YesNoOk
avatar

Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013 (Read 114679 times)

Started by Cybaster, June 17, 2013, 11:47:21 am
Share this topic:
Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#1  June 17, 2013, 11:47:21 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Here's a nice update for our 2 first Z2 characters. Thanks to Infinite, both chars have a nice AI and pack a bunch when fighting them.

The update for Goku is a small one, only fine-tuning some stuff :
Spoiler, click to toggle visibilty

The update for Vegeta is a HUUUUUGEEEE one, with lots of new stuff. Better voices, Chris Sabbat voices, AI, new intros, new winposes, many new palettes, tons of bug fixes, etc.
Spoiler, click to toggle visibilty

Mandatory screenshot :


LINK : http://network.mugenguild.com/cybaster/

C&C appreciated, as usual. ;)
Last Edit: June 17, 2013, 12:17:28 pm by Cybaster
Re: Goku Z2 and Vegeta Z2 updated - 17/06/2013
#2  June 17, 2013, 11:48:37 am
  • ******
    • Netherlands
    • network.mugenguild.com/balthazar/index.html
Motherfucking EPIC :D!
Re: Goku Z2 and Vegeta Z2 updated - 17/06/2013
#3  June 17, 2013, 11:52:58 am
  • ****
    • USA
    • Skype - TatariZane2009
Well.. just when I thought my day was done, It ended with this.
I'm going to have a lot of fun with Vegeta again. Thank you! ^^
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#4  June 17, 2013, 12:22:23 pm
  • ***
  • ♫♪∑☪ Lone Wolf ☪∑♪♫
    • Cuba
    • csmugen.ucoz.com
Niceeeeee...
„ø¤º°"°º¤ø„¨"°º¤ø„¸ ♫♪∑☪ Eternal Legend ☪∑♪♫ ¸„ø¤º°"¨„ø¤º°"°º¤ø„
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#5  June 17, 2013, 01:10:53 pm
  • avatar
  • ****
    • senorfro.deviantart.com/
Nice updates, but I'm guessing nothing can be done about the EX 'Snap Kick' Parry issue.
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#6  June 17, 2013, 01:40:00 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Yeah, it probably comes from the way I coded the move to hit...
Go in [statedef 1261] in the specials.cns file.
Then, change
Code:
[State 250, 2]
type = HitDef
trigger1 = anim=1261 && animelem=4
trigger2 = anim=1261 && animelem=5 && !movecontact
by :
Code:
[State 250, 2]
type = HitDef
trigger1 = anim=1261 && animelemno(0) = [4,5]
Tell me if this fixes the parry issue.
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#7  June 17, 2013, 02:12:39 pm
  • ****
  • Nostalgic Addic
  • Working...
    • USA
    • https://www.youtube.com/@NessTheAvatar
Really excited to test both of these bad-boy's updates out, can't for for the SSJ Goku AI, and Freezer as well! 
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#8  June 17, 2013, 02:46:22 pm
  • **
Tell me if this fixes the parry issue.
It doesn't.

Most (if not all) of the moves that put the opponent in a custom state do so via a P2StateNo parameter in their HitDef.
Somehow, it makes the opponent completely immune to said moves whenever they have an active HitOverride with the corresponding attributes.

For instance, you can parry a fully charged Focus Hammer just fine with Jmorphman's characters (parry via helper with ReversalDef) while Infinite's characters (parry via HitOverride) will walk right through it.

I'm guessing the correct way to fix it would be to replace all of the P2Stateno parameters with TargetState controllers. =x
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#9  June 17, 2013, 03:22:15 pm
  • ***
  • ...
    • USA
Hm... I might be a bit wrong about this... Since I've only fought them for a little bit to test them.

But it feels like their moves are too safe on block. Although perhaps the character I was playing as was a bit too slow to punish on block... Just for reference, it was Warachia by Rajaa. But it seemed like they put me into a lot of block stun, and considering how fast they are. It's pretty tough to punish them.

But then again... Maybe I'm just not doing something right when fighting him. Or maybe this is just something for a full game setting. Or perhaps I just suck. I don't know. I should probably fight them more before making my final judgement.
XD
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#10  June 17, 2013, 03:28:16 pm
  • ******
    • Netherlands
    • network.mugenguild.com/balthazar/index.html
I like how this kind of feedback always comes after we've done our update release. Just tell us sooner >:)!
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#11  June 17, 2013, 03:33:04 pm
  • ***
  • ...
    • USA
I like how this kind of feedback always comes after we've done our update release. Just tell us sooner >:)!
Well ya know. I don't have skills like the AI. So I didn't know until now. XD

I feel like it's more of an issue with Goku though, since Veggie is meant to pressure the foe, and has 5% less defense then normal fighters.

Goku on the other hand has about the same amount of block stun on his basic combo strings. But more defense.
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#12  June 17, 2013, 04:30:20 pm
  • *
    • USA
    • vegata20@walla.com
you are the BEST
ive never seen anyone making those kind of character!
those are the BEST mugen characters that was ever made they are no characters coming close to this
thank you very much
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#13  June 17, 2013, 06:05:34 pm
  • ******
  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
Now this is awesome. Thanks for sharing your excellent updates. It's nice to see great characters get even better. You guys rock. :lugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#14  June 17, 2013, 07:17:08 pm
  • *****
    • Venezuela
    • Blacksight22@Yahoo.Com.Ve
    • Skype - sebastian.osio
EXTRAORDINARY. That's the word that describes these chars, and now with their AI is like a dream come true, now Goku can match up with POTS/Mawrly's Ryu...
I love to watch matches and It was always dissapointing that they didn't fight at their level but now... MY OH LORD!
Thank you so much for this

Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#15  June 17, 2013, 08:41:42 pm
  • ***
    • USA
    • YouTube.com/MugenX000
- Vegeta's Final Flash loses its transparency in the first animation,and during it's "fade-out",and air MGT's FX loses transparency when they hit the ground or the opponent.

- FX during Galactic Gunfire have no transparency at all,with the exception of the aura around him when he fires the Super Galick Gun,not the electricity around him before.

- His Piston Kick also doesn't seem to ground-bounce all the time either.This was also an issue with the first release,though now I'm unsure if it was intentional or not.

- The readme says that the special winpose will work for Vegeta's "English voice",though it works only for Mick Lauer's,not Chris Sabat's.Minor bit of a nitpick,but still there to point it out.

All in all,great releases and great updates.Looking forward to more from Team Z2,as usual.

[Edited to add and change few extra points]
Last Edit: June 17, 2013, 10:17:51 pm by Project.13
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#16  June 17, 2013, 11:29:55 pm
  • ******
    • Netherlands
    • network.mugenguild.com/balthazar/index.html
I never ever used the effects with transparency, so it's possible there are some things wrong with it.
The Piston Kick only bounces opponents that are airborne, and only once in the same consecutive combo.
The note about the special winpose being English was before Cybaster merged the Sabat voice, seems he oversaw this little note.

Thanks for the feedback!
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#17  June 17, 2013, 11:44:27 pm
  • ***
    • USA
    • YouTube.com/MugenX000
I know about how Piston Kick works,but it had happened the first time I used it in a combo.The opponent just fell to the ground without bouncing back up.
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#18  June 18, 2013, 12:16:34 am
  • avatar
  • ****
    • senorfro.deviantart.com/
Actually, I get that Piston Kick issue once in a long while as well.  It seems to be random as I don't know what causes it.
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#19  June 18, 2013, 12:22:38 am
  • ***
    • xxlunytun3sxx@aim.com
Actually, I get that Piston Kick issue once in a long while as well.  It seems to be random as I don't know what causes it.

Yea im also gettoing this issue.for some reaosn GokuZ2 keeps randomly during the kick super for no reason.it seems it happens on block stun or when your on hitstun idk what really causes it.
http://www.twitch.tv/zer0degr33z

I sometimes stream MUGEN. Join me!
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#20  June 18, 2013, 01:31:05 am
  • **
  • PlayerOneShow
    • USA
Kakarot: "

HA!!!!!!!"

Virginia: "No! This can't be! Gallick HOOOOOOOOO!!!!!"


Kakarot: I better not see you on my planet again Virginia  >:(

Virginia:
Spoiler, click to toggle visibilty

But on a serious note, I wish I could get RemapPal to work with your amazing characters.  :(
Last Edit: June 18, 2013, 01:42:21 am by Flawless