One more step of progress on Shimo.
She start to feel more and more POTS-ish. (I don't promise this will be 100% accurate to POTS mechanics, but since the base is here, I'll try my best.)
Again, the support of DeathScythe and potentially Ryu himself, will help a lot.
I restored all the sparks (I think) imported all the missing sounds of POTS standards... (still need to restore the code to have them playing correctly)
And also restored the EX moves yellow effects
I didn't worked on her sprites yet. I keep it for when the character is actually "stable"
Next step will be undertanding how to recode the hitsounds, because seems like Ryu use a different var for it...
From POTS-type characters
hitSound = -1 + 0 * (var(31) := 3)
guardSound = -1 + 0 * (var(32) := 0)
sparkNo=-1 + 0 * (var(33) := 8010)
guard.sparkNo=-1 + 0 * (var(34) := 8000)