;-----------------------------------------------------------------------------
;Soldats Combo Counter
[State -2, Combo VarAdd]
type = VarAdd
trigger1 = (hitpausetime = 1) && (P2Movetype = H) && (MoveHit)
trigger2 = ProjHitTime(0) = 1
v = 20
value = 1
ignorehitpause = 1
[State -2, VarSet]
type = VarSet
TriggerAll = Var(20) != 0
trigger1 = P2Movetype != H
v = 20
value = 0
;-----------------------------------------------------------------------------
;Combo tira menos sangue
[State -2, AttackMulSet 1]
type = AttackMulSet
triggerall = stateno > 3000
trigger2 = hitdefattr = SCA, HA, HP
trigger1 = Var(20) >= 0
value = 1
[State -2, AttackMulSet 1]
type = AttackMulSet
triggerall = stateno < 3000
trigger1 = Var(20) <= 0
value = 1
[State -2, AttackMulSet 2]
type = AttackMulSet
triggerall = stateno < 3000
trigger1 = Var(20) = [1,4]
value = 0.5
[State -2, AttackMulSet 3]
type = AttackMulSet
triggerall = stateno < 3000
trigger1 = Var(20) = [5,8]
value = 0.3
[State -2, AttackMulSet 4]
type = AttackMulSet
triggerall = stateno < 3000
trigger1 = Var(20) > 8
value = 0.2