechanics restoration. (pretty hard part for me - Thing I'm the worst for)

As soon as it's completed, the fun part will start for me.
Updating the sprites design
Increasing the sprites number
adding new animations
New moves
etc.

But I'm still far from this step now.
It's still not POTS at all... ^^;
And some POTS effect are not scalled correctly. (I'm not particularlyu good with helpers)