I remember trying to include custom BGM's for characters in the select.def file in WinMugen. I couldn't get it to work properly then, so this leads to asking if it's a possibility in 1.0?? This would be fantastic for random boss battle IMO.
the long version of character set in select.def is:CharName\CharName.def, stages/stage.def, order=1, music=music.mp3 ,includestage=0the red part is the custom music for that character regardless of the stage music, your music file must be placed in sound folderat least that is what I remember... try it and see if it works
QuoteCharName\CharName.def, stages/stage.def, music=sound/music.mp3 ,includestage=0, order=1Would be a bit more clearer. The blue stuff is optional ,but this is the order everything should appear in the select.def in 1.0 as well as winmugen or it wont recognize it.
Awesome!! I appreciate the heads up. I'll test this out and indicate a "solved" on my next post. Thanks guys.
Ok, forgive me for jumping in on this Sai but I have a somewhat related question.Let's say I want to add a song to the character's sound file so it plays whenever the character is used. Can I have code change the behavior of the song in the following situations?- Song will not play if the character is player 1 or the stage already has a song.- Song will go into desperation mode when either player is on low health percentage or "danger"- Song will change to a different song on the last standing round.Can it be done?
MaxBeta said, March 30, 2012, 03:41:56 pm- Song will not play if the character is player 1that can be done triggering the song with "palno != 1"MaxBeta said, March 30, 2012, 03:41:56 pm or the stage already has a song.only mugen 1.0 has a stage recognition systemMaxBeta said, March 30, 2012, 03:41:56 pm- Song will go into desperation mode when either player is on low health percentage or "danger"use life based triggers like "life <= X" or "life <= lifemax / X"MaxBeta said, March 30, 2012, 03:41:56 pm- Song will change to a different song on the last standing round.use round based triggers like "RoundNo = 3"
Duke of Corvus said, March 30, 2012, 08:29:54 pmMaxBeta said, March 30, 2012, 03:41:56 pm- Song will not play if the character is player 1that can be done triggering the song with "palno != 1"MaxBeta said, March 30, 2012, 03:41:56 pm or the stage already has a song.only mugen 1.0 has a stage recognition systemLet's Address these...Whilst the other 2 things would work perfectly, the first one here would not work,PalNo != 1 means not the first pallet, meaning if they were to pick ANY other pallet, it would execute the code.the option that would work the best "Trigger# = Teamside = 2"furthermore, you could even check to see if it's a second player or an AI by adding to that trigger (in this example trigger1) and getting..."Trigger1 = Teamside = 2" (starts if Second Player)"Trigger1 = AILevel != 0" (stops if not ai)now let's address the stage music problemtechnically there IS a way to recognize stages, using StageVar, while it would take forever, one could take all the stages in their build and list those as stages it wouldnt work on, but the easier option is to just have it so it would stop the music entirely.