YesNoOk
avatar

End Credits Issues (Read 1348 times)

Started by emeriksteben, November 30, 2020, 11:02:48 pm
Share this topic:
End Credits Issues
#1  November 30, 2020, 11:02:48 pm
  • avatar
  • *
  • Screenpack Editor
    • Canada
Me again. I'm making the EVE Battle version of the end credits.

I made this sprite for the end credits, and fair warning my image is pretty tall.


Once I mapped the color palette and save it, here's the .def file of the end credits.
Code:
; =============
;        DJ-VAN
; =============
;  "Everything Vs Everything"
;  version : .76
;----------------------------
[Info]
name = "End Credits"
author = "DJ-VAN, Pluoc The Dragon"

;---------------------------------------------------------------------
[SceneDef]
spr = EndCredits.sff
;------------------------------------
[Scene 0]
; Fade
fadein.time = 60
fadeout.time = 60
; Screen color
clearcolor = 0,0,0

bg.name = BG0 ;glow outline


; Overlay Anims (from 0 to 9)
;layerall.pos = 0,0 ;Default position for all layers
;layer0.anim =  0
;layer1.anim =  1
;layer2.anim =  2
;layer3.anim =  3       ;Anim action number
;; Total time
end.time = 3780

; Music
bgm = EndCredits.mp3    ;Name of music file to play
bgm.loop = 0

;------------------------------------

[BG0Def]
bgclearcolor = 0,0,0

[BG0 haze]
type = parallax;normal
layerno = 0
spriteno = 300,1
start = 160,0
mask = 0
trans = add
velocity = 1.05625;0.8125
tile = 1,0
width = 300,25;400,25
yscalestart = 110;  Starting y-scale (float, in percent)  (def: 100)
yscaledelta = 5;?  Change in y-scale per unit (float, in percent)  (def: 0)

[BG0 haze 2]
type = parallax;normal
layerno = 0
spriteno = 300,3
start = -160,120
mask = 0
velocity = 0.11125;0.1625
tile = 1,0
width = 20,300;20
yscalestart = 100;  Starting y-scale (float, in percent)  (def: 100)
yscaledelta = 5;?  Change in y-scale per unit (float, in percent)  (def: 0)

[BG0 haze bg]
type = normal
layerno = 0
spriteno = 300,4
start = -160,113
mask = 0
trans = add
velocity = 0.08
tile = 1,0

[BG0 haze]
type = normal
layerno = 0
spriteno = 300,5
start = -160,240
velocity = 1.5;0.8125
tile = 1,1
mask = 0
trans = add

[BG0 Swirl]
type = normal
layerno = 0
spriteno = 300,10
start = -160,0
mask = 0
trans = add

[BG0 Credits]
id = 1
type = normal
spriteno = 1,6
start = 0,-480
mask = 1

;BG controller to stop text from scrolling
[BG0CtrlDef Credits]
CtrlID = 1
looptime = 1

[BG0 Start scrolling]
type = VelSet
time = 0
y = -0.5

[BG0Ctrl Stop scrolling]
type = VelSet
time = 3780

After finishing the new end credits, I entered the storyboard file to make it work.
Code:
;-------------------------------------------------------------------
;Ending credits screen definition
;This screen shows up after the Win Screen and Ending
;Whole group is *2001.04.01 NEW*
[End Credits]
enabled = 1               ;Set to 1 to show credits, 0 to disable
storyboard = data/EVE Battle/storyboards/EndCredits.def             ;Credits storyboard filename

I test it out, but it didn't worked. Instead the game put me back at the intro screen.
Last Edit: December 01, 2020, 01:59:04 am by emeriksteben
Re: End Credits Issues
#2  December 01, 2020, 12:10:51 am
  • ***
  • The Vo-Cool-oid
  • Do you want to listen to the waves?
    • USA
In the system definition file in the end credits section, try removing data/ since it's already in the data folder.
He who is brave is free! - Lucius Annaeus Seneca
Re: End Credits Issues
#3  December 01, 2020, 12:56:08 am
  • avatar
  • *
  • Screenpack Editor
    • Canada
In the system definition file in the end credits section, try removing data/ since it's already in the data folder.

I removed the data/, save it, and it never worked.
Code:
;-------------------------------------------------------------------
;Ending credits screen definition
;This screen shows up after the Win Screen and Ending
;Whole group is *2001.04.01 NEW*
[End Credits]
enabled = 1               ;Set to 1 to show credits, 0 to disable
storyboard = EVE Battle/storyboards/EVE_Credits.def             ;Credits storyboard filename
Re: End Credits Issues
#4  December 01, 2020, 01:11:54 am
  • ***
  • The Vo-Cool-oid
  • Do you want to listen to the waves?
    • USA
make sure the "EVE Battle" folder has a - or a _ between since mugen can get picky with spaces, and if THAT doesn't work, either there still some certain coding missing such as startscene = 1 or something. Try using Deathscythes ending from his/her ultimate mugen tournament screenpack (pretty similar to yours) for reference to see what you're missing or what you're doing wrong.
He who is brave is free! - Lucius Annaeus Seneca
Re: End Credits Issues
#5  December 01, 2020, 01:55:40 am
  • avatar
  • *
  • Screenpack Editor
    • Canada
Changed the folder to EVE_Battle and my game crashed on my face.
Re: End Credits Issues
#6  December 01, 2020, 01:58:59 am
  • avatar
  • *
  • Screenpack Editor
    • Canada
I found this problem to be very obsolete.

I get rid of the end credits storyboard entirely.

Sorry, but this problem will never solved.