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Rugal updated (10/10/2021) (Read 28805 times)

Started by KarmaCharmeleon, September 30, 2021, 11:45:14 pm
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Rugal updated (10/10/2021)
#1  September 30, 2021, 11:45:14 pm
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Rugal updated.

Spoiler: Changelog (click to see content)
Last Edit: October 10, 2021, 04:29:20 pm by KarmaCharmeleon
Re: Rugal released
#2  October 01, 2021, 12:02:21 am
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Images/video?
Re: Rugal released
#3  October 01, 2021, 12:14:41 am
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Kaiser Reppuken doesn't work unless it's on a big character or in the corner:
https://streamable.com/svq6cn

Misses on:
- PotS' Geese.
- Jmorphman's Chun-Li.
- Jmorphman's Guile.
- Jmorphman's Joe.
- Jmorphman's B.B.Hood.
- DivineWolf's Sagat.
- Your Terry.
- Your Haohmaru.

It's a shame you couldn't get the God Rugal sff in aswell. But I'm glad this baddie's finally out and on the move.
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: October 02, 2021, 09:42:28 am by RagingRowen
Re: Rugal released
#4  October 01, 2021, 04:16:05 am
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Re: Rugal released
#5  October 01, 2021, 09:09:31 am
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Re: Rugal released
#6  October 01, 2021, 11:07:44 am
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Well well. What a surprise. Glad he is finally here. I'll test him out later today after work.
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Rugal released
#7  October 01, 2021, 04:27:29 pm
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when will this personal crises ends? it just won't stop!
Re: Rugal released
#8  October 01, 2021, 05:52:47 pm
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- Omega Rugal uses a God voice sample for his turns intro.
- AI God Press into Gigantic Pressure won't work unless it's in the corner.
- Dark Barrier's EX Spark is too far to the left.

I'll be editing this specific post with more feedback because it'll be a while until this is seen so it wouldn't make sense to make separate replies and overwhelm ya'.
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: October 01, 2021, 07:26:41 pm by RagingRowen
Re: Rugal released
#9  October 01, 2021, 06:43:30 pm
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:yikes:
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Re: Rugal released
#10  October 01, 2021, 07:06:48 pm
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Gonna download this on next update. lol. Good feedback, Rowen and excellent job, Karma. Even without downloading it, I can say this is the best Rugal in CVS right now.
Sig 1: I am nobody... Neither you... We won't be any matter just after a few years later when we die. Enjoy the happiness and sadness for now.

Sig 2: When someone or, a bunch of people makes fun of you. The total time they invested in making fun of you, is the time they couldn't manage to stay focused on their work or, development. If you care about them, let them know. If you don't, then don't bother. Stay focused on your own business.

Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.
Last Edit: October 01, 2021, 07:12:51 pm by AuMiO VXC
Re: Rugal released
#11  October 02, 2021, 07:03:59 am
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His reflector doesn't cast a reflection, but then when it starts to disappear it starts casting one:


It probably should stick to one or the other.



The final gethit for God Press and Gigantic Pressure looks pretty weird:

The opponent stays in this pose while they ascend into the air for a bit, and then as they're falling towards the ground. It looks pretty unnatural to my eye; in CvS2 the opponent is similarly locked into a single gethit after the hit, but it's a specific get hit that works pretty well for this type of move and for the opponent's behavior in the air. Unfortunately it is not a required MUGEN get hit, but it could probably be pulled off pretty well using a flipped (horizontally and vertically) 5010,20 or 5011,20; alternatively, could just use the standard hit in the air animation IMO.



Both versions of Omega Rugal's Rugal Execution super have the opponent still in PalFx after the end of the move, but without any FX covering them it just feels really weird to me.
Re: Rugal released
#12  October 02, 2021, 10:24:34 am
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Kaiser Reppuken doesn't work unless it's on a big character or in the corner:
https://streamable.com/svq6cn

Misses on:
- PotS' Geese.
- Jmorphman's Chun-Li.
- Jmorphman's Guile.
- Jmorphman's Joe.
- Jmorphman's B.B.Hood.
- DivineWolf's Sagat.
- Your Terry.
- Your Haohmaru.

It's a shame you couldn't get the God Rugal sff in aswell. But I'm glad this baddie's finally out and on the move.

It works perfectly fine to me for all the characters you mentioned. In my whole roster it misses only Fervicante's Hinata. It's funny how characters act differently depending on the mugen build. I think it's resolution related problem.
Re: Rugal released
#13  October 02, 2021, 10:32:04 am
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It works perfectly fine to me for all the characters you mentioned. In my whole roster it misses only Fervicante's Hinata. It's funny how characters act differently depending on the mugen build. I think it's resolution related problem.

640x480 on MUGEN 1.0.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Rugal released
#14  October 03, 2021, 10:51:19 am
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Sig 1: I am nobody... Neither you... We won't be any matter just after a few years later when we die. Enjoy the happiness and sadness for now.

Sig 2: When someone or, a bunch of people makes fun of you. The total time they invested in making fun of you, is the time they couldn't manage to stay focused on their work or, development. If you care about them, let them know. If you don't, then don't bother. Stay focused on your own business.

Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.
Last Edit: October 03, 2021, 12:17:46 pm by AuMiO VXC
Re: Rugal released
#15  October 03, 2021, 07:24:17 pm
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:D
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Re: Rugal released
#16  October 04, 2021, 02:57:49 pm
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Was definitely excited for this character the moment you revealed you were working on him. He's incredibly fun to play as, even if I can't really utilize all of his tech with the most effectiveness =P I do have a good bit of feedback for him though, gonna sort them through spoilers cause it's a bit through each individual mode.

Spoiler: Universal (click to see content)

Spoiler: Rugal (click to see content)

Spoiler: Omega (click to see content)

Spoiler: God (click to see content)

I'm still figuring out how do make Normal and God Rugal work in my hands since I can't Unga with them nearly ad hard as I can with Omega, but they're still fun and great additions to my roster. They absolutely slaughter me though, as par the course =P But all in all, fantastic work as usual.
Last Edit: October 05, 2021, 04:42:40 am by PRØJECT.13
Re: Rugal updated (10/10/2021)
#17  October 10, 2021, 04:33:41 pm
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Rugal updated.

Spoiler: Changelog (click to see content)
Re: Rugal updated (10/10/2021)
#18  October 10, 2021, 05:56:20 pm
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Good update on an already excellent release!

Some small feedback:

- God Rugal's teleport lacks after images.
"Such Heroic Nonsense!"

Re: Rugal updated (10/10/2021)
#19  October 11, 2021, 03:35:00 pm
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kaiser phoenix projectile doesn't go full screen. it's weird cause all his projectiles do except his level 3.
Re: Rugal updated (10/10/2021)
#20  October 12, 2021, 09:15:23 am
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Very excited for this. I know you put in lots of hard work for it. I will add him to my roster and test him out. Thank you so much for this KC.
UMT Season #2 - 2nd Place
UMT Season #3 - 1st Place
CvS2 vs POTS Season #1 - 1st Place
NorCal Crab Battle CvS2 - 2nd Place
Re: Rugal updated (10/10/2021)
#21  October 12, 2021, 10:30:21 am
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Edit: Forgot to mention that I changed God Lane AI Command as CPU God Rugal spams it too much.

This didn't make a difference but if you wanna reduce the God Lane AI frequency just reduce the highlighted numbers.

[State -1, God Lane]
type = ChangeState
value = ifElse(MoveGuarded, 2010, 2000)
triggerAll = AILevel && NumEnemy
triggerAll = RoundState = 2 && StateType != A && !NumProjID(131035) && var(40) = 2
triggerAll = P2StateType != L && P2StateNo != 5120
trigger1 = (ctrl || StateNo = 52 || (StateNo = [100, 101])) && Random < (((P2BodyDist x) * 8) * (AILevel ** 2 / 64.0))
trigger2 = var(6) && MoveGuarded && Random < (125 * (AILevel ** 2 / 64.0))
trigger3 = (StateNo = [200, 699]) && Time <= 2 && (EnemyNear, MoveType = A) && (EnemyNear, facing)
Re: Rugal updated (10/10/2021)
#22  October 13, 2021, 10:47:06 pm
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Edit: Forgot to mention that I changed God Lane AI Command as CPU God Rugal spams it too much.

This didn't make a difference but if you wanna reduce the God Lane AI frequency just reduce the highlighted numbers.

[State -1, God Lane]
type = ChangeState
value = ifElse(MoveGuarded, 2010, 2000)
triggerAll = AILevel && NumEnemy
triggerAll = RoundState = 2 && StateType != A && !NumProjID(131035) && var(40) = 2
triggerAll = P2StateType != L && P2StateNo != 5120
trigger1 = (ctrl || StateNo = 52 || (StateNo = [100, 101])) && Random < (((P2BodyDist x) * 8) * (AILevel ** 2 / 64.0))
trigger2 = var(6) && MoveGuarded && Random < (125 * (AILevel ** 2 / 64.0))
trigger3 = (StateNo = [200, 699]) && Time <= 2 && (EnemyNear, MoveType = A) && (EnemyNear, facing)

Thanks It works
Sig 1: I am nobody... Neither you... We won't be any matter just after a few years later when we die. Enjoy the happiness and sadness for now.

Sig 2: When someone or, a bunch of people makes fun of you. The total time they invested in making fun of you, is the time they couldn't manage to stay focused on their work or, development. If you care about them, let them know. If you don't, then don't bother. Stay focused on your own business.

Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.
Re: Rugal updated (10/10/2021)
#23  October 14, 2021, 02:42:55 am
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Why Omega version don't have EX moves?
Re: Rugal updated (10/10/2021)
#24  October 14, 2021, 03:31:42 am
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Re: Rugal updated (10/10/2021)
#25  October 14, 2021, 03:52:28 am
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But God mode have EX moves. Don't make sense for me. Omega is superior in comparision of God mode?
Re: Rugal updated (10/10/2021)
#26  October 14, 2021, 05:04:32 am
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But God mode have EX moves. Don't make sense for me. Omega is superior in comparision of God mode?

God mode doesn’t have EX moves, ether.
Only Normal mode has EX moves.
Re: Rugal updated (10/10/2021)
#27  October 14, 2021, 06:22:28 am
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But God mode have EX moves. Don't make sense for me. Omega is superior in comparision of God mode?

Are we using the same character?

In the source game, Omega/God was just a localization thing, so I can see the confusion. The "Boss" version of Rugal never had EX moves either way. So I assume Karma wanted to stay in line with the design philosophy/concept for both modes.
Re: Rugal updated (10/10/2021)
#28  October 14, 2021, 06:52:14 am
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But God mode have EX moves. Don't make sense for me. Omega is superior in comparision of God mode?

Are we using the same character?

In the source game, Omega/God was just a localization thing, so I can see the confusion. The "Boss" version of Rugal never had EX moves either way. So I assume Karma wanted to stay in line with the design philosophy/concept for both modes.

Okay, thanks for this explanation guys!
These chars is like Evil Ryu and Violent Ken, I understand now.
Re: Rugal updated (10/10/2021)
#29  October 14, 2021, 11:37:32 pm
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Sorry guys, I haven't been entering to the forums as of late.

Good update on an already excellent release!

Some small feedback:

- God Rugal's teleport lacks after images.

I'll try to see what is causing this. I've noticed the same while playing on an Ikemen build.

kaiser phoenix projectile doesn't go full screen. it's weird cause all his projectiles do except his level 3.

May I ask you what is your setup and if this happens all the time of under specific circumstances? It doesn't happen on my end.

Also, thank you so much for the support, guys. And yeah, Omega Rugal and God Regal are meant to be final boss tier characters that are not meant to have EX special moves.
Re: Rugal updated (10/10/2021)
#30  October 14, 2021, 11:59:22 pm
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For some strange reason, when I use God Rugal's .def file, even with all 12 palettes accounted for and properly listed in the .def file itself, he only uses his default palette; even when doing a 2-on-2 battle; 4 God Rugals, they all have his base red color scheme ... not sure why that is, but I felt like it was something worth mentioning ...

This is absolutely awesome, I see little things, that are player-nit-picky to me; but aren't glaring issues, but to be honest, since Vyn's CvSxRugal, this is probably the most polished CvS iteration of him I've seen in a long time.  Very good work here  man!
Re: Rugal updated (10/10/2021)
#31  October 15, 2021, 12:15:04 am
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Yeah, the only thing I still really feel is that God Rugal's Genocide Heaven should be different from normal Rugal, but like Ness said, that's more nitpicky lol. Great work again, Karma.
Re: Rugal updated (10/10/2021)
#32  October 15, 2021, 11:41:31 am
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And I apologize for my late feedback. Pretty sure you were also expecting feedback from me as well, but I got busy with OHMSBY and Ichida's characters as of late. Here it is:
-The hitspark and guard spark on standing HK is misaligned if hit farther away.
-The hitspark and guard spark on Reppuken could be lowered.
-The landing effect on the forward dash plays a little too early as he hasn't fully touched the floor yet.
-The custom combo EX spark is misaligned when used in the air.
-There is a hitspark sound, but no hitspark itself on Scorpion Deathlock.
-Depending on the opponent's hitbox, Normal Rugal's strong Genocide Cutter can only hit once as it doesn't launch them high enough.
-The hitspark and guard spark of Normal Rugal's Dead End Screamer is misaligned if hit farther away and the last hit will miss.
-The skull effect on Gigantic Pressure should play the moment the opponent hits the wall, not after it.
-The explosion effect is bugged as it suddenly shrinks when the opponent hits the wall during God Press.
-Omega and God Rugal's 2nd and 3rd swings of Genocide Cutter has no strong kick swing sounds.
-Since you are using a strong wall bounce on when the opponent hits the wall on Beads Destruction, it uses a normal shockwave sound instead of a strong one.
-Not sure if it's intentional, but the projectile on Gravity Smash will phase through the opponent if the shock effect has already hit them up-close first.
-Depending on the opponent's hitbox, it's possible for the 2nd to last projectiles of Kaiser Phoenix to miss.
-There is no sliding dust at the end of the animation on Omega Rugal's Vanishing Rush.
-The super jump sound effect has a bit of delay during Genocide Cutter.
-The cutter sound effect during the first swing of Genocide Cutter plays after it makes contact with the opponent.
-The opponent's get hit animation on Rugal Execution feels stiff as they don't shake while being grabbed (It's also listed incorrectly on the readme as it's the same command as God Press).
-The landing effect on God Lane doesn't play if he teleports too close to the side of the wall.
-The first hitspark on G. END don't have envshake, while the rest of the hits don't have hitsparks at all.
-The hitsparks on Last Judgement don't have envshake in them.

If the feedback feels disjointed, I'll condense it if you need me to as I played all versions of Rugal simultaneously. Will edit again if I find more.
I will still do detail and aesthetic feedback for the rest.
Re: Rugal updated (10/10/2021)
#33  October 15, 2021, 03:37:35 pm
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Sorry guys, I haven't been entering to the forums as of late.

Good update on an already excellent release!

Some small feedback:

- God Rugal's teleport lacks after images.

I'll try to see what is causing this. I've noticed the same while playing on an Ikemen build.

kaiser phoenix projectile doesn't go full screen. it's weird cause all his projectiles do except his level 3.

May I ask you what is your setup and if this happens all the time of under specific circumstances? It doesn't happen on my end.

Also, thank you so much for the support, guys. And yeah, Omega Rugal and God Regal are meant to be final boss tier characters that are not meant to have EX special moves.

1.1  , this happens with zoom stages even if the stages aren't wide.

all his projectiles are ok and would even travel to wider stages except for kaiser phoenix which probably has its destroyself lower than his normal projectiles.
Re: Rugal updated (10/10/2021)
#34  October 21, 2021, 04:47:03 pm
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Awesome release, thank you Karma.

All of the feedback that I have was shared or resolved already.

Looking forward to future updates and updates for older chars.

You deserve a break, have a good one.

Re: Rugal updated (10/10/2021)
#35  October 21, 2021, 05:45:35 pm
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This Rugal is so satisfiying...
Seriously... :)

thanks again for the great conversion!
Re: Rugal updated (10/10/2021)
#36  October 25, 2021, 12:24:26 pm
Hey there, I found an issue this Rugal has with IKEMEN GO's tag system (probably happens on other tag systems like Add004 as well, but I didn't test) where cancelling God Press into Gigantic Pressure or Gigantic Pressure into LV2 Gigantic Pressure the moment an opponent is KO'd softlocks the game (basically the super "hits" the dead character who in turn stays in-game but with no control, leaving it in that state). I was able to easily fix this without affecting functionality by adding the following lines into Super.st:

[State 3100, HitDef]
type = HitDef
trigger1 = !var(16) && var(15) < 1
trigger1 = AnimElem >= 4
trigger1 = enemynear,alive
ID = 3100

[State 3150, HitDef]
type = HitDef
trigger1 = !var(16) && var(15) < 1
trigger1 = AnimElem >= 4
trigger1 = enemynear,alive
ID = 3150

These would be the lines 1026 and 1650 of the document respectively.
Re: Rugal updated (10/10/2021)
#37  November 14, 2021, 12:04:07 pm
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This Rugal is fuckin insane!!!! :jackie:

A.I level = Hard 8





Yo Karma! I got a few questions... Reddbrink & varo_hades made Rugal... right? So... why?? :bjugoi:

I want to know what made you interested on making Rugal... with 3 modes?! Holy shit, dude. How is that possible?? :o

Your Rugal is GREAT btw :mlol:
Emerie's MUGEN Content

Everyone have Greatness :)

Don't give up... just... take a break :(
Last Edit: November 16, 2021, 02:26:39 am by Emerie The Goat
Re: Rugal updated (10/10/2021)
#38  November 14, 2021, 12:12:31 pm
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Yo Karma! I got a few questions... Reddbrink & varo_hades made Rugal... right? So... why?? :bjugoi:

Well there was already multiple Ioris (QuickFist, Knuckles8864, Falcon Rapper) before. Making another PotS version of someone isn't really anything new.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Rugal updated (10/10/2021)
#39  November 14, 2021, 12:15:06 pm
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True
Emerie's MUGEN Content

Everyone have Greatness :)

Don't give up... just... take a break :(
Re: Rugal updated (10/10/2021)
#40  November 24, 2021, 10:20:14 pm
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Very cool chars!
Thank you for sharing.
Re: Rugal updated (10/10/2021)
#41  November 28, 2021, 11:48:58 pm
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Hi Karma, I admire your work and dedication on these chars, they feel soo polished and satisfying to play. I have only a question, is refered to special intro of Normal Rugal Vs Guile. The intro plays normally, except that Guile never shoots the Sonic Boom, only stays there while Rugal says his phrase and burns the statue. I don't if it helps, but I'm using Add004 tag system. Thank you in advance and good day!