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Axel Stone (Streets of Rage) (Read 168626 times)

Started by Sean Altly, February 22, 2012, 07:50:45 am
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Re: Axel Stone (Streets of Rage)
#61  March 25, 2012, 11:01:16 pm
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Fuck yeah, nice to see such progress on him.
Can't wait to see some progress on his specials now. :D

MDD

Re: Axel Stone (Streets of Rage)
#62  March 25, 2012, 11:01:49 pm
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I recognize a lot of those moves from the original games. Very nice job.
Re: Axel Stone (Streets of Rage)
#63  March 25, 2012, 11:36:04 pm
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Nice. Also glad to see it blends in so nicely with CvS too (Well most of your characters do anyway...most.)
Re: Axel Stone (Streets of Rage)
#64  March 26, 2012, 09:51:24 am
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Nice. Is he going to have his target combos(SOR 1 and SOR2/3)? And if so, how will they be used: as supers or just target combos?
Re: Axel Stone (Streets of Rage)
#65  April 14, 2012, 09:18:28 am
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Nice. Is he going to have his target combos(SOR 1 and SOR2/3)? And if so, how will they be used: as supers or just target combos?

Everyone has a pretty uniform combo system, so I'm not sure.

More progress everyone!

Screenshots of Bare Knuckle in action:






Took Buckus up on his offer to use stuff from his Axel, so I snatched the FX. Thanks for that!

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Re: Axel Stone (Streets of Rage)
#66  April 14, 2012, 09:43:27 am
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It's not called GRAND UPPAAA!!  ?
Re: Axel Stone (Streets of Rage)
#67  April 14, 2012, 09:46:53 am
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Either GRAND UPPAAA!! is either an EX move or an Super somewhere.
Re: Axel Stone (Streets of Rage)
#68  April 14, 2012, 10:10:54 am
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It is called Grand Upper, he just shouts "Bare Knuckle" in SoR3 which gets me mixed up sometimes.

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Re: Axel Stone (Streets of Rage)
#69  April 14, 2012, 04:02:22 pm
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 o_O

This looks so amazing...
These palettes better make me cum rainbows when I see them.
Re: Axel Stone (Streets of Rage)
#70  April 14, 2012, 08:06:45 pm
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Awesome screens Sean Altly! ::)
Re: Axel Stone (Streets of Rage)
#71  April 14, 2012, 09:29:36 pm
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Re: Axel Stone (Streets of Rage)
#72  April 15, 2012, 04:23:32 am
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Re: Axel Stone (Streets of Rage)
#73  April 15, 2012, 04:42:08 am
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Also his eyes look a bit too odd in that... too open personally, maybe close them a bit? Since their eyes weren't too visible in SoR it looks odd there. Just my opinion

Edit: Then again they're already one pixel... :S

MDD

Re: Axel Stone (Streets of Rage)
#74  April 15, 2012, 11:21:19 am
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Gotta agree with titiln, clenched teeth would look better. Doesn't matter if they were open in the original game or not.
Re: Axel Stone (Streets of Rage)
#75  April 16, 2012, 11:56:14 pm
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The Roasted Pheasant voice acting company is open for business. PM me, and I'll be glad to help.

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Re: Axel Stone (Streets of Rage)
#76  May 07, 2013, 04:58:36 pm
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What Sprite are u missing from axel i can make some custom from scratch moveset, if u really need the help. even tho i got commission i can still get those done aswell while im helping
Re: Axel Stone (Streets of Rage)
#77  May 07, 2013, 05:42:00 pm
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 had to update the animation and face
Re: Axel Stone (Streets of Rage)
#78  May 07, 2013, 05:54:13 pm
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I like the edits you made to the face, but the old animation was fine IMO.

I'm going to be working on him again once Mario is finished. He;s not a problem for me, easy to sprite, mostly done already. What I need help with is other characters, but nobody's been coming through for me, even when they're the ones who offer to help. If you want to help with something, that's cool, but I've got Axel under control. What I need from you is more music so I can make that alternate soundpack! :D

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Re: Axel Stone (Streets of Rage)
#79  May 07, 2013, 05:59:47 pm
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Alrighty =P music it is ;D and other in mind?
Re: Axel Stone (Streets of Rage)
#80  May 15, 2013, 10:44:07 pm
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***POSSIBLE SPECIALS***

-Fuze Counter - D, DB, B + P (could also be D, D + P)
   Axel gets in a ready position and counters any physical attack that hits him. LP counters crouching attacks and has him kick the opponent in the head, HP counters standing and jumping attacks and has him headbutt the opponent, EX is the same as HP but instead has him pull out a wooden plank/steel pipe/bat and knock the opponent away and does more damage.

Level 1 Supers:

-Dragon Smash - D,DF,F,S
   Axel hits his opponent with a flurry of strikes, and then finishes them with a "Tiger Uppercut." First hit must connect and not be blocked, otherwise the super doesn't happen.

-Grand Hook - F,D,DF,S
    Axel does a spinning flame punch along the ground that ends with an extremely powerful, multi-hit version of Grand Upper.

Level 3 Supers:

-Calling All Cars - D,DB,B,S
    Axel receives help from his police friends, who fire a rocket launcher towards his enemy that creates a huge explosion. This is based on the Special move from SoR1.

*Credit to MDD for help with the moveset

Let me know what you guys think, and I'll keep this updated.
[/quote]

Have you considered "Super Axel"? There were special versions of him and skate when you input a code, check the link below.

 https://www.youtube.com/watch?v=hq1OdReEN6k