Me again. I'm making the EVE Battle version of the end credits.
I made this sprite for the end credits, and fair warning my image is pretty tall.
Once I mapped the color palette and save it, here's the .def file of the end credits.
; =============
; DJ-VAN
; =============
; "Everything Vs Everything"
; version : .76
;----------------------------
[Info]
name = "End Credits"
author = "DJ-VAN, Pluoc The Dragon"
;---------------------------------------------------------------------
[SceneDef]
spr = EndCredits.sff
;------------------------------------
[Scene 0]
; Fade
fadein.time = 60
fadeout.time = 60
; Screen color
clearcolor = 0,0,0
bg.name = BG0 ;glow outline
; Overlay Anims (from 0 to 9)
;layerall.pos = 0,0 ;Default position for all layers
;layer0.anim = 0
;layer1.anim = 1
;layer2.anim = 2
;layer3.anim = 3 ;Anim action number
;; Total time
end.time = 3780
; Music
bgm = EndCredits.mp3 ;Name of music file to play
bgm.loop = 0
;------------------------------------
[BG0Def]
bgclearcolor = 0,0,0
[BG0 haze]
type = parallax;normal
layerno = 0
spriteno = 300,1
start = 160,0
mask = 0
trans = add
velocity = 1.05625;0.8125
tile = 1,0
width = 300,25;400,25
yscalestart = 110; Starting y-scale (float, in percent) (def: 100)
yscaledelta = 5;? Change in y-scale per unit (float, in percent) (def: 0)
[BG0 haze 2]
type = parallax;normal
layerno = 0
spriteno = 300,3
start = -160,120
mask = 0
velocity = 0.11125;0.1625
tile = 1,0
width = 20,300;20
yscalestart = 100; Starting y-scale (float, in percent) (def: 100)
yscaledelta = 5;? Change in y-scale per unit (float, in percent) (def: 0)
[BG0 haze bg]
type = normal
layerno = 0
spriteno = 300,4
start = -160,113
mask = 0
trans = add
velocity = 0.08
tile = 1,0
[BG0 haze]
type = normal
layerno = 0
spriteno = 300,5
start = -160,240
velocity = 1.5;0.8125
tile = 1,1
mask = 0
trans = add
[BG0 Swirl]
type = normal
layerno = 0
spriteno = 300,10
start = -160,0
mask = 0
trans = add
[BG0 Credits]
id = 1
type = normal
spriteno = 1,6
start = 0,-480
mask = 1
;BG controller to stop text from scrolling
[BG0CtrlDef Credits]
CtrlID = 1
looptime = 1
[BG0 Start scrolling]
type = VelSet
time = 0
y = -0.5
[BG0Ctrl Stop scrolling]
type = VelSet
time = 3780
After finishing the new end credits, I entered the storyboard file to make it work.
;-------------------------------------------------------------------
;Ending credits screen definition
;This screen shows up after the Win Screen and Ending
;Whole group is *2001.04.01 NEW*
[End Credits]
enabled = 1 ;Set to 1 to show credits, 0 to disable
storyboard = data/EVE Battle/storyboards/EndCredits.def ;Credits storyboard filename
I test it out, but it didn't worked. Instead the game put me back at the intro screen.