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Stages WIPS: Dragon project (Read 61605 times)

Started by Master Yoda, May 05, 2010, 12:36:57 am
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Stages WIPS: Dragon project
#1  May 05, 2010, 12:36:57 am
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 :smash:
Last Edit: March 24, 2020, 04:29:25 am by Master Yoda
Re: Some stage wips....!
#2  May 05, 2010, 01:07:16 am
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What reminds me...that I have a debt with you O_o!!

'Bout what you told me, mind if I re-do the whole thing? Wana say, he is too blurry, so making him in a cvs/etc style would work better.

And I have a small AND CRAZY idea...PM ;)!
I swear there was something cool here!!
Re: Some stage wips....!
#3  May 05, 2010, 01:27:01 am
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lol, no problem bro! Thanks for your all help!  :sugoi:

@ nice idea, MP sent!

GLB

Re: Some stage wips....!
#4  May 05, 2010, 01:33:51 am
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WOAHHH O_O

They all look awesome, I am looking most forward to: Bar, CVS Shadaloo, CVS Nakoruru stage, Subway and Cathedral!
Re: Some stage wips....!
#5  May 05, 2010, 10:54:27 am
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Very nice. You really have a lot of WIPs. I can say the same for me, but they're not as advanced. I should clearly stop procrastinating and get to work ! ^_^
Re: Some stage wips....!
#6  May 06, 2010, 04:25:19 am
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thanks for your comments guys!  :)

I hope to finish one of them very soon!
The priorities now are: CVS shadaloo, Argentina (Paint proyect), and Rednavi's stage!
Re: Some stage wips....!
#7  May 21, 2010, 06:17:19 am
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GLB

Re: Some stage wips....!
#8  May 21, 2010, 06:20:51 am
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Congrats  ;)

Stage is kickass.
Re: Some stage wips....!
#9  May 21, 2010, 04:10:31 pm
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hmm. mayoria of these stages all ready saw the wips some time ago but very much like to see when the subway and zero stage r done

anime stage maker since 2009
I want no blood from that girl doctor--not until we're both sweaty and naked and shes  screaming my name. >_<
Re: Some stage wips....!
#10  May 21, 2010, 10:23:03 pm
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the trans on shadaloo is great! did you have multiple layers to create the effect?
Re: Some stage wips....!
#11  June 07, 2010, 04:31:32 am
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testing the neon sign!  :P
what do you think about this?





the trans on shadaloo is great! did you have multiple layers to create the effect?

Sorry, but I had not seen his post before! is a single sprite, I just change the transparency!  :)

GLB

Re: Some stage wips....!
#12  June 07, 2010, 04:36:01 am
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So totally freaking awesome......  Keep us updated on these awesome wips.

Offtopic: Yoda will you be entering the stage competition?
Re: Some stage wips....!
#13  June 07, 2010, 04:42:37 am
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The fire on the cathedral stage looks kinda bland imo,

The rest looks good.
btw where did you get the sprites for the cvs bison stage, I been looking for them because I wanted to make the stage also as close as I can to the game with the hologram effects.
Re: Some stage wips....!
#14  June 08, 2010, 05:17:28 pm
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thanks for the comments guys!

Offtopic: Yoda will you be entering the stage competition?

I see the thread recently, thanks for the notice!


btw where did you get the sprites for the cvs bison stage, I been looking for them because I wanted to make the stage also as close as I can to the game with the hologram effects.


After I finish the stage, I can send you the rest of the effects if you want to do his own version!  ;)


Re: Some stage wips....!
#15  June 08, 2010, 10:02:55 pm
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Re: Some stage wips....!
#16  October 18, 2010, 09:29:54 pm
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BUMP!!  :P


After a long time not to show progress (the study takes all my time these days  :'() I've added a few more things to the stage.


Also i plan to do a small tamplate so that people very beginner in mugen can build your own "Shadaloo stage" adding the sprites of the characters they want. Maybe this version includes the original intro!


Anyways, i changed the original intro, because the original source was too pixelated for me
Original
Spoiler, click to toggle visibilty


New
Spoiler, click to toggle visibilty


-I added some more sprites.
The detector of "aggressivity" and his values, moves as a function of the colission boxes, like in the original game
Spoiler, click to toggle visibilty

-Transition between different chars
Spoiler, click to toggle visibilty

-Transition between the normal version and the version with fire (is only an idea)
Spoiler, click to toggle visibilty

-Fire version
Spoiler, click to toggle visibilty



Re: Some stage wips....!
#17  October 18, 2010, 11:09:44 pm
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This looks really great. What I really love is how you take a lot of liberties, but which make sense to make the stage even better than it would be if accurate.
Can't wait for the final version. :)

GOH

Re: Some stage wips....!
#18  October 19, 2010, 01:56:22 pm
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I was anxious for the Shadaloo stage, but after seeing the others I wanna try them all!  :o

Great work Yoda!  :sugoi:

NoZ

Re: Some stage wips....!
#19  October 20, 2010, 06:10:14 am
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Damn that looks good,cybaster is right,sometimes a little modification can make a stage better than the original source and this is the perfect example :twisted:
Re: Some stage wips....!
#20  October 20, 2010, 09:07:26 pm
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Thanks for your comments and support guys!  :)

 I hope to have some free time this week for finish it!

Re: Some stage wips....!
#21  November 13, 2010, 06:32:31 pm
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Re: Some stage wips....!
#22  November 14, 2010, 12:53:50 pm
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Does Vega have smoke going out of his nose like a bull :???:
Otherwise, really cool concept.
Re: Some stage wips....!
#23  November 14, 2010, 08:46:05 pm
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Does Vega have smoke going out of his nose like a bull :???:

Maybe 'cause he's a BISON!  :sugoi:  Okay, that's all I got. *grabs hat, exits*

Seriously, I think it's supposed to be Psycho Energy emanating from his eyes.  Also, I think it might be best to maybe adjust Dictator's palette in the liedown sprite.  As it is right now, he draws the player's attention as much as the regular fighters because he has his regular colors.  I would probably make him more dull/mute in color tone.
Re: Some stage wips....!
#24  November 15, 2010, 06:52:52 pm
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Thanks for your comments and support guys!  :)

The smoke coming from his eyes, but Felo Lop suggested replace them with violet fire. I will prove different variants.

Bison on the ground using transparencies, but the poor quality of video does not show  :'(

I will try to have ready a beta version these days, and they will be sent to have some feedback from you guys! (PLEASE)  ;)
Re: Some stage wips....!
#25  November 15, 2010, 11:40:08 pm
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Sounds great and looking forward to this awesome concept bro.
Re: Some stage wips....!
#26  January 16, 2011, 11:41:16 pm
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Re: Some stage wips....!
#27  January 17, 2011, 02:16:55 am
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I think those are some cool effects you should try slowing the change effect down tho in my opinion but this is great  :)
Re: Some stage wips....!
#28  January 17, 2011, 08:24:02 am
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Interesting concept. However, I think it's strange using this type of effect to go from day to night and vice-versa.
Wouldn't it be possible to achieve some sort of transitional effect with transparency decreasing/increasing ? I think Dissidia did something like that for a city stage.
Re: Some stage wips....!
#29  January 17, 2011, 10:02:40 am
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I never played the game but from what i've seen the transition occurs during specials etc. Woulnd't it be better to split them into two stages, they are really amazing for a doujin game.
Re: Some stage wips....!
#30  January 17, 2011, 10:54:34 am
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The stages change when characters go into a type of max mode.  So yes it would be better to split them into two stages.

GOH

Re: Some stage wips....!
#31  January 17, 2011, 11:31:47 am
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Interesting concept. However, I think it's strange using this type of effect to go from day to night and vice-versa.
Wouldn't it be possible to achieve some sort of transitional effect with transparency decreasing/increasing ? I think Dissidia did something like that for a city stage.
Cafe Diss.
Re: Some stage wips....!
#32  January 18, 2011, 06:06:39 pm
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Thanks for the comments guys!  :sugoi:



I think those are some cool effects you should try slowing the change effect down tho in my opinion but this is great  :)

thanks for the suggestion man!


Interesting concept. However, I think it's strange using this type of effect to go from day to night and vice-versa.
Wouldn't it be possible to achieve some sort of transitional effect with transparency decreasing/increasing ? I think Dissidia did something like that for a city stage.

Maybe I can try, I only wanted to give a more drastic and dramatic effect, for this reason the crystals.
Anyway I will experience increasing and decreasing the transparency. I never test this fx with the RGB method!

I never played the game but from what i've seen the transition occurs during specials etc. Woulnd't it be better to split them into two stages, they are really amazing for a doujin game.

Yes, however this work was to be divided into two stages, just wanted to make an alternative version and combined them

The stages change when characters go into a type of max mode.  So yes it would be better to split them into two stages.

Yes, I already know, but as could i not do it, I thought of this!  :P

CharleyHopkins

Re: Some stage wips....!
#33  February 26, 2011, 08:29:40 am
Is this Family forum, lots of person doing bad activity..
Re: Some stage wips....!
#34  March 04, 2011, 11:16:51 am
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Master Yoda have you made any progress yet when will we be able to dawnload some new stages made by you  :)
Re: Some stage wips....!
#35  March 06, 2011, 01:35:32 am
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awesome stage work. Maybe you can help with mine  :sugoi: ?
Spoiler, click to toggle visibilty

Your sig is too big. Max sig size is 600x200 pixels.
Re: Some stage wips....!
#36  August 08, 2011, 09:18:45 pm
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check first post!  :P
Re: Graveyard (Zabel Stage)!!
#37  August 08, 2011, 09:23:58 pm
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Is the floating ghost skull the only difference in each screenshot?

If so, number 3 all the way.
Re: Graveyard (Zabel Stage)!!
#38  August 08, 2011, 09:55:25 pm
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I agree, version 3 is the best.

WinMugen or 1.0?
Re: Graveyard (Zabel Stage)!!
#39  August 08, 2011, 11:30:30 pm
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I am looking most forward to: Bar, CVS Nakoruru stage, Subway and Cathedral! Also version three looks really nice to me, go with that one homie.
Re: Graveyard (Zabel Stage)!!
#40  August 08, 2011, 11:38:02 pm
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Number 3
Re: Graveyard (Zabel Stage)!!
#41  August 09, 2011, 01:45:02 am
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Spoiler: Megaman Bit Of Destiny sprite sheet wip status (click to see content)

[/center]
Re: Graveyard (Zabel Stage)!!
#42  August 09, 2011, 04:31:24 am
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Number 3 is made of win.
This thread is producing a shitload of bad grammar, at this rate it'll be a disease.
Re: Graveyard (Zabel Stage)!!
#43  August 09, 2011, 05:36:16 am
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Yes number 3 is the one  :D
Chilling
Re: Graveyard (Zabel Stage)!!
#44  August 09, 2011, 06:15:21 am
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Thanks for your comments guys! :)


Anyways, I thought you could choose for a style more cartoonish like the original game, something like option 2! ;P

GLB

Re: Graveyard (Zabel Stage)!!
#45  August 09, 2011, 06:35:13 am
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I'd actually prefer option 2 over all. It not only has the more cartoony feel like you had mentioned, it looks more "scary" with the jaw opened much wider. Although 3 has immaculate detail in it.
Re: Graveyard (Zabel Stage)!!
#46  February 16, 2018, 05:03:37 am
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Bump. Planning some changes

Original:


Concept:


my spriter skills are too poor :/


Original art:


C&C welcome
Re: Pyron stage - Concept
#47  February 16, 2018, 05:21:49 am
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Wow, YODA sup man long time no see.lol That concept looks really dope, I say go with it. We need some yoda works in 2018. Keep it rocking my man.
Re: Pyron stage - Concept
#48  February 16, 2018, 05:32:52 am
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That's sweet. It'd also be cool for a special ending to a Pyron super move
Re: Pyron stage - Concept
#49  February 16, 2018, 05:38:47 am
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Its not a bad sprite at all, but more like it needs more cleaning for stray/rough-looking pixels. You can see this in the midtone shading around the lights for example.
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Re: Pyron stage - Concept
#50  February 16, 2018, 05:57:56 am
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Welcome back yoda. where have you been after all these years?

you should give mugen 1.1 a try sometime
Re: Pyron stage - Concept
#51  February 16, 2018, 06:21:20 am
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Re: Pyron stage - Concept
#52  February 16, 2018, 06:43:08 am
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Re: Pyron stage - Concept
#53  February 16, 2018, 07:27:00 am
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Love the Pyron stage concept.

I'll have something for you soon.
Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

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Re: Pyron stage - Concept
#54  February 16, 2018, 03:22:57 pm
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looks dope
Re: Pyron stage - Concept
#55  February 17, 2018, 12:39:02 am
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so beautiful
Re: Pyron stage - Concept
#56  February 17, 2018, 01:39:44 am
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 I    LIke..........................number   1  and  3  so much  >> maybe moving items can be cool like the Ghost and mouth
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Re: Pyron stage - Concept
#57  February 17, 2018, 01:59:57 am
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I really liked it
Re: Pyron stage - Concept
#58  February 17, 2018, 02:04:12 am
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Oooh,that looks lovely. I'd like that in somehow
Re: Pyron stage - Concept
#59  February 18, 2018, 02:01:54 am
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Spoiler, click to toggle visibilty
Re: Pyron stage - Concept
#60  February 25, 2018, 12:34:53 am
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Oh man Welcome back Yoda!!
Man I've been in an MVC2 mood lately and this looks like a fitting stage for Pyron!

GLB

Re: Pyron stage - Concept
#61  March 02, 2018, 01:32:25 am
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Welcome back, Yoda. Good to see you still working on amazing stages.  :)
Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#62  March 06, 2018, 09:08:36 pm
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Thank you all! I really appreciate your comments!  :iog: :) :goi:

Going back to another stage (X-men Clone Wars)

Amazing Pixel art by Wolfenoctis
Spoiler, click to toggle visibilty

Normal mode


I thought of something similar to this:


Progress so far.... (A lot of work involved   :yuno:)

Part 1 - BG controls  :smash: (needs some adjustments)
Spoiler, click to toggle visibilty
Part 2 - More BG controls  :smash:
Spoiler, click to toggle visibilty
Part 3
Spoiler, click to toggle visibilty

Last Edit: March 06, 2018, 09:25:15 pm by Master Yoda
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#63  March 06, 2018, 09:38:12 pm
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Stunning work! hot damn!
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#64  March 07, 2018, 03:41:32 am
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Literally looks like one of those "Too complex and painful stage works for summer vacations."
This may SOUND a little bit weird since goes agaisnt the style aiming but any possibility for a let´s say Hi-Res version? Not a resize but a zoomed out version because the Sentinel looks really clean from that 1st picture.
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#65  March 07, 2018, 05:47:33 pm
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This may SOUND a little bit weird since goes agaisnt the style aiming but any possibility for a let´s say Hi-Res version? Not a resize but a zoomed out version because the Sentinel looks really clean from that 1st picture.

I'm gonna have to agree with EXcham, that zoomed out 1st picture looks amazing, over all the hole stage looks great.
Your work is always top notch Yoda!
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#66  March 08, 2018, 04:44:05 am
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Looking really neat, keep up the hard works. Just another one of your fan's.lol
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#67  March 11, 2018, 05:18:17 pm
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Thanks for your comments guys! 

This may SOUND a little bit weird since goes agaisnt the style aiming but any possibility for a let´s say Hi-Res version? Not a resize but a zoomed out version because the Sentinel looks really clean from that 1st picture.

I'm gonna have to agree with EXcham, that zoomed out 1st picture looks amazing, over all the hole stage looks great.
Your work is always top notch Yoda!

i will try different options  :yugoi:




BTW, nostalgia everywhere (Intro)

Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#68  March 13, 2018, 02:40:00 am
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The soundtrack of the game is great as well, also, are you gonna give the stage a sweet new parallax floor ?
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#69  June 23, 2018, 06:55:07 pm
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The soundtrack of the game is great as well, also, are you gonna give the stage a sweet new parallax floor ?
Not for the moment bro.

BTW some updates
Intro: done


robotic welding I (needs some adjustments)
Spoiler, click to toggle visibilty
robotic welding II  (needs some adjustments)
Spoiler, click to toggle visibilty
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#70  June 23, 2018, 11:00:18 pm
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Will the robots have some animated lights, on the wings. Like have them glowing, also have a smoke effect around the back of both robot engines. Looking really smooth, keep up the hard work.
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#71  June 24, 2018, 11:28:45 pm
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This stage would be epic.
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#72  June 25, 2018, 09:27:40 pm
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Progress looks dope!
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#73  December 18, 2018, 02:52:03 am
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Darkstalkers are not dead

Editing floor


Burn!


Some gifs
Spoiler, click to toggle visibilty


CyC are welcome!
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#74  December 18, 2018, 03:33:39 am
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This is awesome Yoda!!
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#75  December 18, 2018, 08:26:10 am
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It's so good to see u still doing, such awesome stuff. Looking forward to the finished product. Im open for beta testing, keep it rocking. Happy Holidays my friend.
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#76  December 22, 2018, 08:42:23 pm
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Thanks guys!!!
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#77  December 23, 2018, 08:30:45 pm
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Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

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Re: Days of future past (concept int) -Sentinel "X-men" Art by Wolfenoctis /Pyro
#78  December 31, 2018, 12:33:31 am
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Re: Days of future past (concept intro) -Sentinel "X-men" Art by Wolfenoctis /Pyron
#79  December 31, 2018, 02:07:55 am
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looks really cool but its a bit to long for an intro the AI will beat your ass it wont just sit there till it plays.
The stages is awesome though, cant wait to get one of the game's OST to play on it.
Last Edit: December 31, 2018, 02:11:00 am by PeXXeR
Re: Days of future past (concept intro) -Sentinel "X-men" Art by Wolfenoctis /Pyron
#80  January 01, 2019, 08:26:28 pm
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Darkstalkers are not dead

Editing floor


Burn!


Some gifs
Spoiler, click to toggle visibilty


CyC are welcome!

This is...like the justice that pyron deserves,keep it up and burn down that EARTH!!!

What can i say...im just good giving support.
Re: Days of future past (concept intro) -Sentinel "X-men" Art by Wolfenoctis /Pyron
#81  January 02, 2019, 12:45:55 pm
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Thanos' Palace remaster (from Marvel Super Heroes) - Help needed!
#82  January 15, 2019, 03:06:53 am
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looks really cool but its a bit to long for an intro the AI will beat your ass it wont just sit there till it plays.
The stages is awesome though, cant wait to get one of the game's OST to play on it.

looks really cool but its a bit to long for an intro the AI will beat your ass it wont just sit there till it plays.
...
I think in the same way

Thanks for your comments guys! you are right! The time it takes to show the elements is too long.  :'( I will fixit.


BTW, my last proyect
THANOS PALACE

ORIGINAL VERSION
This is what I have until now. The idea is to make a definitive version of the original stage with the 3 variations as it is destroyed.



REMASTERED VERSION
Then a remastered version, with redrawn some sprites in low resolution.
I'm not a spriter,I ask if anyone is interested in collaborating to do this stage, doing some sprites, especially the side walls and other things.



Not finish



Someone interested in helping? :gossip:
Last Edit: January 15, 2019, 03:14:06 am by Master Yoda
Re: Thanos' Palace remaster (from Marvel Super Heroes) - Help needed!
#83  January 17, 2019, 12:13:58 pm
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Master Yoda, I wish I knew how to do that stuff man....
Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

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Re: Thanos' Palace remaster (from Marvel Super Heroes) - Help needed!
#84  January 17, 2019, 05:16:56 pm
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Instead of making a completely different wall next to Thanos head. You should maybe resize the existing wall & then re-pixel/tweak it. I do agree the the eagle statue could be thrown out for a new version.
Re: Thanos' Palace remaster (from Marvel Super Heroes) - Help needed!
#85  January 18, 2019, 03:42:32 am
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Thanks guys.

Instead of making a completely different wall next to Thanos head. You should maybe resize the existing wall & then re-pixel/tweak it. I do agree the the eagle statue could be thrown out for a new version.

The idea is to change the perspective, because of it I glide to draw it again. In addition I want to incorporate the effects of lights through transparencies.


Greetings!
Re: Some wips
#86  February 27, 2019, 04:39:04 am
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Updated to final version of my old "Operation Genosha".
Custom screens
01


03


04



Battle circuit wip

Re: Some wips
#87  February 27, 2019, 06:37:45 am
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Looks amazing.
[img width=600
Keep it real, keep it original
Re: Some wips
#88  December 24, 2019, 09:12:15 pm
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Updated Pyron look

Old


New
Last Edit: December 24, 2019, 09:27:27 pm by Master Yoda
Re: Pyron (Darkstalkers) original stage
#89  December 25, 2019, 11:10:15 pm
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Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

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Re: Pyron (Darkstalkers) original stage
#90  December 31, 2019, 05:49:27 am
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Thanks man. I really appreciate your comment
Re: Pyron (Darkstalkers) original stage
#91  December 31, 2019, 07:41:51 am
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looks good but i would move his arms a few pixels up and down as he is laughing

looks like hes just making funny faces at his food
Re: Pyron (Darkstalkers) original stage
#92  December 31, 2019, 05:24:52 pm
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looks good but i would move his arms a few pixels up and down as he is laughing

looks like hes just making funny faces at his food

Yes he moves his arms. In this occasion I just wanted to show the new face

In game (previous version)
Re: Pyron (Darkstalkers) original stage
#93  January 04, 2020, 07:12:53 pm
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Nice. All the flames and fire aura around looks really cool :thumbsup:
Re: Pyron (Darkstalkers) original stage
#94  January 06, 2020, 05:54:21 am
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Nice. All the flames and fire aura around looks really cool :thumbsup:

Thanks man.

Some progress


Explosion not animated. Maybe a transition between the entire planet and the destroyed planet.
Pieces of the planet floating around the core (Sinusoidal motion)
Re: Pyron (Darkstalkers) original stage
#95  February 01, 2020, 12:12:21 am
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Re: Stages WIPS
#96  February 16, 2020, 08:15:42 pm
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That's a badass Pyron stage, good job. I've actually made the 2 forms Super Pyron like 2 years ago, so i can happily say I was the first one to make him fully playable :)   He's the final boss to my game. He's got a few issues i couldn't solve, like one of his arms still stays after he explodes at the end... I had the code to remove it when his life goes to 0 but it still doesnt go away.  Maybe ya'll can finish him up. But i did all his sprites to his 2 forms. He's really really cheap and hard to beat.  Hes meant to be battled with 4 chars.
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Re: Stages WIPS
#97  February 18, 2020, 01:06:44 am
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That's a badass Pyron stage, good job. I've actually made the 2 forms Super Pyron like 2 years ago, so i can happily say I was the first one to make him fully playable :)   He's the final boss to my game. He's got a few issues i couldn't solve, like one of his arms still stays after he explodes at the end... I had the code to remove it when his life goes to 0 but it still doesnt go away.  Maybe ya'll can finish him up. But i did all his sprites to his 2 forms. He's really really cheap and hard to beat.  Hes meant to be battled with 4 chars.

Thanks man.
I would really like to see your character, a video or something. All I saw is a half-finished sprite that took the same basis of the Udon's art long ago
http://www.newagemugen.com/t3233-super-pyron-is-coming-real-soon


Good luck with your project. :nuttrox:
Re: Stages WIPS: Dragon
#98  March 24, 2020, 04:25:19 am
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Re: Stages WIPS: Dragon project
#99  March 24, 2020, 05:02:40 am
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Damn that legit looks like a dragon dogma stage. I love it!
-STREET FIGHTER VI WAITING ROOM-
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GLB

Re: Stages WIPS: Dragon project
#100  March 24, 2020, 06:40:02 am
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That looks fantastic! Can't wait too see what type of movements you do with the dragon.
Re: Stages WIPS: Dragon project
#101  March 24, 2020, 03:24:06 pm
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Yoda, es re por ahí. That first sketch is great.
Quarantine has you very inspired.