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Piccolo Xmas RELEASE (Read 66712 times)

Started by Balthazar, December 25, 2016, 10:55:09 am
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Re: Re: Piccolo Z2 [Project]
#21  December 25, 2016, 02:23:29 pm
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The only things i found in the config out of default were
1. The Clone Helpertype thing default value 0   
It is 1 in the file     
Honestly,i don't know what this does

and 2. Clone Bug Testing used for feedback or by the developers
Default is 0   It is 1 in the file   
All these should be 0 and not 1   
I think that's what JNP meant,maybe
And his dash collision font is missing,so it goes to the unfinished stuff.

Yep, both those should be set to zero. I had set them but forgot to do so again when I restored the config file back to an older version for palette selection.

All characters are getting dash collision text removed so this is intentional :)
Re: Piccolo Xmas RELEASE
#22  December 25, 2016, 02:57:36 pm
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Merry Christmas, you magnificent bastards!
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Re: Piccolo Xmas RELEASE
#23  December 25, 2016, 03:01:24 pm
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Hey everybody! I hope everyone is enjoying the release. Till Balthazar can upload an update I did mess up on the config file. There are 2 options that are not set to default 0 that I forgot to set before release.

Clone helpertype and debug training clone for development purposes. So please edit your contig files till Balthazar can upload the corrected one.
Re: Re: Piccolo Z2 [Project]
#24  December 25, 2016, 03:09:42 pm
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Hard punch and other attacks slow down mugen (stopped 1 ms) is normal?
I think you're the only one getting this problem. I'm not sure how it'd even be able to affect the engine that much.
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Re: Re: Piccolo Z2 [Project]
#25  December 25, 2016, 03:15:14 pm
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Quote
I found a bug with Piccolo's clones and at some point they start to whiff their attacks. You guys did an awesome job with Piccolo though, a lot of room for creativity especially with Mystic Harpoon setups.


Got our 1st bug! If anyone else reproduces this please let me know what you did to do so! Also damn, I may need to do something about the rapid kick in combos :p

Edit: I have a theory!

Quote
I have an idea about what may cause the bug. You're using lots of juggle combos. When they hit an airborne opponent their juggle limiter increases. Once they reach a certain limit they can no longer connect. Clones are limited in what data they can access. I bet their juggle limiter isn't resetting
Last Edit: December 25, 2016, 05:07:45 pm by Just No Point
Re: Piccolo Xmas RELEASE
#26  December 25, 2016, 03:53:31 pm
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Merry Christmas!

Congrats Team Z2 team for meeting your X-Mas release goal!

You should really post a release thread in the general 1.0+ Release board, for those who don't frequent the HDBZ subforum.  I'm not really a fan of DBZ, but the excellent quality and fun factor of the well coded HDBZ characters makes them precious additions to my roster.

Re: Piccolo Xmas RELEASE
#27  December 25, 2016, 03:56:18 pm
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Didn't know this character made JNP grow so much as a coder, congrats, you should feel proud!
Re: Re: Piccolo Z2 [Project]
#28  December 25, 2016, 03:57:58 pm
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Where's the palette folder >_<
Re: Piccolo Xmas RELEASE
#29  December 25, 2016, 04:04:26 pm
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I'd done all the basics and a couple specials on Gotenks but yeah, I learned a ton doing Piccolo. My 1st "completed" character! 16 years late but the saying is "better late than never"

Merry Christmas!

Congrats Team Z2 team for meeting your X-Mas release goal!

You should really post a release thread in the general 1.0+ Release board, for those who don't frequent the HDBZ subforum.  I'm not really a fan of DBZ, but the excellent quality and fun factor of the well coded HDBZ characters makes them precious additions to my roster.

I'll make one in a bit after the config is updated :p
Re: Piccolo Xmas RELEASE
#30  December 25, 2016, 04:11:33 pm
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Yeah, very minor sprite help woohooo.. = D

Congratulations. Played around with him, and he's barrels of fun!

Should we expect the Demon Killer intros to be added in the next update? I noticed it wasn't there.
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Re: Piccolo Xmas RELEASE
#31  December 25, 2016, 04:14:14 pm
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Yeah, there was no way I could have added that one and another good number too. I opted to do the easiest ones for variety since I had 5 days before release. On Monday he had 2 intros and 1 winpose. Now he has 10+ each!
Re: Re: Piccolo Z2 [Project]
#32  December 25, 2016, 04:35:19 pm
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The palette selection is in the config but
Spoiler, click to toggle visibilty
Re: Re: Piccolo Z2 [Project]
#33  December 25, 2016, 04:59:51 pm
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Killing me smalls.
The eggs is off also. My fix should still be on the ftp.
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Re: Re: Piccolo Z2 [Project]
#34  December 25, 2016, 05:04:30 pm
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Well... I had to revert the sff back because there were more issues brought up while I was at work. I didn't have time to reapply the palette fix to the egg sprites before I had to leave out. Sorry about making you waste time.
Re: Piccolo Xmas RELEASE
#35  December 25, 2016, 05:13:33 pm
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The piccolo and majin build download links send me to a 404 file not found page
Re: Piccolo Xmas RELEASE
#36  December 25, 2016, 05:20:42 pm
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Re: Piccolo Xmas RELEASE
#37  December 25, 2016, 05:34:52 pm
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thanks doc
Re: Re: Piccolo Z2 [Project]
#38  December 25, 2016, 05:35:29 pm
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Hard punch and other attacks slow down mugen (stopped 1 ms) is normal?
I think you're the only one getting this problem. I'm not sure how it'd even be able to affect the engine that much.

Actually, I'm getting this too. Go to Kami's lookout, look at the background and hit hard punch. It's slight lag, but you can see the movement of the background skip for a moment.
Re: Piccolo Xmas RELEASE
#39  December 25, 2016, 05:46:00 pm
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Merry Christmas!

This character looks great. But I do have a question: is it possible to put Piccolo in a standard MUGEN the normal way, or is it only compatible with the full game build?
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Re: Re: Piccolo Z2 [Project]
#40  December 25, 2016, 05:48:16 pm
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Sometimes I get some lag on my laptop. Especially with clones. But my main PC never has any issues.