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Capcom Fighting Heroes - Brainstorming Thread (Read 66115 times)

Started by Steel Komodo, February 15, 2021, 11:47:59 pm
Re: Capcom Heroines - Brainstorming Thread (V2)
#21  February 17, 2021, 04:38:56 pm
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For characters I think Tessa from Red Earth or Pure The Mage from Adventure Quiz: Capcom World 2 would be decent "witch character" additions and good replacement for Rouge at the moment.

For villain characters you could use Devilotte from Cyberbots, Ton Pooh from Strider and Juri from SFIV who I don't considerate a villain but more of an anti-heroine.

I honestly forgot that Red Earth existed :P. I’ll definitely consider it - my only real concern would be trying to avoid as many “shotos” as I can, otherwise the roster is gonna get a bit redundant. Also, isn’t Sean already using Pure and Fur in CvtW? Just thinking about avoiding confusion or accusations of ripping off, is all.

Devilotte’s an interesting option. She might work as Tron’s rival or something. Don’t know much about Ton Pooh, i’ll have to look her up. Juri’s been mentioned a couple of times, and apparently Chuchoryu’s sprites aren’t awful? I’ll take a look at her and see what I think.

You could always do a "Terry", quick spriting Edward into a female edition.  :yaoming:

You joke, but I was considering Female!Terry from SNK Heroines as the guest character. Unfortunately, no sprites of her exist and also her voice actor is atrocious, IMO. So after that, Mai was the only logical choice,

I'd personally drop both Roll and Amaterasu, since Roll is tiny and Amaterasu is, well, a dog.

I couldn’t in good conscience leave Roll out. She’s right there on the logo, and also she’s one of Capcom’s biggest female stars. Dropping her would feel kinda sacrilegious. I wouldn’t feel as bad dropping Amaterasu since she doesn’t quite have the same status, but then the roster would lose a fair bit of diversity, since then it would all be tall women and girls.

Oh, nice work on the screenpack.

Thanks! It’s all just mockups at the moment, but I’m hoping to find someone willing to throw it all together at some point :D

How about Ruby Heart?  I always liked her and she's pretty much doomed to be MvC2 exclusive.

As for Roll, since you're willing to do commission, you may want to consider this: https://mugenguild.com/forum/boardseen./topics/new-roll-sprite-sheet-capcom-universe--192454.msg2501344.html#new

I'd be willing to pitch in with the commission as well. The guy there mentions an incomplete sheet. If you could acquire said sheet, and depending how much is done, it could end up reducing the price a fair amount. I...may be willing to help with coding... My interest in Mugen has been waning to say the least. However, this peaks my interest. If nothing else, I could test and provide feedback. We'll see.

I did see that topic, and I think it’s pretty close to what I want. If I can find the sheet, maybe we can start talking at some point. I’m also kind of in talks with somebody to try and get Rouge sprited, but I’m also half-considering asking Beximus if I can use the sprites, since he’s apparently also using them for Capcom Universe. I don’t want to blow more money on this than I can help if possible.

Ruby Heart’s an interesting idea, but I don’t know much about her or her gameplay. I’ll give her a look, but I can’t guarantee that I’lo be totally enthused for her.

Anyway, I’ve got some further information to drop in a few hours. Mostly gameplay decisions and fluff, but I think it’s still worth talking about. Stay tuned for partial excitement.
Last Edit: February 17, 2021, 04:43:21 pm by Steel Komodo
Re: Capcom Heroines - Brainstorming Thread (V2)
#22  February 17, 2021, 04:46:34 pm
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Amaterasu sprites exist, but so far the set is only basic movements and a few normals as far as I can tell. Still, it's a start. Maybe the set can be completed or used the way it currently exists after all.

https://www.youtube.com/watch?v=D9xUP8KvWHc

DW

Re: Capcom Heroines - Brainstorming Thread (V2)
#23  February 17, 2021, 04:49:27 pm
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If you really want a "female" Terry, you could use Alice instead of Mai. While Mai is my baby and all, I'm gonna be unbiased and give suggestions based on what you want. I saw Alice had a good CvS set and she's essentially a female Terry.
Re: Capcom Heroines - Brainstorming Thread (V2)
#24  February 17, 2021, 06:59:19 pm
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I appreciate the suggestion, but I think Mai kind of has more star power, so I'm probably gonna stick with her :P

-------

Okay, time to talk about stuff.

Firstly, I'm in talks with somebody to try and get a VS-style sprite sheet of Rouge commissioned. It's going to cost a lot, but we're discussing our options. The current plan is for us to pay half each a month to get at least one or two animations, but we're also considering getting help from the community, either through crowdfunding or sprite submission to reduce the overall cost of development. I'm also aware that Beximus may or may not have the sprites for Li Kun's Rouge, since she's apparently appearing in Capcom Universe - I've asked him to clarify if he has, and wherever he'd be willing to share those sprites for the project or not. If he is, that'd cut down on costs considerably.

Once I'm aware of where things stand, I'll let you all know what's happening.  It may be that Rouge may have to get dropped from the roster if things become untenable, but I'm hoping it may not come to that - this is one character I'm willing to see in MUGEN in one form or another.

Secondly, this is some decisions on gameplay and roster.
  • I won't be going ahead with the Hearts of Power system. As much as I love the concept, I'm not skilled enough to code something like that and I'm pretty sure it would be a nightmare to balance. Instead, I'll be giving each character a Blazblue-style Unique Ability. Unlike CvTW, however, this won't be tied to an extra meter.
  • With the removal of the Hearts of Power, the name of the game will change from Capcom Heroines: Clash of Hearts to Capcom Heroines: Hyper Fighting Frenzy. Since the original title was a reference to the Hearts of Power, it doesn't make sense to keep that subtitle without the major gimmick. The story of the game will also change.
  • Heart Surges will now be replaced by one of two possible options when your life is less than half. Frenzy Mode is a Pandora-style boost in power, while the Hyper Combo is a last-ditch desperation attack akin to the Exceed in SVC Chaos.
  • I've decided to go for the MvC-esque gameplay rather than trying to ground the game to an unneccesary degree. It'll be heavily reduced from ost "Hyper Fighting" games, but a lot of similar concepts - air combos, wall bounces etc. - will remain.
  • I'm debating as to wherever to put an "Easy Combo" feature on LP akin to MvCI. Discuss.
  • I'm also wondering wherever to drop the universal Launcher button. The reason I put it there was because I have a nasty habit of holding down on the control stick during air combos and thus accidentally ending them when I don't want to. But if this isn't a problem that most people experience, I'll shift it to, say, DF + HP and remove the Launcher, making this a 5-button game.
  • There's been a lot of good character suggestions on here, but I'm very hesitant to add them because I don't want the roster to grow much bigger than 10-12 at the moment. While I may tweak it at points, that's as big as I want to get, and unless I change my mind about having the guest character, I might not be able to please anyone. Maybe some characters will appear in an update, I don't know.
  • As hilarious a concept as it is, Miss XYZ will have to go. The sub-boss will either end up being Ingrid, Decapre or Juri. Juri might end up playable, I don't know.
  • I think I've seen some half-decent sprites of Delta Red Cammy in CVS style. Can anyone confirm that for me?
  • Even after I said what I said about Roll, I'm considering dropping her for the moment. Her tiny sprite size might cause problems unless I do some scaling tricks or shell out for updated sprites and I'm already going to be throwing a fair amount of money at Rouge.
  • Should Jill go? Or Saki? I feel like these two overlap a fair bit due to being "gun girl" archetypes, and while Saki does a lot of different things, I don't want people to complain the roster is nothing but gun-focused characters.
  • I wanna try using MUGENHook to implement a few neat screenpack tricks, like animated characters on the select screen, character portraits sliding in on the VS screen etc.

I'll probably start work on that template this weekend. It's been a long while since I've touched fighter factory, so I'm gonna need time to refamilarize myself with it.
Re: Capcom Heroines - Brainstorming Thread (V2)
#25  February 17, 2021, 10:13:12 pm
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Apologies for double-posting, but I think I have a solid roster now, give or take. I appreciate the suggestions made by people here, but those characters will most likely held back for a hypothetical Super Capcom Heroines or what have you.

  • Chun-Li (Street Fighter II)
  • Cammy (Street Fighter II) OR Juri (Street Fighter IV)
  • Maki (Final Fight 3)
  • Morrigan (Darkstalkers)
  • Tiffany Lords (Rival Schools)
  • Saki (Quiz Nanairo Dreams)
  • Tron Bonne (Mega Man Legends)
  • Jill Valentine (Resident Evil) OR Fiona Belli (Haunting Ground)
  • Tessa (Red Earth)
  • Rouge (Power Stone)
  • Mai Shiranui (Guest Fighter - Fatal Fury 2)

The final boss will either be Ingrid (Capcom Fighting Jam) or an original character I'm tentatively calling Azure Heart, but the latter is unlikely.

Also, here's a list of potential Unique Abilities

  • Chun-Li: Focus Attack
  • Cammy: Axel Spin Knuckle/Juri: Kasuhatsushu
  • Maki: Reppukyaku
  • Morrigan: Dark Force OR Flight
  • Tiffany: Tardy Counter
  • Saki: Ammo Change
  • Tron: Beacon Bomb
  • Jill: Evasive Manouvers/Fiona: Go, Hewie!
  • Tessa: Ultimate Guard
  • Rouge: Item Toss
  • Mai Shiranui: Dodge/Roll

DW

Re: Capcom Heroines - Brainstorming Thread (V2)
#26  February 18, 2021, 03:17:11 pm
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  • There's been a lot of good character suggestions on here, but I'm very hesitant to add them because I don't want the roster to grow much bigger than 10-12 at the moment. While I may tweak it at points, that's as big as I want to get, and unless I change my mind about having the guest character, I might not be able to please anyone. Maybe some characters will appear in an update, I don't know.

That's fine and smart. My suggestions are based on availability, in coherence with what you were aiming for. I'm not suggesting characters that are pipe dreams.

  • I think I've seen some half-decent sprites of Delta Red Cammy in CVS style. Can anyone confirm that for me?

Meh... They are not CvS. They are just her Alpha sprites edited with the Delta Red outfit. Those were made by Chuchoryu as well. They look odd to me imo, especially the stance. I personally would just use the Killer Bee ones, though up to you. A quick search should yield you results.


  • Should Jill go? Or Saki? I feel like these two overlap a fair bit due to being "gun girl" archetypes, and while Saki does a lot of different things, I don't want people to complain the roster is nothing but gun-focused characters.

These chars are not the same archtype. Jill is NOT a keep away/zoning char. She's more opportunistic/rushdown. Her main source of damage is getting in close for combos and supers, though she uses helpers to assist with approach. Saki is a pure zoning char. Her close combat is only meant to get foes off of her so she can go back to blasting away.

Don't get them confused just because they both use "guns". You had a point with Michelle Heart =/= Saki. They do both play the same role, albeit M.Heart has better mobility. Though Jill and Saki are not the same.
Re: Capcom Heroines - Brainstorming Thread (V2)
#27  February 19, 2021, 09:11:03 pm
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Good news, everyone!

I've managed to secure two partners who are willing to help me fund the development of Rouge's sprites I'm not giving away any details yet, but suffice to say that it's going to make commissioning them a lot easier, since the cost is split between three people. With that out of the way, we're also looking for two other backers to help complete Rouge, and that means I'm basically putting out an open call here.

While any monetary donations would be welcomed, we're also looking for spriters/artists who can do CPS2/VS style in case the main guy we're commissioning isn't available. Share samples of the work you've done and I'll talk it over with the others. In the meantime, I'll be doing my thing and working on Morrigan and other characters as I get the time and chance.

So if anyone's interested, do let me know! :)
Re: Capcom Heroines - Brainstorming Thread (V2)
#28  March 15, 2021, 09:18:00 pm
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Quick update - I'm pleased to announce that no1wammy is the major backer of making sprites for Rouge! He'll be posting progress at some point in the Sprite Projects thread, so keep an eye out for when he does!

As for progress on my end, it's... slow.  I'm back in the office, which means I've got less time to work on the template for the system. If I ever get the time to make any decent progress, I'll let you all know. Until then, stay tuned.
Re: Capcom Heroines - Brainstorming Thread (V2)
#29  March 21, 2021, 02:35:20 am
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This is going to be a bit tough for me to announce. Mostly because I know there’s people on here who were looking forward to this idea. But I feel it’s something that needs to be said now or it’ll never happen.

I was talking with one of the backers of Rouge on Discord about my general worries with the Capcom Heroines project. And they said something that made sense the more I thought about it and really put everything into perspective. The fact of the matter is, a lot of my frustrations with this project come from me essentially forcing myself to do something different. The weird mechanics, the all-female roster, the odd character choices... it was all me trying to be different for the sake of it, and biting off more than I could chew as a result. New sprites, new voice acting... It was all too much. And all of it born from a desire to not be “just another MvC project”.

Also, too many waifus :P

So I’m changing things up a bit. I’m not going to stop trying to develop for MUGEN - I still want to do that. But I’m not going to do it just because I want to be different and innovative. I want to make something that I actually enjoy making. Something where I’m not stressing out over expenses for anything or making everything match up in an aesthetic sense. And while I’ll be keeping the base gameplay (with some tweaks), the focus won’t be on the all-female roster or nightmarish-to-code grooves/abilities.

Capcom Heroines is dead. Long live...



Stay tuned for further announcements.
Re: Capcom Fighting Heroes - Brainstorming Thread
#30  March 21, 2021, 01:39:01 pm
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UPDATE: First post updated with new details.

I just want to clarify that the project isn't stopping. The template I'm working on is still valid for this, as it has the same base gameplay. I'll still be working on Morrigan (because frankly she's more interesting than Ryu to me right now :P) and, again, will announce her when I have something to show.
Re: Capcom Heroines - Brainstorming Thread (V2)
#31  March 21, 2021, 05:41:34 pm
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On the subject of sprites, anyone know what happened to Li Kun’s Rouge? That one seems to have completely vanished, which is a shame - I’d love ro get my hands on those sprites, if only so I didn’t have to commission them myself :P

Private I’m afraid. It’s locked to the unreleased Capcom All Stars full game and as such is not available for anyone to use until that game releases. ;-;
Rouge is still a work in progress by Li_Kun AFAIK, you can talk about her with him, he's pretty cool with his work overall. Like with CFAS, life's getting in our way to work a bit more with MUGEN, but Li is very diligent with his work and is always doing his best to finish all his projects, I'm positive we'll see Rouge finished in the future.

Good luck Komodo, hope to see more of this project soon!
Re: Capcom Fighting Heroes - Brainstorming Thread
#32  March 21, 2021, 05:46:06 pm
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On the subject of sprites, anyone know what happened to Li Kun’s Rouge? That one seems to have completely vanished, which is a shame - I’d love ro get my hands on those sprites, if only so I didn’t have to commission them myself :P

Private I’m afraid. It’s locked to the unreleased Capcom All Stars full game and as such is not available for anyone to use until that game releases. ;-;
Rouge is still a work in progress by Li_Kun AFAIK, you can talk about her with him, he's pretty cool with his work overall. Like with CFAS, life's getting in our way to work a bit more with MUGEN, but Li is very diligent with his work and is always doing his best to finish all his projects, I'm positive we'll see Rouge finished in the future.

Good luck Komodo, hope to see more of this project soon!

I’m actually helping Steel back new Rouge sprites so it’s all good. Either way, good to know we’re all still working hard!
Re: Capcom Fighting Heroes - Brainstorming Thread
#33  March 21, 2021, 05:51:40 pm
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The more, the merrier; the best luck with this project guys!
Re: Capcom Fighting Heroes - Brainstorming Thread
#34  March 21, 2021, 07:05:58 pm
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Thanks for the words, Nestor! Glad to hear from you! :D

Do you know anywhere where I might be able to contact Li_Kun, if not on here? I'm still going to be helping to back the other Rouge sprites I mentioned, but if he does get Rouge finished in the near future, then I might switch to the sprites he made for them instead.
Re: Capcom Fighting Heroes - Brainstorming Thread
#35  March 21, 2021, 08:57:57 pm
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I think the best way to contact him is through PM here, he's registered on IMT too, but has kept most of his spriting devlog here.
Re: Capcom Fighting Heroes - Brainstorming Thread
#36  March 21, 2021, 09:46:33 pm
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Like you're working alone, you need to develop an easy system to standardize all the chars, if the project is very complex, probably you won't get finishing it.

I used to create a template for just adding in every char with same mechanic, it will economize time a lot.

Good luck in your new journey.
Last Edit: March 21, 2021, 11:46:37 pm by Mazemerald.
Re: Capcom Fighting Heroes - Brainstorming Thread
#37  March 21, 2021, 09:56:20 pm
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Thanks to all for the kind words. I promise to do my best and not let you all down this time :)

Also, got a new lifebar concept here. This was originally for a CvS project I was mulling over, but when I switched over to this I changed them up a bit. The CvS influence is still there, but I hope you all like my own spin on it.

Re: Capcom Fighting Heroes - Brainstorming Thread
#38  April 03, 2021, 12:08:50 am
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Got some announcements to make in here:

1. I'm probably going to be ditching the concept of Rage Ultras. As much as I've wanted to include a mechanic like this. I don't really know if such a thing would fit a Capcom-stye game, especially with the other changes I'm considering making, and I don't know if I'll be able to conceptualize Rage Ultras for every character in the roster. Discuss.

2. I've decided that the fifth button will work akin to the V-Skills and V-Reversals of Street Fighter V. I'm also adding a new offensive ability to the button - a forward dash that works akin to Roman Cancels, resetting the juggle counter for the cost of one bar.

3. Got one more lifebar concept for you all.



Taking a break over Easter to try and figure out the roster and mechanics a bit more. Then, since I have the week off, I'm going to try and focus on getting the character template properly done so I can work on a character for real.
Re: Capcom Fighting Heroes - Brainstorming Thread
#39  April 05, 2021, 03:34:28 pm
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Okay, so... huge apologies for the lack of progress to report. The fact is, I'm still feeling indecisive about some of the major mechanics for this game, as well as the roster. This isn't something I can put into a poll, so I'm just going to make an open call for advice on this one.

Also putting things in spoilers because otherwise this post is going to be huge.

Spoiler: Problem #1: Mechanics (click to see content)

Spoiler: Problem #2: Roster (click to see content)

Any amount of feedback/suggestions would be of big help to me right now. I feel like I'm so close to getting this perfect, but there's always that insidious second thought that makes me second-guess myself, and it's really starting to frustrate me.
Last Edit: April 05, 2021, 03:40:31 pm by Steel Komodo
Re: Capcom Fighting Heroes - Brainstorming Thread
#40  April 26, 2021, 09:09:55 pm
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Just some small updates so people know I'm not dead.
  • I'm currently dealing with a bunch of other creative/personal commitments at the moment, as well as dealing with being back in the office. So I've had to basically put CFH on hold until they get done, or until at least I've cut down the pile to be more managable. That said, it's given me time to consider the mechanics/roster a bit more.
  • The roster, aside from about one or two gaps, is pretty much decided upon now. I'm not gonna reveal anything until later, when I can get back onto this topic. Suffice to say, it's not the most creative roster in the world, but I'll deal with complaints and make changes when I reveal it for real.
  • Hero Powers have been changed up significantly. They now work like the Magic system from Them's Fightin' Herds, with each character having unique abilities and ways to use the Hero Meter. This will be elaborated on when I return and make more headway.

Keep an eye out here, I'll post something when I get back to work on this.